Age | Commit message (Collapse) | Author |
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svn-id: r22535
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- Disable scaling for cursors which have target scale defined
svn-id: r22509
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- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
#1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
work.
- I probavly broke some backend or two
svn-id: r22505
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- Renamed base/options.cpp to base/commandLine.cpp because of conflict
with gui/options.cpp which sit in same directory in MSVC builds
- Moved AudioCDManager singleton declaration outside of Audio namespace
- Fixed numerous MSVC warning of potentially uninitialized variables and
int <-> bool conversions.
svn-id: r22397
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svn-id: r22071
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- Icon (icons/scummvm.info) contains stack requirement so the stack cookie
can be removed
svn-id: r21863
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icons/ and all other assorted stuff in dists/ directory. Still I may broke some
packaging/building procedures as no testing was performed.
svn-id: r21859
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svn-id: r21710
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svn-id: r21605
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moved the call to quit() from scummvm_main to the various backend main routines (porters may want to replace it by something different)
svn-id: r21559
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OSystem class before calling scummvm_main (Note: PalmOS and Symbian are not yet converted, and won't work currently)
svn-id: r21557
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Remove NO_CONSOLE, since it is never defined
svn-id: r21554
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svn-id: r21553
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he might remove it completly in a future version)
svn-id: r21550
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base/main.cpp to sdl.cpp, where it belongs (considering that it is backend specific code)
svn-id: r21547
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various backend specific hacks unnecessary. As a consequence, it is now the
responsibility of the backend to define main. Hence I adapted the SDL backend
accordingly.
svn-id: r21542
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svn-id: r21385
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the reason(s) SDL_SetVideoMode failed
svn-id: r21291
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svn-id: r21055
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the Lure popup menus won't work.
svn-id: r20915
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svn-id: r20904
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svn-id: r20797
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svn-id: r20786
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and x11 backends; added engines/module.mk
svn-id: r20584
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svn-id: r20535
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svn-id: r20424
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svn-id: r20088
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attempts to use invalid rects for blitting
svn-id: r19521
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loadGfxMode(). As reported on the forum, setting aspect ratio correction
in a 640x480 game would cause ScummVM to crash when the game is started
from the launcher.
With all the graphics transactions and stuff, it's a bit hard to follow
what's going to happen, but I hope deferring this check until the last
moment (i.e. just before the graphics surfaces are actually created) is the
correct bugfix.
svn-id: r19491
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--disable-sdl-parachute should be completely undocumented and not mentioned
to end-users. Wrong usage may lead to system lock-up especially when used
with fullscreen mode.
SDL Parachute is used to prevent system instability and do a graceful exit
if something bad happens. It catches most of signals sent to thr process.
Side effect of that that quite often when SDL application dies, core dump
isn't made on *nix systems. This feature adds possibility to disable it.
svn-id: r19146
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svn-id: r19142
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line endings are correct since I have to use TortoiseCVS for this update :)
svn-id: r19115
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except essential Normal1x. Also thumbnails get compiled unconditionally
so we get them on all platforms, even those which never display them.
Sorted out mess brought to sdl backend by epoc maintainer. He misused
__SYMBIAN32__ where DISABLE_SCALERS is more appropriate.
svn-id: r18850
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svn-id: r18689
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svn-id: r18604
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warning, makes pollEvent() cleaner); fixed some code formatting issues
svn-id: r18534
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Thanks cyx for actual fixing.
svn-id: r18520
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svn-id: r18500
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* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
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Also there is a bugfix for using the joystick handling for SDL. (See events.cpp history)
svn-id: r18428
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Added warning message if SDL_OpenAudio() fails. Might help diagnosing bug
reports like #1206314.
svn-id: r18361
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svn-id: r18295
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DISABLE_HE so more HE-specific code gets excluded.
svn-id: r18099
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svn-id: r17974
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bug #1196374)
svn-id: r17929
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case didn't. This fixes bug #1193344.
svn-id: r17888
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between blurry and non-blurry cursor scaling, even if the scale factor
remains unchanged.
svn-id: r17841
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svn-id: r17709
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svn-id: r17708
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fixes bugs #1160977 and #1184664
svn-id: r17694
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