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2005-04-11Enable 2x overlay in MM NESEugene Sandulenko
svn-id: r17540
2005-04-10Gobliiins tweaksNicolas Bacca
svn-id: r17528
2005-04-10split SaveFileManager::openSavefile and class SaveFile into two, each, one ↵Max Horn
for loading and one for saving svn-id: r17517
2005-04-10Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentationTorbjörn Andersson
changes. There are a few things that could use a bit more work, and I've only tested it on my Linux box. I have verified that ScummVM still compiles when it's disabled, though, so it shouldn't break anything too badly. svn-id: r17512
2005-04-09Moved the GFX_ constants to sdl-common.h, where they belong.Max Horn
svn-id: r17479
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
more use of STRINGBUFLEN. Some ports may need a new stub for this, discussed with Chrilith. svn-id: r17463
2005-04-03Added mouse wheel support.Marcus Comstedt
svn-id: r17360
2005-04-03Oops, cleared too large memory region...Marcus Comstedt
svn-id: r17356
2005-04-03Switch overlay mode to ARGB4444.Marcus Comstedt
svn-id: r17355
2005-04-03Added new cursorTargetScale parameter to setMouseCursor().Marcus Comstedt
svn-id: r17352
2005-04-03SaveFile stuff now resides in <common/savefile.h>.Marcus Comstedt
svn-id: r17351
2005-04-02Until there is a proper way of communicating pixel format, declare ugly ↵Marcus Comstedt
global variable... svn-id: r17334
2005-04-01ps2: clip coordinates in copyRectToScreen, necessary for The DigRobert Göffringmann
svn-id: r17318
2005-03-31Fix bug #1173422 "Slight mouse cursor regression"Eugene Sandulenko
svn-id: r17309
2005-03-31fixed headers. -_-Robert Göffringmann
svn-id: r17306
2005-03-31Playstation2 Port: initial importRobert Göffringmann
svn-id: r17305
2005-03-26Update for 0.7.1Nicolas Bacca
svn-id: r17250
2005-03-26Add Insane Cheat actionNicolas Bacca
svn-id: r17243
2005-03-26Tweak WinCE timer re-entry workaround to play Insane sequencesNicolas Bacca
svn-id: r17242
2005-03-26Should fix key mapping issuesNicolas Bacca
svn-id: r17238
2005-03-20Fix bug #1166279 "BS1 & BS2: Launching game problems".Eugene Sandulenko
svn-id: r17187
2005-03-17If a game is scaled with the 2x or 3x scaler, use the same scaler on theTorbjörn Andersson
cursor as well. It looks strange if the game is blocky and the cursor is smooth. svn-id: r17173
2005-03-16Weird ... but fixes the second (and hopefully last) crashNicolas Bacca
svn-id: r17168
2005-03-16Fix head first crash. Virtual functions + one parameter added == fun :pNicolas Bacca
svn-id: r17167
2005-03-15fixed compilation for for overlay SDL latest changes, and formating code.Paweł Kołodziejski
Wince SDL port is currently broken, it crash at NULL _screen pointer while locking SDL surface inside OSystem_SDL::clearScreen() func svn-id: r17152
2005-03-14Fix method names to comply to our coding standardsMax Horn
svn-id: r17134
2005-03-12Add some paranoia checksMax Horn
svn-id: r17101
2005-03-11Better and faster macrosChris Apers
svn-id: r17072
2005-03-10Fix bug #1160454 "ALL: Failed assertion when using 1x scaler"Eugene Sandulenko
svn-id: r17066
2005-03-10Initialize some overlay-related variables, just to be safe.Torbjörn Andersson
svn-id: r17065
2005-03-09Patch #1013937 "OSystem layer with bigger resolution". Now you will alwaysEugene Sandulenko
get at least 640x400 window. And finally we have means of implementing nice looking GUI. Also updated all backends. If your backend has ability to run with 640x400 or 640x480 resolution then read patch tracker item to find out details. Other port maintainers shouldn't worry, as this patch doesn't affect them, they still get their 320x200. svn-id: r17055
2005-03-09WIP of GP32 port. Now it is more correct port and compiles with currentEugene Sandulenko
CVS. Though it has some issues unresolved, one of them is that it crashes right after splash screen without showing anything. Work in progress :) svn-id: r17054
2005-02-25opsPaweł Kołodziejski
svn-id: r16918
2005-02-25fixed compilationPaweł Kołodziejski
svn-id: r16916
2005-02-22Implementation of GFX transactions. May cause some regressions in case IEugene Sandulenko
missed some unusual mode switching. This implementation let us avoid two nasty hacks in scumm.cpp. *Now* we could return to OSystem layers. patch. svn-id: r16855
2005-02-20Fixed warning, hopefully without breaking anything. (GCC doesn't likeTorbjörn Andersson
casting from "const char *" to "char *".) svn-id: r16826
2005-02-20Implement OSystem method disableCursorPalette(bool disable) as mentionedEugene Sandulenko
in patch #1013937 (OSystem layer with bigger resolution). svn-id: r16820
2005-02-19compatibility for emsvcPaweł Kołodziejski
svn-id: r16815
2005-02-19compatibility fixes for wincePaweł Kołodziejski
svn-id: r16814
2005-02-19Make cursor code more bulletproofEugene Sandulenko
svn-id: r16809
2005-02-17Mouse part of big patch #1013937 (OSystem layer with bigger resolution)Eugene Sandulenko
svn-id: r16800
2005-02-09spellingJoost Peters
svn-id: r16762
2005-02-07Added getNodeForPath() so I can compile ScummVM with MinGW again. Since ITorbjörn Andersson
don't know where it's used, I'm not sure if it works correctly. svn-id: r16752
2005-02-06Remove the OSX-restriction on FilesystemNode::getNodeForPath() for now (I ↵Max Horn
don't like it, but until a proper solution is in place, it seems to be the best thing to do) svn-id: r16743
2005-01-28Update to latest branch fixesNicolas Bacca
svn-id: r16683
2005-01-28Add isalnum for HPC compilerNicolas Bacca
svn-id: r16678
2005-01-27fix compilationPaweł Kołodziejski
svn-id: r16651
2005-01-11Partial fix for bug #1100125Max Horn
svn-id: r16544
2005-01-11On Fingolfin's suggestion I put back the inclusion of util.h into Rect, forTorbjörn Andersson
MIN() and MAX(). I then removed util.h from a bunch of files which I don't think need it any more. (Please let me know if I got too blood-thirsty!) This reverts some of the changes I made this morning. svn-id: r16541
2005-01-10Remove some more header dependenciesMax Horn
svn-id: r16530