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2009-03-20Fix some warnings in the Wii backend.Andre Heider
svn-id: r39570
2009-03-20Set svn:keywords on asm filesMax Horn
svn-id: r39568
2009-03-20Fix parameter in Windows MIDI backend (this is according to API ↵Johannes Schickel
documentation from M$). svn-id: r39556
2009-03-19COMMON: Added a new IS_ALIGNED macro (for now using size_t, we can change it ↵Max Horn
if this turns out to be not portable enough. Also added a doxygen comment to the ARRAYSIZE macro svn-id: r39542
2009-03-19Added configure support for the Wii and Gamecube portAndre Heider
svn-id: r39531
2009-03-19Merged Neil's NDS changes into trunkMax Horn
svn-id: r39526
2009-03-18Initial support for building the Dreamcast port using the configureMarcus Comstedt
script. Dynamic modules are not supported just yet. svn-id: r39524
2009-03-17Removed superfluous comma and namespace specifier.Marcus Comstedt
svn-id: r39495
2009-03-17Removed superfluous semicolon.Marcus Comstedt
svn-id: r39494
2009-03-17Changed grabOverlay() and copyRectToOverlay() to use OverlayColor instead of ↵Marcus Comstedt
int16. svn-id: r39493
2009-03-16Patch #2658665: Implement getDevices() in backends/midi/dmedia.cppMax Horn
svn-id: r39437
2009-03-14Applied part of patch #2684986Max Horn
svn-id: r39398
2009-03-08The xcode project can now compile a native Mac OS X buildOystein Eftevaag
svn-id: r39238
2009-03-07Bye bye FNMatchLars Persson
svn-id: r39181
2009-03-06Added save action for CruiseLars Persson
svn-id: r39164
2009-03-06Add initial support for VKB and keymapper shortcuts.Lars Persson
Add missing fnmatch function svn-id: r39163
2009-03-06Add subsection for subengine LOL in kyraLars Persson
svn-id: r39162
2009-03-06Handle subengine LOL in perl scriptLars Persson
svn-id: r39161
2009-03-06Add LOL as an enabled engine to enable compilationLars Persson
svn-id: r39160
2009-03-06Added more ps2_* pseudo-posix entries for PS2 backend inMax Lingua
fs/stdiostream.cpp to properly support eof / clearerr. svn-id: r39143
2009-03-06Oops!Max Lingua
Forgot to commit backends/fs/ps2/ps2-fs.cpp in #36014 (here it comes!) svn-id: r39142
2009-03-06Implemented _overlayFormat in Gs2dScreenMax Lingua
Modified PS2FSNode openForReading -> createReadStream openForWriting -> createWriteStream Started Common::EventManager *OSystem::getEventManager() on backend side... svn-id: r39141
2009-03-05Fix for bug #2664460: Various SeekableReadStream::seek() implementations (as ↵Max Horn
well as our unit tests, ouch) handled SEEK_END incorrectly (using -offset instead of offset), contrary to what the docs said and what fseek does. Hopefully I found and fixed all affected parts, but still watch out for regressions svn-id: r39135
2009-03-04Added capabilities to allow BT Mouse supportLars Persson
svn-id: r39114
2009-03-04Removed stale READ_PS2.TXTMax Lingua
svn-id: r39104
2009-03-04- 0.13.x friendly ;-)Max Lingua
- new GUI/themes - no more funky colors! - load/delete saved games - cleaned-up Makefile.PS2 : - dropped multiple extra paths - dropped deprecated deps (UCL, MPEG2) - all possible devices are supported to store, play and save games: - CD - HD - USB - MC - REMOTE ! (this could actually be anywhere on the internet as long as you run "ps2client listen" on the machine on the other side that hosts the games) - tested from : - ps2link - uLE - toxicOS - tested with: - bass - bs1 - mi1 - comi - indy4 - ft - ite - ihnm - elvira1 - dig - kyra - lure - simon2 - goblins1 Played all those games in 1 session using RTL. Very smooth, sub-second RTL experience. No crash! - new PAL/NTSC detection : we are now reading the flavor from PS2 ROM, it should work on all PS2 slim too - new PAL TV centering : no more missing chunk of games on top/bottom - we can now read the savefiles from Linux/SDL and other backends! if you add that you can read them from remote together with the games that you already have there, you can imagine the fun ;-) - we fully implement RTL with every games/engine - we nicely reboot / shutdown on quit - fully support for themes/savegames paths. Run from MC, play the games on remote and store your data on USB or HD. No limits! - universal write/read for every media (of course no write on CD/DVD!) - fully async / DMA read-write access to every media (even MC!) - optimized cache/read-ahead for every media - now COMI is fast and enjoyable from remote as it is from CD ;-) - non polluting MC storage, just 1 folder + 1 icon, so that you can copy all your settings / saved games to another MC in one go! svn-id: r39102
2009-03-01add support for tinsel engine (off by default for the time being)Kostas Nakos
svn-id: r39061
2009-03-01better detection of aspect-scalable resolutionsKostas Nakos
svn-id: r39059
2009-03-01slight correctionKostas Nakos
svn-id: r39044
2009-03-01modified patch in bug #2644574: fix buildKostas Nakos
svn-id: r39043
2009-03-01Fixed PalmOS FSNode which was failing in some casesChris Apers
svn-id: r39029
2009-03-01PalmOS Backend updates:Chris Apers
- Removed old clearScreen backend method and keep it for internal use only - Fixed save path with missing end slash - Added use of the new audio mixer - Added new file system factory - Added missing getOverlayWidth/Height - Changed color encoding from int16 to uint16 as required by the new ScummVM code - Fixed ColorMasks use with missing namespace svn-id: r39028
2009-03-01Cleaned out some unneeded stuff from the C blitting routinesOystein Eftevaag
svn-id: r39025
2009-03-01When built with the xcode project, the file browser will now start browing ↵Oystein Eftevaag
for files inside the application bundle directory svn-id: r39022
2009-03-01Merged iphone keyboard fix in from branch-0-13-0Oystein Eftevaag
svn-id: r39020
2009-02-28Added keyboard mapping for global menu. Lars Persson
svn-id: r38981
2009-02-28Remove misleading comment.Willem Jan Palenstijn
svn-id: r38977
2009-02-28Fix annoying warnings in the default savemanagerMax Horn
svn-id: r38976
2009-02-28copy pred.dic for the dist targetAndre Heider
svn-id: r38969
2009-02-28set DEPDIR; copy COPYING.LGPL for the dist target; use debug level 3 when ↵Andre Heider
uploading the binary svn-id: r38967
2009-02-28Enable SCI for WiiAndre Heider
svn-id: r38966
2009-02-27Changing the visibility of the mouse means it has to be redrawn. At least, thisTorbjörn Andersson
fixes a regression in Broken Sword 1 when using one inventory object on another (if the cursor is partly beneath the inventory bar) for me. svn-id: r38926
2009-02-26Fix regression introduced with r38890, where the mouse cursor was redrawn ↵Johannes Schickel
every updateScreen call. svn-id: r38899
2009-02-26- Fix cursor drawing bug on (cursor) palette changeJohannes Schickel
- Fix cursor drawing when it was hidden before and no dirty rects are present - Diese und die folgenden Zeilen werden ignoriert -- M sdl/graphics.cpp svn-id: r38890
2009-02-24SDL: Tweak the way the mouse is drawn/erased, so that it is not erase and ↵Max Horn
drawn again if nothing changed svn-id: r38861
2009-02-21update readme for release 0.13.0Kostas Nakos
svn-id: r38731
2009-02-21proper fix for random crashes with vga devicesKostas Nakos
svn-id: r38726
2009-02-21disable BREAKPOINT macro and remove exit() macro, as they conflict with SCI ↵Joost Peters
building (and aren't used anymore anyway) svn-id: r38687
2009-02-21map dpad right to the predictive dialogAndre Heider
svn-id: r38681
2009-02-20Slight formatting updateLars Persson
svn-id: r38615