Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-14 | ANDROIDSDL: backend related checking in options.cpp replaced with ↵ | lubomyr | |
hasFeature... condition, renamed some fields and methods | |||
2017-02-14 | WII: Fix compiler warnings | Alexander Reim | |
WII: Fix compiler warnings Compiler: DevKitPPC R28 | |||
2017-02-07 | ANDROIDSDL: code refactoring... | lubomyr | |
2017-02-01 | ANDROIDSDL: code optimization | lubomyr | |
2017-01-31 | ANDROIDSDL: implemented checkbox for show/hide on-screen control in Options menu | lubomyr | |
2017-01-30 | ANDROIDSDL: implemented checkbox for change mouse mode in Options menu | lubomyr | |
2017-01-17 | DC: Fix Variable Shadowing Compiler Warning. | D G Turner | |
2017-01-17 | CLOUD: Fix Unsigned vs. Signed Comparison Compiler Warning. | D G Turner | |
2017-01-16 | CLOUD: Fix Possible Uninitialized Variable Compiler Warning. | D G Turner | |
2017-01-16 | CLOUD: Fix Further Variable Shadowing Compiler Warnings. | D G Turner | |
2017-01-16 | CLOUD: Fix Compilation Failure. | D G Turner | |
Cut and Paste Typo. | |||
2017-01-16 | CLOUD: Fix Various Variable Shadowing Compiler Warnings. | D G Turner | |
2017-01-16 | CLOUD: Fix Various Compiler Warnings By Adding Casts. | D G Turner | |
2017-01-12 | BACKENDS: Fix Shadowing Compiler Warning for isDirectory symbol. | D G Turner | |
This should ensure that any future cut-and-paste for new backends do not repeat this same warning issue. | |||
2017-01-12 | WII: Fix Variable Shadowing Compiler Warnings. | D G Turner | |
2017-01-12 | WIN32: Fix Variable Shadowing Compiler Warnings. | D G Turner | |
These are emitted when using the MinGW compiler. | |||
2017-01-10 | CLOUD: Add FIXME comment. | D G Turner | |
This is generating a compiler warning for set-but-unused, but it looks as if this is meant to be used in some way i.e. code is unfinished or orphaned. | |||
2017-01-10 | CLOUD: Fix Remaining Shadowing Compiler Warnings. | D G Turner | |
2017-01-10 | CLOUD: Fix Various Shadowing Compiler Warnings from errorCallback. | D G Turner | |
2017-01-10 | CLOUD: Fix Two Variable Shadowing Compiler Warnings. | D G Turner | |
2017-01-01 | ALL: Bump copyright year to 2017 | Eugene Sandulenko | |
2016-11-20 | OPENGLSDL: Fix signed/unsigned comparison | Colin Snover | |
2016-11-13 | CHEWY: Plug memory leaks | Eugene Sandulenko | |
2016-11-12 | Merge pull request #853 from criezy/ios-no-sleep | Eugene Sandulenko | |
IOS: Disable idle timer while an engine is running | |||
2016-11-12 | Merge pull request #811 from susnux/master | Eugene Sandulenko | |
BACKENDS: timidity: Get rid of gethostbyname, use getaddrinfo. | |||
2016-11-08 | Merge pull request #777 from m-kiewitz/master | Eugene Sandulenko | |
SDL: Fix keyboard on macOS, when using SDL2, fix directional keypad | |||
2016-10-29 | OPENGL: Remove hack to avoid issues with OSD messages from other threads | Thierry Crozat | |
2016-10-29 | CLOUD: Use OSDMessageQueue to post OSD messages from the cloud thread | Thierry Crozat | |
2016-10-25 | BACKENDS: timidity: Get rid of gethostbyname, use getaddrinfo. | Ferdinand Thiessen | |
2016-10-23 | ANDROIDSDL: default storage-sdcard directory location getting direct from ↵ | lubomyr | |
libSDL wrapper | |||
2016-10-23 | ANDROIDSDL: back button re-mapped to F13 keycode. F13 keycode assigned to ↵ | lubomyr | |
call scummvm in-game menu. CONTROL key now can be uses with games | |||
2016-10-22 | SDL: Fix typos | Ori Avtalion | |
2016-10-22 | DC: Add Dreamcast specific clean target | Marcus Comstedt | |
2016-10-21 | IOS: Add support for filtering feature | Thierry Crozat | |
2016-10-20 | IOS: Disable idle timer while an engine is running | Thierry Crozat | |
2016-10-20 | CLOUD: Don't error out when PNG support is not enabled | Bastien Bouclet | |
2016-10-18 | SDL: Fix typo in function name | Ori Avtalion | |
2016-10-18 | UPDATES: Give feedback on OS X when using the Check now button | Thierry Crozat | |
Checking updates from the menu was giving feedback when no update was found, but checking updates from the Check now button in the options was only giving feedback if a new version was found. Now it also tell us when ScummVM is up to date. | |||
2016-10-17 | ALL: Fix compilation with disabled cloud but enabled libcurl | Eugene Sandulenko | |
2016-10-16 | Merge pull request #847 from criezy/sdl-filtering | Thierry Crozat | |
Add graphics linear filtering feature | |||
2016-10-16 | PSP: Added release building script | Eugene Sandulenko | |
2016-10-13 | SURFACESDL: Improve toggling filtering on/off | Thierry Crozat | |
We don't need to recreate the window when turning filtering on or off. Only the texture needs to be recreated. | |||
2016-10-13 | SURFACESDL: Add hotkey to enable/disable filtering | Thierry Crozat | |
2016-10-13 | OPENGLSDL: Add hotkey to enable/disable filtering | Thierry Crozat | |
Crtl-Alt-f now enables/disables filtering instead of changing the graphics mode. Since there is only one graphics mode now, a hotkey to change it is a bit useless. | |||
2016-10-13 | SURFACESDL: Add support for filtering feature when using SDL2 | Thierry Crozat | |
This implements the request from ticket #9573: SDL1/2: Different rendering/filtering? | |||
2016-10-13 | OPENGL: Add support for filtering feature | Thierry Crozat | |
This replaces the two graphics modes "OpenGL (No filtering)" and "OpenGL". Now there is a single "OpenGL" mode and filtering is controlled by the kFeatureFilteringMode. | |||
2016-10-13 | OPENGLSDL: Make some OSD messages translatable | Thierry Crozat | |
Also change some OSD messages to be the same or similar to messages used by the Surface SDL code. | |||
2016-10-10 | ANDROIDSDL: Update port settings | Eugene Sandulenko | |
2016-10-09 | GCW0: Fixed wording in the README | Eugene Sandulenko | |
2016-10-09 | GCW0: Mention that only 320x240 games are supported | Eugene Sandulenko | |