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2017-02-14ANDROIDSDL: backend related checking in options.cpp replaced with ↵lubomyr
hasFeature... condition, renamed some fields and methods
2017-02-14WII: Fix compiler warningsAlexander Reim
WII: Fix compiler warnings Compiler: DevKitPPC R28
2017-02-07ANDROIDSDL: code refactoring...lubomyr
2017-02-01ANDROIDSDL: code optimizationlubomyr
2017-01-31ANDROIDSDL: implemented checkbox for show/hide on-screen control in Options menulubomyr
2017-01-30ANDROIDSDL: implemented checkbox for change mouse mode in Options menulubomyr
2017-01-17DC: Fix Variable Shadowing Compiler Warning.D G Turner
2017-01-17CLOUD: Fix Unsigned vs. Signed Comparison Compiler Warning.D G Turner
2017-01-16CLOUD: Fix Possible Uninitialized Variable Compiler Warning.D G Turner
2017-01-16CLOUD: Fix Further Variable Shadowing Compiler Warnings.D G Turner
2017-01-16CLOUD: Fix Compilation Failure.D G Turner
Cut and Paste Typo.
2017-01-16CLOUD: Fix Various Variable Shadowing Compiler Warnings.D G Turner
2017-01-16CLOUD: Fix Various Compiler Warnings By Adding Casts.D G Turner
2017-01-12BACKENDS: Fix Shadowing Compiler Warning for isDirectory symbol.D G Turner
This should ensure that any future cut-and-paste for new backends do not repeat this same warning issue.
2017-01-12WII: Fix Variable Shadowing Compiler Warnings.D G Turner
2017-01-12WIN32: Fix Variable Shadowing Compiler Warnings.D G Turner
These are emitted when using the MinGW compiler.
2017-01-10CLOUD: Add FIXME comment.D G Turner
This is generating a compiler warning for set-but-unused, but it looks as if this is meant to be used in some way i.e. code is unfinished or orphaned.
2017-01-10CLOUD: Fix Remaining Shadowing Compiler Warnings.D G Turner
2017-01-10CLOUD: Fix Various Shadowing Compiler Warnings from errorCallback.D G Turner
2017-01-10CLOUD: Fix Two Variable Shadowing Compiler Warnings.D G Turner
2017-01-01ALL: Bump copyright year to 2017Eugene Sandulenko
2016-11-20OPENGLSDL: Fix signed/unsigned comparisonColin Snover
2016-11-13CHEWY: Plug memory leaksEugene Sandulenko
2016-11-12Merge pull request #853 from criezy/ios-no-sleepEugene Sandulenko
IOS: Disable idle timer while an engine is running
2016-11-12Merge pull request #811 from susnux/masterEugene Sandulenko
BACKENDS: timidity: Get rid of gethostbyname, use getaddrinfo.
2016-11-08Merge pull request #777 from m-kiewitz/masterEugene Sandulenko
SDL: Fix keyboard on macOS, when using SDL2, fix directional keypad
2016-10-29OPENGL: Remove hack to avoid issues with OSD messages from other threadsThierry Crozat
2016-10-29CLOUD: Use OSDMessageQueue to post OSD messages from the cloud threadThierry Crozat
2016-10-25BACKENDS: timidity: Get rid of gethostbyname, use getaddrinfo.Ferdinand Thiessen
2016-10-23ANDROIDSDL: default storage-sdcard directory location getting direct from ↵lubomyr
libSDL wrapper
2016-10-23ANDROIDSDL: back button re-mapped to F13 keycode. F13 keycode assigned to ↵lubomyr
call scummvm in-game menu. CONTROL key now can be uses with games
2016-10-22SDL: Fix typosOri Avtalion
2016-10-22DC: Add Dreamcast specific clean targetMarcus Comstedt
2016-10-21IOS: Add support for filtering featureThierry Crozat
2016-10-20IOS: Disable idle timer while an engine is runningThierry Crozat
2016-10-20CLOUD: Don't error out when PNG support is not enabledBastien Bouclet
2016-10-18SDL: Fix typo in function nameOri Avtalion
2016-10-18UPDATES: Give feedback on OS X when using the Check now buttonThierry Crozat
Checking updates from the menu was giving feedback when no update was found, but checking updates from the Check now button in the options was only giving feedback if a new version was found. Now it also tell us when ScummVM is up to date.
2016-10-17ALL: Fix compilation with disabled cloud but enabled libcurlEugene Sandulenko
2016-10-16Merge pull request #847 from criezy/sdl-filteringThierry Crozat
Add graphics linear filtering feature
2016-10-16PSP: Added release building scriptEugene Sandulenko
2016-10-13SURFACESDL: Improve toggling filtering on/offThierry Crozat
We don't need to recreate the window when turning filtering on or off. Only the texture needs to be recreated.
2016-10-13SURFACESDL: Add hotkey to enable/disable filteringThierry Crozat
2016-10-13OPENGLSDL: Add hotkey to enable/disable filteringThierry Crozat
Crtl-Alt-f now enables/disables filtering instead of changing the graphics mode. Since there is only one graphics mode now, a hotkey to change it is a bit useless.
2016-10-13SURFACESDL: Add support for filtering feature when using SDL2Thierry Crozat
This implements the request from ticket #9573: SDL1/2: Different rendering/filtering?
2016-10-13OPENGL: Add support for filtering featureThierry Crozat
This replaces the two graphics modes "OpenGL (No filtering)" and "OpenGL". Now there is a single "OpenGL" mode and filtering is controlled by the kFeatureFilteringMode.
2016-10-13OPENGLSDL: Make some OSD messages translatableThierry Crozat
Also change some OSD messages to be the same or similar to messages used by the Surface SDL code.
2016-10-10ANDROIDSDL: Update port settingsEugene Sandulenko
2016-10-09GCW0: Fixed wording in the READMEEugene Sandulenko
2016-10-09GCW0: Mention that only 320x240 games are supportedEugene Sandulenko