Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-12 | BACKENDS: Fix Shadowing Compiler Warning for isDirectory symbol. | D G Turner | |
This should ensure that any future cut-and-paste for new backends do not repeat this same warning issue. | |||
2017-01-12 | WII: Fix Variable Shadowing Compiler Warnings. | D G Turner | |
2017-01-12 | WIN32: Fix Variable Shadowing Compiler Warnings. | D G Turner | |
These are emitted when using the MinGW compiler. | |||
2017-01-10 | CLOUD: Add FIXME comment. | D G Turner | |
This is generating a compiler warning for set-but-unused, but it looks as if this is meant to be used in some way i.e. code is unfinished or orphaned. | |||
2017-01-10 | CLOUD: Fix Remaining Shadowing Compiler Warnings. | D G Turner | |
2017-01-10 | CLOUD: Fix Various Shadowing Compiler Warnings from errorCallback. | D G Turner | |
2017-01-10 | CLOUD: Fix Two Variable Shadowing Compiler Warnings. | D G Turner | |
2017-01-01 | ALL: Bump copyright year to 2017 | Eugene Sandulenko | |
2016-11-20 | OPENGLSDL: Fix signed/unsigned comparison | Colin Snover | |
2016-11-13 | CHEWY: Plug memory leaks | Eugene Sandulenko | |
2016-11-12 | Merge pull request #853 from criezy/ios-no-sleep | Eugene Sandulenko | |
IOS: Disable idle timer while an engine is running | |||
2016-11-12 | Merge pull request #811 from susnux/master | Eugene Sandulenko | |
BACKENDS: timidity: Get rid of gethostbyname, use getaddrinfo. | |||
2016-11-08 | Merge pull request #777 from m-kiewitz/master | Eugene Sandulenko | |
SDL: Fix keyboard on macOS, when using SDL2, fix directional keypad | |||
2016-10-29 | OPENGL: Remove hack to avoid issues with OSD messages from other threads | Thierry Crozat | |
2016-10-29 | CLOUD: Use OSDMessageQueue to post OSD messages from the cloud thread | Thierry Crozat | |
2016-10-25 | BACKENDS: timidity: Get rid of gethostbyname, use getaddrinfo. | Ferdinand Thiessen | |
2016-10-23 | ANDROIDSDL: default storage-sdcard directory location getting direct from ↵ | lubomyr | |
libSDL wrapper | |||
2016-10-23 | ANDROIDSDL: back button re-mapped to F13 keycode. F13 keycode assigned to ↵ | lubomyr | |
call scummvm in-game menu. CONTROL key now can be uses with games | |||
2016-10-22 | SDL: Fix typos | Ori Avtalion | |
2016-10-22 | DC: Add Dreamcast specific clean target | Marcus Comstedt | |
2016-10-21 | IOS: Add support for filtering feature | Thierry Crozat | |
2016-10-20 | IOS: Disable idle timer while an engine is running | Thierry Crozat | |
2016-10-20 | CLOUD: Don't error out when PNG support is not enabled | Bastien Bouclet | |
2016-10-18 | SDL: Fix typo in function name | Ori Avtalion | |
2016-10-18 | UPDATES: Give feedback on OS X when using the Check now button | Thierry Crozat | |
Checking updates from the menu was giving feedback when no update was found, but checking updates from the Check now button in the options was only giving feedback if a new version was found. Now it also tell us when ScummVM is up to date. | |||
2016-10-17 | ALL: Fix compilation with disabled cloud but enabled libcurl | Eugene Sandulenko | |
2016-10-16 | Merge pull request #847 from criezy/sdl-filtering | Thierry Crozat | |
Add graphics linear filtering feature | |||
2016-10-16 | PSP: Added release building script | Eugene Sandulenko | |
2016-10-13 | SURFACESDL: Improve toggling filtering on/off | Thierry Crozat | |
We don't need to recreate the window when turning filtering on or off. Only the texture needs to be recreated. | |||
2016-10-13 | SURFACESDL: Add hotkey to enable/disable filtering | Thierry Crozat | |
2016-10-13 | OPENGLSDL: Add hotkey to enable/disable filtering | Thierry Crozat | |
Crtl-Alt-f now enables/disables filtering instead of changing the graphics mode. Since there is only one graphics mode now, a hotkey to change it is a bit useless. | |||
2016-10-13 | SURFACESDL: Add support for filtering feature when using SDL2 | Thierry Crozat | |
This implements the request from ticket #9573: SDL1/2: Different rendering/filtering? | |||
2016-10-13 | OPENGL: Add support for filtering feature | Thierry Crozat | |
This replaces the two graphics modes "OpenGL (No filtering)" and "OpenGL". Now there is a single "OpenGL" mode and filtering is controlled by the kFeatureFilteringMode. | |||
2016-10-13 | OPENGLSDL: Make some OSD messages translatable | Thierry Crozat | |
Also change some OSD messages to be the same or similar to messages used by the Surface SDL code. | |||
2016-10-10 | ANDROIDSDL: Update port settings | Eugene Sandulenko | |
2016-10-09 | GCW0: Fixed wording in the README | Eugene Sandulenko | |
2016-10-09 | GCW0: Mention that only 320x240 games are supported | Eugene Sandulenko | |
2016-10-09 | JANITORIAL: Remove more trailing spaces | Eugene Sandulenko | |
2016-10-03 | SDL: Switch to full screen updates when the OSD is transparent | Bastien Bouclet | |
Previous releases also did full screen updates for transparent OSD messages. There should be no performance regression with that regard. Computing smaller update rects is non trivial, but should be looked into if performance is an issue for OSD icons. Fixes #9598 | |||
2016-09-28 | MAEMO: Update debian/changelog | Tarek Soliman | |
2016-09-28 | DC: Fix indentation | Marcus Comstedt | |
2016-09-27 | DC: Ignore case for VM filenames | Marcus Comstedt | |
2016-09-27 | DC: Implement atexit handling for plugins | Marcus Comstedt | |
2016-09-27 | DC: Update versions of dependencies in README | Marcus Comstedt | |
The new GCC and Newlib are required for correct atexit handling in plugins. The new Ronin is required to support the Newlib upgrade, and also for custom filename handling on VM saves. | |||
2016-09-26 | RELEASE: This is 1.10.0git | Eugene Sandulenko | |
2016-09-23 | Merge pull request #834 from lubomyr/master | Eugene Sandulenko | |
ANDROIDSDL: fixed switching to capital letter | |||
2016-09-21 | ANDROIDSDL: fixed switching to capital letter | lubomyr | |
2016-09-20 | SDL: mapKey changed as virtual function | lubomyr | |
2016-09-18 | OPENGL: Make sure the cloud icon is cleared immediatly after it is hidden | Bastien Bouclet | |
2016-09-18 | SDL: Make sure the cloud icon is cleared immediatly after it is hidden | Bastien Bouclet | |