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2009-07-30DS: Started work on a new build system for the Nintendo DS port, based on ↵Max Horn
configure (and thus suitable for buildbot). Currently only the ARM7 part is 'done' svn-id: r42939
2009-07-30NDS: Changed jtypes.h to ndstypes.h (this 'newer' name has been in effect ↵Max Horn
even in the older versions of DevKitPro used for compiling ScummVM...) svn-id: r42937
2009-07-28GP2XWiz: Add downscale support to the backend using the PocketPCHalfARM ↵John Willis
scaler from the WinCE backend (Maybe this should be moved into /graphics/scalers at some point?). Also enable all the ARM optemised routines in this and the GP2X backend. svn-id: r42863
2009-07-27GP2XWiz: Update GP2X Wiz bundle.sh to copy libraries into the distribution ↵John Willis
file from the tool chain where the libraries are broken on the device. Also add LD_LIBRARY_PATH 'hack' to launch script to ensure bundled libraries are used over system ones. svn-id: r42847
2009-07-27Add ARM code version of Normal2x scaler.Robin Watts
Add ARM only aspect ratio correcting version of Normal2x scaler. Make WinCE port use Normal2x by default if the screen is large enough. Make WinCE port use aspect ratio correcting version if panel is hidden. svn-id: r42843
2009-07-26Create IP.BIN.Marcus Comstedt
svn-id: r42825
2009-07-26Virtual Keyboard: Update default keyboard pack using slightly tweaked ↵John Willis
versions of the graphics very kindly provided by Carl Mitchell. Also update xml file to make best use of the keyboard graphics and add the 'delete' event in addition the passing backspace back to the calling textarea. svn-id: r42807
2009-07-25GP2X Backend: Volume control code cleanup.John Willis
svn-id: r42785
2009-07-25Yet another fix for the GP2x backend.Johannes Schickel
svn-id: r42761
2009-07-25Fix gp2x port building.Johannes Schickel
svn-id: r42759
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-07-25Add enum which marks global priorites of the EventManager event dispatcher.Johannes Schickel
svn-id: r42729
2009-07-25- EventDispatcher is no longer a singleton.Johannes Schickel
- Add "getEventDispatcher" method to EventManager. svn-id: r42728
2009-07-25- Adapt DefaultEventManager to use Common::ArtificialEventSourceJohannes Schickel
- Adapt Keymapper to implement EventMapper interface svn-id: r42727
2009-07-25Change DefaultEventManager to use EventDispatcher.Johannes Schickel
svn-id: r42725
2009-07-25Made DefaultEventManager a subclass of EventObserver.Johannes Schickel
svn-id: r42723
2009-07-25Replaced "_artificialEventQueue" by an EventSource.Johannes Schickel
svn-id: r42722
2009-07-25Got rid of EventManger::artificialEventQueue.Johannes Schickel
svn-id: r42719
2009-07-25Replace "EventProvider" class of the DefaultEventManager implementation with ↵Johannes Schickel
"Common::EventSource". svn-id: r42718
2009-07-21Add ARM code implementation of Scaler2x, and enable it for the WinCERobin Watts
port. svn-id: r42645
2009-07-19whoops, fix non-arm build (why? :-) )Kostas Nakos
svn-id: r42619
2009-07-19remove dead code leftoverKostas Nakos
svn-id: r42615
2009-07-15New ARM code blending Smartphone landscale scaler for WinCE port. Seems to workRobin Watts
in my mockup - I don't have a smartphone resolution device to test it. svn-id: r42516
2009-07-14Split the iPhone OSystem class up into several filesOystein Eftevaag
svn-id: r42479
2009-07-13Reverted my previous change (fprintf vs fputs),Max Lingua
and properly implemented fputs for stderr case on PS2 ;-) svn-id: r42433
2009-07-12Split _eof vs. _err.Max Lingua
Latter defaults to false for now, there are hooks for possible future implementation. svn-id: r42428
2009-07-12oops, fix propsKostas Nakos
svn-id: r42421
2009-07-12Apply patch 2802544: WINCE: Implement OSystem::engineInit to remove hackKostas Nakos
svn-id: r42419
2009-07-12ScummVM/PS2 bugs fixed by this commit:Max Lingua
- general file write corruption (eg. ScummVM.ini, etc.) - COMI specific save crash / corruption (added option in engines/scumm/saveload.cpp to disable thumbnails on PS2, as emergency fallback in case the fix should prove to be insufficient) - implemented _screenChange logic (fixes grabOverlay & COMI popup menu) - fixed higher pitch (chipmunk fx) - made NET IRXs optional to allow it to work on fat PS2 without net+hd - fixed cursor restore on RTL - added "." as R2 to skip single lines of dialog - added write cache svn-id: r42404
2009-07-12I am re-commiting the FORCE_RTL as a temporary solutionMax Lingua
in trunk, so that trunk/1.0rc is au pair feature-wise with 0.13.x. svn-id: r42403
2009-07-10Recreate FSNode after calling checkPath since checkPath mayWillem Jan Palenstijn
have created the directory the FSNode points to, invalidating its cached metadata. In the future, it might be nice to add a FSNode::rescan() function for this? This fixes #2793187 . svn-id: r42357
2009-07-05Refresh the screen if pollEvent() is called without updateScreen() being ↵Marcus Comstedt
called for a long time. svn-id: r42139
2009-07-04Add GCC_PRINTF parameter.Johannes Schickel
svn-id: r42104
2009-07-02cleanupMax Horn
svn-id: r42040
2009-07-01Move action inits to engineInit and engineDone callbacks.Lars Persson
svn-id: r42007
2009-06-29Indentation fix.Johannes Schickel
svn-id: r41940
2009-06-28For consistency, use upper-case letter in hex constant.Torbjörn Andersson
svn-id: r41938
2009-06-28Fix PSP portMax Horn
svn-id: r41934
2009-06-28PS2: Don't overload fillScreen with a dummy, just use the inherited versionMax Horn
svn-id: r41933
2009-06-28Changed OSystem::setWindowCaption to expect ISO LATIN 1 encoded input;Max Horn
also intentionally broke WinCE and Symbian ports (in an obvious way that can be undo by commenting out some text) -- hopefully this will get the maintainers' attention during the next release cycle, unlike my emails svn-id: r41932
2009-06-28Silenced the reamining warnings reported in patch #2684986 (gcc warnings ↵Max Horn
with -DFORTIFY_SOURCE=2 -fstack-protector) svn-id: r41930
2009-06-28change link order in .spec file to produce working binaries when building ↵Joost Peters
using the configure script svn-id: r41929
2009-06-22Fixed NDS compilation when using older devkitpro versions (I accidentally ↵Max Horn
broke that some time ago) svn-id: r41786
2009-06-20split loadKeyboardPack(), fallback to the current dir when searching for ↵Andre Heider
packs, and free memory in the case of an error. svn-id: r41705
2009-06-18Improved the iphone swipe input handlingOystein Eftevaag
svn-id: r41641
2009-06-17Moved the wiidist target to ports.mk, cleaned it up and automated meta.xml ↵Andre Heider
generation. svn-id: r41619
2009-06-13Detected games with different language or platform are nowMarcus Comstedt
no longer treated as duplicates, even if they have the same target and directory. Also, pass these parameters to the ConfMan, so that the correct version of the game is started. svn-id: r41504
2009-06-12Rename KeyRemapper dialog to KeyMapperEugene Sandulenko
svn-id: r41462
2009-06-08Virtual Keyboard: Add some quick changes to the virtual keyboard to activate ↵John Willis
submit and cancel events from the default lowercase keyboards. This makes it possible to cancel and submit without having to call Common::KEYCODE_F7 again. Sorry for the nasty (temp) graphics. svn-id: r41385
2009-06-08Virtual Keyboard: Fix slight error in earlier commit (failed to rename the ↵John Willis
XML to match the keyboard pack name). svn-id: r41376