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2010-09-23SYMBIAN : Add addSysArchivesToSearchSet to support local data files ↵Lars Persson
properly. (Instead of using extrapath) svn-id: r52864
2010-09-23SYMBIAN : Remove application resource include not used.Lars Persson
svn-id: r52863
2010-09-23SYMBIAN : Updated define for S60v3 detectionLars Persson
svn-id: r52862
2010-09-22Additional include paths for Symbian^3Lars Persson
svn-id: r52854
2010-09-22Added include paths for Symbian^3 SDK supportLars Persson
svn-id: r52853
2010-09-21ADded translations.dat to pkg filesLars Persson
svn-id: r52840
2010-09-20PSP: switch from wrapping memcpy to defining our own memcpyYotam Barnoy
The advantage is that we get to do inlining and even use lwl and lwr instructions where appropriate. We have to do it ourselves because the PSP doesn't tolerate built-in instructions, but also we have a more efficient memcpy than the lib's. svn-id: r52817
2010-09-20PSP: Split up PspMemory class.Yotam Barnoy
PspMemorySwap is more specific ie. it only needs to be known by PSP files. It could be put in another file, but not worth the effort. svn-id: r52816
2010-09-20PSP: moved VramAllocator to display_manager.cpp.Yotam Barnoy
It didn't really belong in memory.cpp and we're going to want to include memory.h everywhere. * * * PSP: more Vram Allocator cleanup svn-id: r52815
2010-09-18JANITORIAL: Removed most punctuation at end of warning() and error()Torbjörn Andersson
Our warning() and error() functions always add an exclamation mark to the end of the message anyway. svn-id: r52791
2010-09-17RELEASE: This is 1.3.0svnEugene Sandulenko
svn-id: r52773
2010-09-16DINGUX: Add placeholder for dingux specific readmeFabio Battaglia
Add an almost empty readme for dingux, to be filled soon. svn-id: r52745
2010-09-16DINGUX: add exec wrapper for scummvm.elfFabio Battaglia
Add a wrapper to set HOME var when running scummvm on dingux. svn-id: r52744
2010-09-14PSP: remove virtual inheritance of BufferedWriteStream and ↵Yotam Barnoy
BufferedSeekableReadStream As Max pointed out to me, one can't really use virtual functions called from constructors/destructors. svn-id: r52722
2010-09-09DINGUX and N64: changes to dists targetsFabio Battaglia
Run instructions to copy engine data only if there is really some datafiles to copy for the built engines. svn-id: r52656
2010-09-09GP2XWIZ: Rename GP2XWIZ backend to GPH.John Willis
* This better reflects the supported devices from GPH (GamePark Holdings), namely the GP2XWiz, Caanoo and merging in of the old GP2X backend. svn-id: r52648
2010-09-08GP2X: Clean up input code a little.John Willis
* Match the GP2XWiz input code. svn-id: r52645
2010-09-08N64: saner fake date in getDateAndTimeFabio Battaglia
- Set the fake date in 2010 instead of year 3800 svn-id: r52644
2010-09-08CONFIGURE and N64: add n64.mk with nintendo64 specific dist targetsFabio Battaglia
svn-id: r52641
2010-09-08WII: Fix typo, update translations.Andre Heider
svn-id: r52640
2010-09-08DINGUX: Add dingux.mk with specific 'dist' targetsFabio Battaglia
svn-id: r52632
2010-09-07GP2XWIZ: Reformat switches to code guidelines.John Willis
svn-id: r52630
2010-09-07GP2XWIZ: Clean up input code.John Willis
* Clean up the if/switch mess. * Also add missing Caanoo icon. svn-id: r52629
2010-09-07GP2XWIZ: Refactor backend.John Willis
* Add support for TouchScreen 'Tap Modes' Left Click, Right Click and Hover. * Rename OSystem_GP2XWIZ to OSystem_GPH to start the work on supporting a unified backend codebase for the GP2X, Wiz and Caanoo. * Sort out bugs in Caanoo input code. * Rework GP2XWiz input code to support switching new TouchScreen modes. svn-id: r52619
2010-09-06SDL: Add masks to the SDL backend to support the OpenPandora backend.John Willis
svn-id: r52599
2010-09-06OPENPANDORA: Commit basic version of the OpenPandora backend.John Willis
Overload of the SDL backend. Basic functional backend with support for most main ScummVM features and engines. Supports building to a .PND OpenPandora bundle for ease of use on the device. svn-id: r52598
2010-09-05WII: New disttarget 'wiiloaddist'Andre Heider
Uploads a .zip file to HBC to unpack to the used storage media. svn-id: r52536
2010-09-04DS: Enable stdout/err via nocash when DISABLE_COMMAND_LINE in not set.Andre Heider
svn-id: r52533
2010-09-01PSP: removed strict-aliasingYotam Barnoy
It's no longer needed after adding __may_alias__ flag in endian.h. svn-id: r52481
2010-08-31PSP: fix BS2 crash by disabling strict aliasingYotam Barnoy
The problem that caused the crash in BS2 had to do with GCC making improper assumptions about our code. Specifically, the alignment trick we use for READ_UINT32/16 allows some targets(e.g. MIPS) to generate better code, but it also goes against ANSI C aliasing rules, which prohibit the sharing of addresses between a struct and another variable value. Using -fno-strict-aliasing tells GCC not to assume strict ANSI C aliasing and also unfortunately prevents it from making some good optimizations. This change is probably needed for other platforms as well -- the crash on the PSP was simply a very rare coincidence. svn-id: r52473
2010-08-31SCI: still set game cursor, when mouse outsideMartin Kiewitz
of ScummVM window. Just don't change actual mouse position svn-id: r52472
2010-08-30I18N: Add "lowres" context for several GUI strings when in 1x mode.Thierry Crozat
This enables translators to use a different translation for these strings in 1x mode (e.g. 320x200 or 320x240) and in 2x or 3x modes. svn-id: r52461
2010-08-30WII: Abuse pollEvent() to update the screen of skipped frames.Andre Heider
updateScreen() itself skips redraws when called too frequently. With the right timing and number of consecutive calls this can result in missing gfx updates, so lets abuse pollEvent() to check for overdue redraws. svn-id: r52456
2010-08-29Build a couple of different variant to split engines in two.Lars Persson
svn-id: r52435
2010-08-28DINGUX: disable aspect ratio correction for some resolutionsFabio Battaglia
Disable aspect ratio correction for games which have a native 240px height res, this fixes Maniac Mansion NES on dingux. svn-id: r52422
2010-08-27Add support for HUGO game engineLars Persson
svn-id: r52405
2010-08-26GP2XWIZ: Add initial support for the GPH Caanoo.John Willis
Most of the codebase is the same, but the toolchain and libs are different. Support for Caanoo specific features will follow, I just want to get the build support into trunk for now. svn-id: r52400
2010-08-25PSP: fixed flag to open()Yotam Barnoy
I was missing a flag (PSP_O_TRUNC) causing the config file to be opened on top of the old file, causing file corruption. svn-id: r52387
2010-08-24PSP: switched to using BufferedSeekableReadStream and BufferedWriteStreamYotam Barnoy
The last PSP optimization made reading much faster, but writing isn't buffered so saving the config file was VERY slow. I decided the cleanest way to do this would be to add BWS and use BSRS. svn-id: r52327
2010-08-24GP2XWIZ: Graphics code cleanup and start to add support for the GP2X Caanoo ↵John Willis
device. svn-id: r52321
2010-08-23dingux: Add standard ScummVM copyright headers to the dingux backend.John Willis
svn-id: r52309
2010-08-22DINGUX: whitspace commit to start buildbotFabio Battaglia
svn-id: r52280
2010-08-22N64: add some comments to codeFabio Battaglia
svn-id: r52277
2010-08-22N64: small fix to the port readmeFabio Battaglia
svn-id: r52275
2010-08-22PSP: switched from stdio to psp functions -- dramatic speed improvementYotam Barnoy
Turns out that stdio is about 30x(!) slower than using the PSP's functions. Very significant optimization. svn-id: r52271
2010-08-22N64: fix some signed/unsigned int comparison warningsFabio Battaglia
svn-id: r52270
2010-08-21N64: Remove some unused variable and silence some signed/unsigned comparison ↵Fabio Battaglia
warnings svn-id: r52262
2010-08-19DINGOO: new port. Patch #3039277Eugene Sandulenko
svn-id: r52210
2010-08-18PSP: fixed issue in ME MP3 player that prevented different MP3 layers and ↵Yotam Barnoy
versions from working. MAD doesn't give enough information to decide the length of the PCM data -- it provides the Layer but not the MPEG version. I had to read the MP3 header directly to figure it out. This fixes issues with any MP3 files that might be used in any of the games. svn-id: r52191
2010-08-17WII: Bump the sfx buffer size to fix MT32 emulator hiccups.Andre Heider
svn-id: r52161