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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2006-01-18
Update copyright notice
Eugene Sandulenko
2005-10-18
Argh! Binary files got modified too. Reverting them.
Eugene Sandulenko
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-16
Toolbar must be visible to process an action.
Nicolas Bacca
2005-10-16
Windows Mobile 5 devices support (requires the latest SDL Windows CE port ava...
Nicolas Bacca
2005-10-16
Windows Mobile 5 devices support (requires the latest SDL Windows CE port ava...
Nicolas Bacca
2005-10-16
Support for Gobliiins and ITE engines
Nicolas Bacca
2005-10-16
Update to use common GUI::Actions class
Nicolas Bacca
2005-10-16
Newer Smartphones detection for Windows Mobile 5.0 - add some simulation opti...
Nicolas Bacca
2005-10-16
Support for Gobliiins and ITE engines
Nicolas Bacca
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-07-05
Last modifications for Actions to WinCE.
Lars Persson
2005-07-05
* Updated WINCE files to compile with new code sharing with other small scree...
Lars Persson
2005-07-05
* Start of generic key configuration support for ScummVM
Lars Persson
2005-06-24
Whitespace changes.
Torbjörn Andersson
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-04-23
Simplified debuglevel handling:
Max Horn
2005-04-10
Gobliiins tweaks
Nicolas Bacca
2005-04-09
Remove usage of vsprintf in favour of vsnprintf and make
Jonathan Gray
2005-03-26
Update for 0.7.1
Nicolas Bacca
2005-03-26
Add Insane Cheat action
Nicolas Bacca
2005-03-26
Tweak WinCE timer re-entry workaround to play Insane sequences
Nicolas Bacca
2005-03-26
Should fix key mapping issues
Nicolas Bacca
2005-03-16
Fix head first crash. Virtual functions + one parameter added == fun :p
Nicolas Bacca
2005-03-15
fixed compilation for for overlay SDL latest changes, and formating code.
Paweł Kołodziejski
2005-03-09
Patch #1013937 "OSystem layer with bigger resolution". Now you will always
Eugene Sandulenko
2005-01-28
Update to latest branch fixes
Nicolas Bacca
2005-01-28
Add isalnum for HPC compiler
Nicolas Bacca
2005-01-27
fix compilation
Paweł Kołodziejski
2005-01-09
Ensure these headers match the rest of ScummVM
Max Horn
2005-01-04
Fix uninitialized variable, fixes Hide Toolbar random failures - thanks iKi
Nicolas Bacca
2005-01-04
Fix yet another copy&paste mistake from 0.6.1b
Nicolas Bacca
2005-01-01
Updated copyright
Max Horn
2004-12-23
Add Zone key support for Smartphones. Last commit for today
Nicolas Bacca
2004-12-21
Update CE specific FAQ
Nicolas Bacca
2004-12-21
Cleanup mouseclick emulation (and make the new about dialog happy)
Nicolas Bacca
2004-12-20
Fix assert
Nicolas Bacca
2004-12-20
Re-add Smartphone support (sorry for the year lag :p)
Nicolas Bacca
2004-12-11
Oops
Nicolas Bacca
2004-12-11
Update with SDL backend changes, untested yet
Nicolas Bacca
2004-12-05
Clean up OSystem::Event
Max Horn
2004-11-26
Trying to fix the WinCE/DC port breakage -- blindfolded, though, hence it pro...
Max Horn
2004-09-28
Rename remaining OSystem methods to match our coding guidelines
Max Horn
2004-08-11
Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ...
Max Horn
2004-05-30
Oops newline
Nicolas Bacca
2004-05-30
Ozone tweaks (add virtual screen and infos) / Fix initial keyboard bug (Monke...
Nicolas Bacca
2004-05-30
Automatic severe crash reporting
Nicolas Bacca
2004-05-30
Some constants for our new friend, Windows Mobile 2003 SE aka Ozone aka oops ...
Nicolas Bacca
2004-05-09
Do not delete pseudo stdout/stderr if debugging was requested
Nicolas Bacca
2004-05-09
Synch with branch and Smartphone changes (Smartphone build not ready yet, but...
Nicolas Bacca
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