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AgeCommit message (Expand)Author
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-07-11Move scaler key handling to a separate method (this helps to fix a GCC 4.0 wa...Max Horn
2005-07-09Commited patch to fix bug #1210836: "ALL: Failed assertion in AdvMame scaler".Eugene Sandulenko
2005-07-05Last modifications for Actions to WinCE.Lars Persson
2005-07-05* Start of generic key configuration support for ScummVMLars Persson
2005-06-21This is the SDL changes needed by the Symbian build to work properly.Lars Persson
2005-06-07Be less prone to crash on really, really stupid output sample rates.Torbjörn Andersson
2005-05-29Added braces for clarity.Torbjörn Andersson
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
2005-05-08Added two new methods to OSystem: grabPalette and grabRawScreenMax Horn
2005-05-06Allocate all 16bit surfaces with the same bitformat as the HW surface (Fixes ...Max Horn
2005-05-01Always check for _numDirtyRects overflow in addDirtyRect(). The 'mouseRect'Torbjörn Andersson
2005-04-27Call blitCursor() when changing scaler to give it the opportunity to switchTorbjörn Andersson
2005-04-20Fix bug 1184616 (GUI: Mouse drawn at wrong position in overlay mode)Max Horn
2005-04-20Cleanup / commentsMax Horn
2005-04-19Added new (optional) OSystem::initBackend() method; this (and its usage) fixe...Max Horn
2005-04-19More whitespace.Torbjörn Andersson
2005-04-19WhitespaceTorbjörn Andersson
2005-04-18Braces for clarity, even though it *is* well-defined which 'if' the 'else'Torbjörn Andersson
2005-04-11Enable 2x overlay in MM NESEugene Sandulenko
2005-04-09Moved the GFX_ constants to sdl-common.h, where they belong.Max Horn
2005-03-31Fix bug #1173422 "Slight mouse cursor regression"Eugene Sandulenko
2005-03-20Fix bug #1166279 "BS1 & BS2: Launching game problems".Eugene Sandulenko
2005-03-17If a game is scaled with the 2x or 3x scaler, use the same scaler on theTorbjörn Andersson
2005-03-14Fix method names to comply to our coding standardsMax Horn
2005-03-12Add some paranoia checksMax Horn
2005-03-10Fix bug #1160454 "ALL: Failed assertion when using 1x scaler"Eugene Sandulenko
2005-03-10Initialize some overlay-related variables, just to be safe.Torbjörn Andersson
2005-03-09Patch #1013937 "OSystem layer with bigger resolution". Now you will alwaysEugene Sandulenko
2005-02-22Implementation of GFX transactions. May cause some regressions in case IEugene Sandulenko
2005-02-20Implement OSystem method disableCursorPalette(bool disable) as mentionedEugene Sandulenko
2005-02-19compatibility for emsvcPaweł Kołodziejski
2005-02-19Make cursor code more bulletproofEugene Sandulenko
2005-02-17Mouse part of big patch #1013937 (OSystem layer with bigger resolution)Eugene Sandulenko
2005-01-06Added a font manager (work in progress)Max Horn
2005-01-01Updated copyrightMax Horn
2004-12-30silly me, shouldn't test a variable which wasn't even set <sigh>Max Horn
2004-12-30Swallow ctrl-alt keyup events, tooMax Horn
2004-12-30set key modifiers for keyup events, too; use SDL_GetModState to determine mod...Max Horn
2004-12-18Disable mouse emulation codeMax Horn
2004-12-11CE backend needs to overload a few functions - list them with an appropriate ...Nicolas Bacca
2004-12-06Fix for bug #1074931 (GUI: Starting games in fullscreen doesn't work), avoid ...Max Horn
2004-12-05Clean up OSystem::EventMax Horn
2004-12-04getFeatureState should only be allowed when we are *not* in a GFX transaction...Max Horn
2004-12-03don't assert if no mouse buffer hasn't been setupGregory Montoir
2004-12-03ParanoiaMax Horn
2004-12-01renamed a few things to match our coding guidelinesGregory Montoir
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23Next step in transaction implementation. Now it postpones all calls.Eugene Sandulenko
2004-11-13Add new clearScreen OSystem call. Currently only implemented in SDL backend. ...James Brown