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AgeCommit message (Expand)Author
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
2010-03-18Make keymapper compilable againMax Horn
2010-03-18Fix warningsMax Horn
2010-03-13Fix our DECLARE_SINGLETON macro to conform to the C++ specs.Johannes Schickel
2010-03-12GP2x: Oops, forgot to checkin this fileMax Horn
2010-03-12GP2X: Try to fix compile errorMax Horn
2010-03-11Replace Audio::MixerImpl::setOutputRate with a new 'sampleRate' param to the ...Max Horn
2010-03-10Remove last traces of OSystem::getOutputSampleRate()Max Horn
2010-03-10N64: code formattingMax Horn
2010-03-08Add missing include that caused build failures with Normal1xAspect andRobin Watts
2010-03-08Move gBitFormat definition so it works in both sizes of an ifdef.Robin Watts
2010-03-08Re-enable the arm asm costume drawerLars Persson
2010-03-08WINCE: Rewrote SmartphoneLandscape scaler C version to match what the ARM ass...Max Horn
2010-03-08Rename PocketPCLandscapeAspect to Normal1xAspect and move it toMax Horn
2010-03-08Rename PocketPCPortrait scaler to DownscaleHorizByThreeQuarters,Max Horn
2010-03-08SCALERS: Get rid of MAKE_WRAPPER; make RGBtoYUV internalMax Horn
2010-03-08SCALERS: Change 'bitformat' template params to 'colormasks';Max Horn
2010-03-08Move some aspect ratio related stuff to graphics/scaler/aspect.hMax Horn
2010-03-08Remove unnecessary #includesMax Horn
2010-03-06N64: Use mips timer to partially simulate an RTC for the n64 portFabio Battaglia
2010-03-06N64: Reduce N64 mouse sensibility a bitFabio Battaglia
2010-02-28N64: change how asserts are printedFabio Battaglia
2010-02-27Added the svn:keywords property to some files missing it.Jordi Vilalta Prat
2010-02-27N64: added list of required devices to use the portFabio Battaglia
2010-02-27N64: correct control buttons namingFabio Battaglia
2010-02-27N64: Add a preliminary port specific readmeFabio Battaglia
2010-02-26DS: Attempting to rename Makefile to makefile. Not sure why it hasn't been a...Neil Millstone
2010-02-26DS: Merging accross changes from branch1-0-0 into trunk.Neil Millstone
2010-02-25N64: some input related cleanupFabio Battaglia
2010-02-21N64: force screen update after hiding overlayFabio Battaglia
2010-02-21N64: some input related cleanupFabio Battaglia
2010-02-21N64: send ascii code for numpad keysFabio Battaglia
2010-02-21N64: Simulate numpad using C-Buttons on the gamepadFabio Battaglia
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...Yotam Barnoy
2010-02-13Hide ZipArchive implementation, only expose it via factory functions: makeZip...Max Horn
2010-02-08Add N64 backend to creditsFabio Battaglia
2010-02-04N64: remove some unused codeFabio Battaglia
2010-01-31Updated so that code compiles againChris Apers
2010-01-30N64: added comments and slight cleanupFabio Battaglia
2010-01-30N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when ...Fabio Battaglia
2010-01-28Silenced some more cppcheck style warnings.Torbjörn Andersson
2010-01-25Fix sample buffer calculation. Now it really asks for a buffer of 2048 sample...Johannes Schickel
2010-01-25Change UI name of Scumm Apps. Enable all engine in perl scriptLars Persson
2010-01-25Turn off ARM asm for Costume until its fixedLars Persson
2010-01-25Fix virtual-keyboard not changing size, when the user changes the scaler whil...Johannes Schickel
2010-01-25Strip trailing whitespaces/tabs in documentation files too.Johannes Schickel
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-24Silenced two more trivial cppcheck warnings.Torbjörn Andersson
2010-01-23Some more header modifications ("Graphic Adventure Engine" and the legal prop...Arnaud Boutonné
2010-01-23Header modifications. Add standard header parts and properties.Arnaud Boutonné