Age | Commit message (Collapse) | Author |
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switching. Fix cursor scaling bug.
Now the hotkey Ctrl-Alt-Enter will switch between all available fullscreen modes. Alt-Enter will only switch to the best mode available, and exit fullscreen mode if already on it.
The different aspect ratios can be switched with Ctrl-Alt-A. The normal mode will stretch the contents to the screen, while other modes will stretch only one dimension to the screen size, and maintain the aspect ratio for the other dimension.
svn-id: r51346
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specific things into their own files and testing on the PS2
svn-id: r51345
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svn-id: r51344
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svn-id: r51339
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svn-id: r51338
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svn-id: r51300
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svn-id: r51299
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svn-id: r51295
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svn-id: r51292
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svn-id: r51291
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svn-id: r51290
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arm-relocations from ds-loader.cpp to arm-relocs.cpp; deleted ds-loader.cpp
svn-id: r51289
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added to backends/plugins/ds
svn-id: r51236
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Removed the extra surface in GLTexture. Now there are copies of the texture data in their original format (so engine can get the original data when lockScreen or grabOverlay is called). This copies will be updated when the engine calls a function that modifies the game screen/overlay, and the textures will be marked as dirty. When updating screen, the textures will be updated from the copies data if they are dirty.
svn-id: r51234
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svn-id: r51233
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svn-id: r51219
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Bug #3025258: "Cursor Leaves Trail in GUI when Screen is Shaking". Based
on patch provided by eriktorbjorn but extended with another edge case.
svn-id: r51212
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svn-id: r51203
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svn-id: r51195
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svn-id: r51192
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svn-id: r51188
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svn-id: r51146
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svn-id: r51130
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type relocations in ARM loader and coded for REL type relocations (DS now runs many games with Dynamic Plugins enabled)
svn-id: r51083
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An #include was missing, causing the driver to never be built. Also fixed what
looked like a cut-and-paste error in generating the features string.
svn-id: r51056
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* Added a yes/no variable _unix to configure, which controls when
-DUNIX is added to DEFINES
* Enable SEQ MIDI via _seq_midi by default on UNIX type systems,
except for those which override that.
* Switch SEQ MIDI code to check #define USE_SEQ_MIDI
(alternatively, we could compile it only conditionally...)
svn-id: r51055
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svn-id: r51053
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svn-id: r51051
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Passing a 'call statement' to CHECK_GL_ERROR has various issues.
For once, it confuses code parsers in many editors and other
tools that work with C++ source directly.
Moreover, this can lead to subtle bugs if a mistake is
made with the definition of CHECK_GL_ERROR.
It also causes incorrect warnings if CHECK_GL_ERROR is
used with an "empty" call statement.
svn-id: r51050
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svn-id: r51049
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comments
svn-id: r51048
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svn-id: r51047
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svn-id: r51046
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This is also an attempt to make the transition from the old settings to the
new ones a little less rough, by trying to put something sensible into the
first device, which is what's used by default. Currently it prefers 17:x
and 65:x since they're the old defaults, followed by 128:x since that's
probably TiMidity.
The old SCUMMVM_PORT environment variable still overrides any config
settings. I haven't made up my mind whether or not that's a good idea, but
at least it prints a warning message.
TODO: The old 'alsa_port' setting is not handled. It should probably be
used to set sensible defaults for the new settings, but I'm not sure where
this should be done.
TODO: The documentation will need to be updated, once everything is working
the way it should.
svn-id: r51019
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svn-id: r51016
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svn-id: r51015
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We should probably open the sequencer the exact same way, both when
opening the driver and when asking it for available MIDI devices. Not
that I've been able to figure out the difference between "hw" and
"default" from the fine ALSA manual...
And I'm not sure we really need to try and keep compatibility with
ancient (pre-0.9.0?) ALSA any longer...
svn-id: r51014
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svn-id: r51013
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svn-id: r51012
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svn-id: r50989
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svn-id: r50964
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svn-id: r50954
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some compilers will not return the incremented value otherwise
svn-id: r50946
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svn-id: r50942
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