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2006-06-05Add trailing slash to getCurrentDirectory if required. Fixes bug #1500563 - ↵Travis Howell
WIN32/SCUMM: Using scummvm.exe targetname not possible svn-id: r22923
2006-06-04Small correction to resolution selector. Still not perfect.Eugene Sandulenko
svn-id: r22919
2006-06-04Fix infinite loop in updateScren() when mouse cursor is not initialized by ↵Won Star
setMouseCursor(). svn-id: r22914
2006-06-04"They sought it with thimbles, they sought it with care;Torbjörn Andersson
They pursued it with forks and hope; They threatened its life with a railway-share; They charmed it with smiles and soap." Maybe this time the elusive cursor hotspot bugs will finally be fixed, once and for all. The blitCursor() function now calculates both the real and the virtual dimensions of the cursor, since they may both be different from the original dimensions. svn-id: r22913
2006-06-04Remove executable bit in lots of files. Usually it is set by stupid WindowsEugene Sandulenko
clients when you add new file to CVS repo. No idea if this affects svn. svn-id: r22911
2006-06-04Enable medium quality FM sound for S60V3 devicesLars Persson
svn-id: r22909
2006-06-03Added a default icon for savegames.Marcus Comstedt
svn-id: r22892
2006-06-03Ignore bogus values of sizeimg in the header sanity check, it will get ↵Marcus Comstedt
recomputed anyway. svn-id: r22891
2006-06-03FilesystemNode() does not create a valid node anymore, specify a path...Marcus Comstedt
svn-id: r22889
2006-06-03Cleanup. / Add speed meter for 'operator new'Won Star
svn-id: r22887
2006-06-03Add the new Dreamcast filesystem backend to the build.Marcus Comstedt
svn-id: r22884
2006-06-03Separated the Dreamcast filesystem backend from the POSIX one.Marcus Comstedt
svn-id: r22883
2006-06-03Cleaned up plugin_dist target, and added target "spotless".Marcus Comstedt
svn-id: r22881
2006-06-03OopsChris Apers
svn-id: r22868
2006-06-03Updated palmos FS based on lastest changes to the base classChris Apers
svn-id: r22867
2006-06-03Added AGI supportChris Apers
svn-id: r22866
2006-06-03Added missing functions and fixed saving with AGI engineChris Apers
svn-id: r22865
2006-06-03Fixed callsChris Apers
svn-id: r22864
2006-06-03Missing propsetChris Apers
svn-id: r22863
2006-06-03Don't reinvent the wheel, use MSL functions when available for better ↵Chris Apers
compatibility and smaller code size svn-id: r22862
2006-06-03More maemo port developmentEugene Sandulenko
svn-id: r22849
2006-06-01Specific resource file for UIQ3 added and updated.Lars Persson
svn-id: r22821
2006-06-01Allow X11 backend to compileJames Brown
svn-id: r22819
2006-05-31Moved Symbian call to GUI::Actions::init(); to the Symbian backendLars Persson
svn-id: r22811
2006-05-31Project files for AGI added and support for S60V3Lars Persson
svn-id: r22803
2006-05-30free old buffers when changing resolution in the non-GU backend (not that ↵Joost Peters
it's ever used, but anyway) svn-id: r22787
2006-05-30- fix bug in copyRectToOverlay() that was introduced after _overlayScale ↵Joost Peters
cleanup. - implement grabOverlay() svn-id: r22772
2006-05-29some cleanupJoost Peters
svn-id: r22753
2006-05-29Update makefile for the GP32 port.Won Star
svn-id: r22752
2006-05-29fix 480x272 overlay drawing, set default overlay size to 480x272Joost Peters
svn-id: r22751
2006-05-29get rid of _overlayScaleJoost Peters
svn-id: r22750
2006-05-29add SCEkxploit ruleJoost Peters
svn-id: r22749
2006-05-28fix PSPFilesystemNode::parent() + some minor cleanupJoost Peters
svn-id: r22727
2006-05-28make getNodeForPath() use the proper PSPFilesystemNode ctor (and remove the ↵Joost Peters
old, now unused, one). svn-id: r22726
2006-05-27The dirty rect produced by drawMouse() is updated without going through anyTorbjörn Andersson
scaling or aspect-ratio correction, so it has to be added using real surface coordinates. So I had to re-introduce the extra parameter to addDirtyRect(). svn-id: r22681
2006-05-27fix warpmouse in overlay-mode; fixes cursor jumps when opening menuWillem Jan Palenstijn
svn-id: r22679
2006-05-26move psp_fs.cpp from backends/psp/ to backends/fs/psp/Joost Peters
svn-id: r22657
2006-05-26Update to adapt for AbstractFilesystemNode changes made recently.Joost Peters
svn-id: r22655
2006-05-25unused variableWillem Jan Palenstijn
svn-id: r22633
2006-05-25fix hotspot handling when overlay visibleWillem Jan Palenstijn
svn-id: r22631
2006-05-24The AGI engine's save/load dialog dirties the entire screen thirteen timesTorbjörn Andersson
each iteration of the loop, causing a serious slowdown on my computer. It empathically should not be doing that, of course, but to safe-guard against such patological cases, if the entire screen is dirtied even once we can set _forceFull to true. svn-id: r22616
2006-05-23fix VC & SDL 1.2.10 compilation errorAndrew Kurushin
svn-id: r22585
2006-05-23Update GP32 port. It still doesn't work very well...Won Star
svn-id: r22584
2006-05-21Don't crash if drawMouse() is called before _mouseSurface is created.Torbjörn Andersson
svn-id: r22562
2006-05-20fixed compilation when DISABLE_SCALERSPaweł Kołodziejski
svn-id: r22551
2006-05-20fix compilation, that variable no longer existsPaweł Kołodziejski
svn-id: r22550
2006-05-20Removed stray printf() from earlier commit.Torbjörn Andersson
svn-id: r22542
2006-05-20Re-render the cursor when enabling/disabling cursor palette. Also, I don'tTorbjörn Andersson
think _cursorHasOwnPalette is needed any more, so I've removed it. svn-id: r22541
2006-05-20Our GUI uses the "cursor palette" feature, but the SDL backend did not use theTorbjörn Andersson
cursor palette in overlay mode. Now it does, which fixes bug #1476666. The reason it worked at all before was that blitCursor() was called while still not in overlay mode. This, of course, means that the GUI can corrupt the in-game cursor palette. I don't have any game that uses this feature, so I don't know if it's properly restored again afterwards. But if it isn't, that should be fairly easy to fix. svn-id: r22539
2006-05-20Fixed cursor drawing in the classic theme.Torbjörn Andersson
svn-id: r22538