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2016-10-13OPENGLSDL: Make some OSD messages translatableThierry Crozat
Also change some OSD messages to be the same or similar to messages used by the Surface SDL code.
2016-10-10ANDROIDSDL: Update port settingsEugene Sandulenko
2016-10-09GCW0: Fixed wording in the READMEEugene Sandulenko
2016-10-09GCW0: Mention that only 320x240 games are supportedEugene Sandulenko
2016-10-09JANITORIAL: Remove more trailing spacesEugene Sandulenko
2016-10-03SDL: Switch to full screen updates when the OSD is transparentBastien Bouclet
Previous releases also did full screen updates for transparent OSD messages. There should be no performance regression with that regard. Computing smaller update rects is non trivial, but should be looked into if performance is an issue for OSD icons. Fixes #9598
2016-09-28MAEMO: Update debian/changelogTarek Soliman
2016-09-28DC: Fix indentationMarcus Comstedt
2016-09-27DC: Ignore case for VM filenamesMarcus Comstedt
2016-09-27DC: Implement atexit handling for pluginsMarcus Comstedt
2016-09-27DC: Update versions of dependencies in READMEMarcus Comstedt
The new GCC and Newlib are required for correct atexit handling in plugins. The new Ronin is required to support the Newlib upgrade, and also for custom filename handling on VM saves.
2016-09-26RELEASE: This is 1.10.0gitEugene Sandulenko
2016-09-23Merge pull request #834 from lubomyr/masterEugene Sandulenko
ANDROIDSDL: fixed switching to capital letter
2016-09-21ANDROIDSDL: fixed switching to capital letterlubomyr
2016-09-20SDL: mapKey changed as virtual functionlubomyr
2016-09-18OPENGL: Make sure the cloud icon is cleared immediatly after it is hiddenBastien Bouclet
2016-09-18SDL: Make sure the cloud icon is cleared immediatly after it is hiddenBastien Bouclet
2016-09-18OPENGL: Remove multithread support from displayActivityIconOnOSDBastien Bouclet
It is no longer being called by another thread.
2016-09-18CLOUD: Change the cloud icon to be updated by the main threadBastien Bouclet
The cloud manager registers itself as an event source as a mean to be polled periodically by the GUI or engine code. The periodical polling is used to update the OSD icon indicating background sync activity. Also move the cloud icon from ConnectionManager to CloudManager, allowing to decouple icon handling from network connections updates.
2016-09-18ALL: Homogeneize use of 'saved game' in messagesThierry Crozat
2016-09-18Merge pull request #830 from lubomyr/masterEugene Sandulenko
ANDROIDSDL: set default gfx_mode to 2x
2016-09-18ANDROIDSDL: set default gfx_mode to 2xlubomyr
2016-09-18BACKEND: When removing a save files also remove entry from timestamps fileThierry Crozat
2016-09-18BACKENDS: Ignore timestamps for inexistent files in DefaultSaveFileManagerThierry Crozat
This fixes a bug in the synchronisation of the save files to the cloud when the timestamps file contains entries for files that do no longer exist. In such a case the synchronisation would fail.
2016-09-18SDL: Ignore outdated SDL resize event in OpenGL modeThierry Crozat
Those outdated resize events are sent from SDL_DestroyWindow when the window is fullscreen and doesn't have the SDL_WINDOW_FULLSCREEN_DESKTOP flag (thus Surface SDL is not affected). Switching resolutions in fullscreen, or switching from fullscreen to windowed will therefore cause a resize event to be received with the former fullscreen resolution after we have already setup the window to use the new resolution. If we don't ignore this event we end up with a texture size and a window size that are not consistent and for example see only a part of the texture (if the old resolution is bigger than the new one.
2016-09-17CLOUD: Fix compilation for integer constant too large for 'long' typeThierry Crozat
Hopefully all ports we have support LL constants. Otherwise we will have to find a different way to fix this.
2016-09-16ANDROIDSDL: default config key browser_lastpath changed to '/storage'lubomyr
2016-09-13OPENGL: Fix dereferencing null pointer in OpenGLGraphicsManagerThierry Crozat
This fixes a crash when calling displayActivityIconOnOSD with a NULL icon, which is used to remove the current activity icon.
2016-09-13BACKENDS: Provide an empty implementation for displayActivityIconOnOSD in ↵Bastien Bouclet
BaseBackend
2016-09-13OSYSTEM: Remove the API allowing to draw to the OSD surface directlyBastien Bouclet
2016-09-13SDL: Switch the OpenGL renderer to use small textures to draw the OSDBastien Bouclet
2016-09-13SDL: Switch the surface renderer to use small surfaces for OSD drawingBastien Bouclet
2016-09-13CLOUD: Switch to the new OSD APIBastien Bouclet
2016-09-13OSYSTEM: Introduce a method allowing to draw a background activity iconBastien Bouclet
2016-09-13SDL: Add a fixme regarding the encoding of the string returned by ↵Bastien Bouclet
getTextFromClipboard
2016-09-13SDL: Plug a memory leak in OSystem_SDL::getTextFromClipboardBastien Bouclet
2016-09-10CLOUD: Move openUrl to OSystemThierry Crozat
2016-09-06CLOUD: Move wwwroot archive to dists and script to devtoolsThierry Crozat
Both the data used to generate the archive and the archive itself were moved to dists/ instead of being in backends/. The script was also improved to optionally take a path as a command line argument to indicate where the wwwroot data are instead of assuming they are in the working directory. Finally a 'wwwroot' make target was also added to invoke the python script and generate the archive. with the expected path to
2016-09-05CLOUD: Fix looking for the wwwroot.zip archiveThierry Crozat
If the themepath was defined but the wwwroot.zip file was not in that path, looking for it failed as it never reached the part of the code using SearchMan to look for it.
2016-09-05CLOUD: Do not error out when loading icon if OSD format is not 2 or 4 BppThierry Crozat
Graphics::TransparentSurface::convertTo() errors out when the destination format is not 2 or 4 Bpp. But in the case of the cloud icon we can recover from it. So just print a warning and don't close the application.
2016-09-05OPENGL: Implement getOSDFormat and copyRectToOSDThierry Crozat
2016-09-05OPENGL: Add missing USE_OSD defined checks around OSD codeThierry Crozat
2016-09-04SDL: Move mouse in SDL2 only when window has focus.Eugene Sandulenko
2016-09-04SDL: Do not forbid time.h symbols when FORBIDDEN_SYMBOL_EXCEPTION_time_h is ↵Thierry Crozat
defined This hopefully fixes a regression from 848c5c3.
2016-09-03Merge pull request #810 from tsoliman/sdl2-macportsThierry Crozat
SDL: Fix build with MacPorts SDL2
2016-09-03BUILD: Tie the SDL_net version to the SDL versionThierry Crozat
This means that when using SDL 1.2 we use SDL_net 1.2, but when using SDL 2 we now use SLD_net 2 as well. Both versions work properly and there is not code change needed in ScummVM. This change is because SDL_net depends on SDL, and using SDL_net 1.2 with SDL 2 means we can end up needing to link with both the SDL and SDL2 libraries.
2016-09-03LINUXMOTO: Fix OSD performance when OSD is not drawnEugene Sandulenko
2016-09-03GPH: Fix OSD performance when OSD is not drawnEugene Sandulenko
2016-09-03DINGUX: Fix OSD performance when OSD is not drawnEugene Sandulenko
2016-09-03JANITORIAL: Remove trailing whitespacesEugene Sandulenko