Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-13 | OPENGLSDL: Make some OSD messages translatable | Thierry Crozat | |
Also change some OSD messages to be the same or similar to messages used by the Surface SDL code. | |||
2016-10-10 | ANDROIDSDL: Update port settings | Eugene Sandulenko | |
2016-10-09 | GCW0: Fixed wording in the README | Eugene Sandulenko | |
2016-10-09 | GCW0: Mention that only 320x240 games are supported | Eugene Sandulenko | |
2016-10-09 | JANITORIAL: Remove more trailing spaces | Eugene Sandulenko | |
2016-10-03 | SDL: Switch to full screen updates when the OSD is transparent | Bastien Bouclet | |
Previous releases also did full screen updates for transparent OSD messages. There should be no performance regression with that regard. Computing smaller update rects is non trivial, but should be looked into if performance is an issue for OSD icons. Fixes #9598 | |||
2016-09-28 | MAEMO: Update debian/changelog | Tarek Soliman | |
2016-09-28 | DC: Fix indentation | Marcus Comstedt | |
2016-09-27 | DC: Ignore case for VM filenames | Marcus Comstedt | |
2016-09-27 | DC: Implement atexit handling for plugins | Marcus Comstedt | |
2016-09-27 | DC: Update versions of dependencies in README | Marcus Comstedt | |
The new GCC and Newlib are required for correct atexit handling in plugins. The new Ronin is required to support the Newlib upgrade, and also for custom filename handling on VM saves. | |||
2016-09-26 | RELEASE: This is 1.10.0git | Eugene Sandulenko | |
2016-09-23 | Merge pull request #834 from lubomyr/master | Eugene Sandulenko | |
ANDROIDSDL: fixed switching to capital letter | |||
2016-09-21 | ANDROIDSDL: fixed switching to capital letter | lubomyr | |
2016-09-20 | SDL: mapKey changed as virtual function | lubomyr | |
2016-09-18 | OPENGL: Make sure the cloud icon is cleared immediatly after it is hidden | Bastien Bouclet | |
2016-09-18 | SDL: Make sure the cloud icon is cleared immediatly after it is hidden | Bastien Bouclet | |
2016-09-18 | OPENGL: Remove multithread support from displayActivityIconOnOSD | Bastien Bouclet | |
It is no longer being called by another thread. | |||
2016-09-18 | CLOUD: Change the cloud icon to be updated by the main thread | Bastien Bouclet | |
The cloud manager registers itself as an event source as a mean to be polled periodically by the GUI or engine code. The periodical polling is used to update the OSD icon indicating background sync activity. Also move the cloud icon from ConnectionManager to CloudManager, allowing to decouple icon handling from network connections updates. | |||
2016-09-18 | ALL: Homogeneize use of 'saved game' in messages | Thierry Crozat | |
2016-09-18 | Merge pull request #830 from lubomyr/master | Eugene Sandulenko | |
ANDROIDSDL: set default gfx_mode to 2x | |||
2016-09-18 | ANDROIDSDL: set default gfx_mode to 2x | lubomyr | |
2016-09-18 | BACKEND: When removing a save files also remove entry from timestamps file | Thierry Crozat | |
2016-09-18 | BACKENDS: Ignore timestamps for inexistent files in DefaultSaveFileManager | Thierry Crozat | |
This fixes a bug in the synchronisation of the save files to the cloud when the timestamps file contains entries for files that do no longer exist. In such a case the synchronisation would fail. | |||
2016-09-18 | SDL: Ignore outdated SDL resize event in OpenGL mode | Thierry Crozat | |
Those outdated resize events are sent from SDL_DestroyWindow when the window is fullscreen and doesn't have the SDL_WINDOW_FULLSCREEN_DESKTOP flag (thus Surface SDL is not affected). Switching resolutions in fullscreen, or switching from fullscreen to windowed will therefore cause a resize event to be received with the former fullscreen resolution after we have already setup the window to use the new resolution. If we don't ignore this event we end up with a texture size and a window size that are not consistent and for example see only a part of the texture (if the old resolution is bigger than the new one. | |||
2016-09-17 | CLOUD: Fix compilation for integer constant too large for 'long' type | Thierry Crozat | |
Hopefully all ports we have support LL constants. Otherwise we will have to find a different way to fix this. | |||
2016-09-16 | ANDROIDSDL: default config key browser_lastpath changed to '/storage' | lubomyr | |
2016-09-13 | OPENGL: Fix dereferencing null pointer in OpenGLGraphicsManager | Thierry Crozat | |
This fixes a crash when calling displayActivityIconOnOSD with a NULL icon, which is used to remove the current activity icon. | |||
2016-09-13 | BACKENDS: Provide an empty implementation for displayActivityIconOnOSD in ↵ | Bastien Bouclet | |
BaseBackend | |||
2016-09-13 | OSYSTEM: Remove the API allowing to draw to the OSD surface directly | Bastien Bouclet | |
2016-09-13 | SDL: Switch the OpenGL renderer to use small textures to draw the OSD | Bastien Bouclet | |
2016-09-13 | SDL: Switch the surface renderer to use small surfaces for OSD drawing | Bastien Bouclet | |
2016-09-13 | CLOUD: Switch to the new OSD API | Bastien Bouclet | |
2016-09-13 | OSYSTEM: Introduce a method allowing to draw a background activity icon | Bastien Bouclet | |
2016-09-13 | SDL: Add a fixme regarding the encoding of the string returned by ↵ | Bastien Bouclet | |
getTextFromClipboard | |||
2016-09-13 | SDL: Plug a memory leak in OSystem_SDL::getTextFromClipboard | Bastien Bouclet | |
2016-09-10 | CLOUD: Move openUrl to OSystem | Thierry Crozat | |
2016-09-06 | CLOUD: Move wwwroot archive to dists and script to devtools | Thierry Crozat | |
Both the data used to generate the archive and the archive itself were moved to dists/ instead of being in backends/. The script was also improved to optionally take a path as a command line argument to indicate where the wwwroot data are instead of assuming they are in the working directory. Finally a 'wwwroot' make target was also added to invoke the python script and generate the archive. with the expected path to | |||
2016-09-05 | CLOUD: Fix looking for the wwwroot.zip archive | Thierry Crozat | |
If the themepath was defined but the wwwroot.zip file was not in that path, looking for it failed as it never reached the part of the code using SearchMan to look for it. | |||
2016-09-05 | CLOUD: Do not error out when loading icon if OSD format is not 2 or 4 Bpp | Thierry Crozat | |
Graphics::TransparentSurface::convertTo() errors out when the destination format is not 2 or 4 Bpp. But in the case of the cloud icon we can recover from it. So just print a warning and don't close the application. | |||
2016-09-05 | OPENGL: Implement getOSDFormat and copyRectToOSD | Thierry Crozat | |
2016-09-05 | OPENGL: Add missing USE_OSD defined checks around OSD code | Thierry Crozat | |
2016-09-04 | SDL: Move mouse in SDL2 only when window has focus. | Eugene Sandulenko | |
2016-09-04 | SDL: Do not forbid time.h symbols when FORBIDDEN_SYMBOL_EXCEPTION_time_h is ↵ | Thierry Crozat | |
defined This hopefully fixes a regression from 848c5c3. | |||
2016-09-03 | Merge pull request #810 from tsoliman/sdl2-macports | Thierry Crozat | |
SDL: Fix build with MacPorts SDL2 | |||
2016-09-03 | BUILD: Tie the SDL_net version to the SDL version | Thierry Crozat | |
This means that when using SDL 1.2 we use SDL_net 1.2, but when using SDL 2 we now use SLD_net 2 as well. Both versions work properly and there is not code change needed in ScummVM. This change is because SDL_net depends on SDL, and using SDL_net 1.2 with SDL 2 means we can end up needing to link with both the SDL and SDL2 libraries. | |||
2016-09-03 | LINUXMOTO: Fix OSD performance when OSD is not drawn | Eugene Sandulenko | |
2016-09-03 | GPH: Fix OSD performance when OSD is not drawn | Eugene Sandulenko | |
2016-09-03 | DINGUX: Fix OSD performance when OSD is not drawn | Eugene Sandulenko | |
2016-09-03 | JANITORIAL: Remove trailing whitespaces | Eugene Sandulenko | |