Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-04-05 | ANDROID: Temporarily enable GL error checks | dhewg | |
There's a black screen issue on Samsung devices running 2.2.1 which I can not reproduce. Hopefully this helps hunting it down. | |||
2011-04-04 | ANDROID: Fix non-fullscreen corruption on HTC devices. | Alyssa Milburn | |
HTC's drivers don't preserve the color buffer between frames (as allowed by the spec, apparently), so we have to force-clear it every frame when we're not rendering a texture over the whole screen. | |||
2011-04-03 | ANDROID: Always use the surface size for the overlay | dhewg | |
When coming back from standby, there might be an indermediate surface change | |||
2011-04-03 | ANDROID: Ignore unrelated surface changes | dhewg | |
2011-04-03 | ANDROID: Helper define to debug hanging GLES calls | dhewg | |
2011-04-03 | ANDROID: Log the ScummVM version | dhewg | |
2011-04-02 | ANDROID: Attempt at working around some HTC fail | dhewg | |
2011-03-30 | ANDROID: Map right click to Camera/Search | dhewg | |
2011-03-29 | JANITORIAL: Remove/comment unused vars | dhewg | |
Found by GCC 4.6's -Wunused-but-set-variable | |||
2011-03-25 | ANDROID: Use 'our' ASCII codes for special keys | dhewg | |
Fixes stuff like enter key on SCI games with text input | |||
2011-03-25 | Merge branch 'copysavefile' of https://github.com/Littleboy/scummvm into ↵ | Max Horn | |
Littleboy-copysavefile | |||
2011-03-25 | ANDROID: Always set the surface properties | dhewg | |
Didn't happen on the shortcut, which led to wrong properties and surface functions scribbling over memory | |||
2011-03-24 | COMMON: Add SaveFileManager::copySavefile() and update ↵ | Littleboy | |
SaveFileManager::renameSavefile() to use it | |||
2011-03-24 | GPH: Removed some unimplemented and unneeded definitions. | David-John Willis | |
- Thanks to digitall for proving that 2 sets of eyes spot a really simple problem much quicker than one set ;). mount.sh: Fixed some small errors# ../../../../scummvm.gph | |||
2011-03-24 | OPENPANDORA: Refactor OpenPandora backend and move events and graphics into ↵ | David-John Willis | |
modular backend style. | |||
2011-03-24 | SDL/POSIX: Update main guard to add OpenPandora. | David-John Willis | |
- Also mention GPH_DEVICE not each backend on it's own. | |||
2011-03-24 | BACKENDS: Add GPH event and graphics files to the build. | David-John Willis | |
2011-03-24 | GPH: Cleanup GPH backend and adapt to newer modular backend model. | David-John Willis | |
2011-03-24 | GP2X: Remove incorrect GP2XWiz define from the GP2X event code. | David-John Willis | |
* My plan is to move all of the GPH devices into the GPH backend but for now this is just a merge mess from the GSoC-OpenGL branch. | |||
2011-03-24 | ANDROID: Fix texture double release | dhewg | |
2011-03-24 | ANDROID: Fix cursor's keycolor | dhewg | |
Don't wipe the RGB bits, fixes wrong colors on BASS cursors | |||
2011-03-24 | ANDROID: Cleanup | dhewg | |
2011-03-22 | AUDIO: Add pure virtual MidiDriver::isOpen() method | Max Horn | |
This in turn enables modifying MidiDriver_MPU401::close() to allow it to be called on a midi driver that has not yet been opened. The specific issue that triggered me to make these changes was a crash-upon-quit in HUGO, caused by it instantiating a midi driver, then encountering an error (missing hugo.dat) *before* having opened the new midi driver; the general cleanup code then tries to close the (not yet opened) midi driver -> kaboom Also fixed some engines which were leaking MidiDriver instances. | |||
2011-03-22 | ANDROID: Fix timer frequency to match SDL | dhewg | |
2011-03-22 | TIMER: Cleanup | dhewg | |
2011-03-21 | OPENGL: Fix mouse cursor position in Normal mode when AR is enabled. | Johannes Schickel | |
2011-03-20 | OPENGL: Get rid of unused switchDisplayMode. | Johannes Schickel | |
2011-03-20 | OPENGL: Handle aspect ratio correction as flag instead of having a special ↵ | Johannes Schickel | |
mode for it. This partly fixes the OpenGL mode mess, but now OpenGL Normal and OpenGL Conserve will feature the same semantics when aspect ratio correction is enabled... That is still something to solve. | |||
2011-03-20 | ANDROID: Trust ASCII kbd codes on unknown keys | dhewg | |
2011-03-19 | ANDROID: Add port specific README | dhewg | |
First version, just describing the controls and related hacks | |||
2011-03-19 | ANDROID: Implement OSystem::getSystemLanguage() | dhewg | |
2011-03-19 | ANDROID: Log some system properties | dhewg | |
2011-03-19 | ALL: s/PI/M_PI/ | dhewg | |
Tip of the day: git grep -w PI | |||
2011-03-19 | Fixed compilation of the N64 port | md5 | |
2011-03-18 | ANDROID: Cleanup | dhewg | |
2011-03-18 | ANDROID: Seperate DPAD codes | dhewg | |
2011-03-18 | ANDROID: Implement trackball click | dhewg | |
2011-03-17 | ANDROID: Fix KeyEvent NullPointerException | dhewg | |
Could happen with some special symbols from the virtual keyboard | |||
2011-03-17 | OPENGL: Fix screenshots when the display width is not divisible by 4. | Johannes Schickel | |
2011-03-17 | OPENGL: Setup the correct header size for BMP screenshots. | Johannes Schickel | |
This fixes an color bug in the resulting screenshots. | |||
2011-03-17 | OPENGL: Cleanup switchDisplayMode. | Johannes Schickel | |
2011-03-17 | OPENGLSDL: More refactoring to avoid direct access of ↵ | Johannes Schickel | |
OpenGlGraphicsManager's members. | |||
2011-03-17 | OPENGL: Move setFullscreenMode to OpenGLGraphicsManager. | Johannes Schickel | |
2011-03-17 | OPENGLSDL: Handle active fullscreen mode OPENGLSDL internal. | Johannes Schickel | |
2011-03-17 | OPENGLSDL: Cleanup. | Johannes Schickel | |
2011-03-17 | OPENGL: Make setScale non-virtual. | Johannes Schickel | |
2011-03-17 | ANDROID: Increase default touchpad mode scale | dhewg | |
aka my display is bigger than yours | |||
2011-03-17 | ANDROID: Ignore the slop area on all touch scrolls | dhewg | |
Prevents initial cursor jumps | |||
2011-03-17 | OPENGL: Get rid of _aspectRatioCorrection. | Johannes Schickel | |
2011-03-17 | OPENGL: Slight refactoring. | Johannes Schickel | |
First step into making all state variables of the OpenGL backend private, to help making the backend more maintainable, by disallowing subclasses to just mess with everything... |