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2009-11-09SDL: Make first param of OSystem_SDL::remapKey constMax Horn
svn-id: r45791
2009-11-09WINCE: Formatting fixes; added a FIXME to OSystem_WINCE3::checkOggHighSampleRateMax Horn
svn-id: r45788
2009-11-09disable hardware surface, for some unknown for me reason it broke drawing ↵Paweł Kołodziejski
engine cursor svn-id: r45779
2009-11-09Fix compilation on unixWillem Jan Palenstijn
svn-id: r45778
2009-11-09added support for samsung tvPaweł Kołodziejski
svn-id: r45777
2009-11-09added samsung tv backendPaweł Kołodziejski
svn-id: r45775
2009-11-06update readme for releaseKostas Nakos
svn-id: r45691
2009-11-03Use the new built in ScummVM.svg icon. Its now compatible with S60vx ↵Lars Persson
(previous version rendered very strangely) svn-id: r45629
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-31Fixed Valgrind warning caused by always reading four bytes at a time from theTorbjörn Andersson
cursor source buffer. svn-id: r45558
2009-10-30PSP: Fixed serious issue in plugins due to way gcc sometimes works. Was only ↵Yotam Barnoy
observable in Kyra engine but potentially applicable to all svn-id: r45535
2009-10-22PSP: small fix for cache coherency affecting nippon and some others. Trunk only.Yotam Barnoy
svn-id: r45328
2009-10-21Patch #2871861: fix for mgx-packet in linuxmoto.mkMax Horn
svn-id: r45317
2009-10-17Made find_unused_pixel() take the transparency mask into account, notMarcus Comstedt
counting palette colours of masked pixels as used. Fixes transparency on the new default icon. svn-id: r45183
2009-10-17Update the Dreamcast iconJordi Vilalta Prat
svn-id: r45180
2009-10-16PSP palette fix for bsword1: fixed cache coherency issueYotam Barnoy
svn-id: r45165
2009-10-16Update the WinCE panel image with the new styleJordi Vilalta Prat
svn-id: r45155
2009-10-15PSP plugin: fixed small warning that could cause problemsYotam Barnoy
svn-id: r45130
2009-10-15Fix Makefile again; use PSP targeted sdl-config, not the system-wide one.Joost Peters
If you need to adjust this to build then your toolchain setup is broken! svn-id: r45108
2009-10-15Updated custom PSP makefile with engines, cleaned up, fixed small issueYotam Barnoy
svn-id: r45107
2009-10-13PS2: Clarify licensing terms for some filesMax Horn
svn-id: r45045
2009-10-13PS2: Replace license header on irx_imports.h by a GPL one. These filesMax Horn
contains trivial content and are not really 'copyrightable' anyway. svn-id: r45043
2009-10-13Update the WinCE bar and the XPM imagesJordi Vilalta Prat
svn-id: r45017
2009-10-13Update some more icons (motomagx, gp2x, gp2xwiz and wince)Jordi Vilalta Prat
svn-id: r45011
2009-10-12use new ScummVM logo (with capital S)Joost Peters
svn-id: r44992
2009-10-10Fixed some warnings.Marcus Comstedt
svn-id: r44877
2009-10-10Added flag for updating dependencies.Marcus Comstedt
svn-id: r44876
2009-10-10Enable RGB colour for Dreamcast.Marcus Comstedt
svn-id: r44875
2009-10-10RGB support.Marcus Comstedt
svn-id: r44874
2009-10-10Makefile.common now requires us to set $(LD) as well...Marcus Comstedt
svn-id: r44867
2009-10-09Some const correctness changes; cleanupMax Horn
svn-id: r44850
2009-10-09whitespace changes aka. buildbot rebuilding :)Joost Peters
svn-id: r44831
2009-10-09Slightly modified version of patch #2875544: PSP plugins patchJoost Peters
svn-id: r44822
2009-10-09PS2: Fix warningsMax Horn
svn-id: r44813
2009-10-09PS2: Fix warning, use fully qualified path for backend specific header ps2temp.hMax Horn
svn-id: r44811
2009-10-08PS2: Add some stubs for the ps2 port to our primary build system (incomplete ↵Max Horn
WIP) svn-id: r44800
2009-10-08Introduce a new struct TimeDate, replacing struct tm in client code. May ↵Max Horn
lead to compilation issues in ports, which should be trivial to fix, though svn-id: r44793
2009-10-05Here we have:Max Lingua
- dropped gBitFormat - added extra param "const Graphics::PixelFormat *" to OSystem_PS2::initSize OSystem_PS2::setMouseCursor Note! To compile on SVN you will have (for now ;-) to create few few empty folders by hand, note very elegant but will keep you going until when we (ehm...) refine the PS2 Makefile. Here comes the brute force script I use inside backends/platform/ps2 mkdir -p backends/platform/ps2 mkdir -p base mkdir -p engines/scumm mkdir -p engines/scumm/he mkdir -p engines/scumm/imuse mkdir -p engines/scumm/imuse_digi mkdir -p engines/scumm/insane mkdir -p engines/scumm/smush mkdir -p engines/agi mkdir -p engines/agos mkdir -p engines/cine mkdir -p engines/cruise mkdir -p engines/drascula mkdir -p engines/gob mkdir -p engines/gob/demos mkdir -p engines/gob/save mkdir -p engines/gob/sound mkdir -p engines/igor mkdir -p engines/igor/parts mkdir -p engines/kyra mkdir -p engines/lure mkdir -p engines/made mkdir -p engines/parallaction mkdir -p engines/queen mkdir -p engines/saga mkdir -p engines/sky mkdir -p engines/sky/music mkdir -p engines/sword1 mkdir -p engines/sword2 mkdir -p engines/touche mkdir -p gui mkdir -p graphics mkdir -p graphics/fonts mkdir -p graphics/scaler mkdir -p graphics/video mkdir -p graphics/video/coktelvideo mkdir -p sound mkdir -p sound/mods mkdir -p sound/softsynth mkdir -p sound/softsynth/opl mkdir -p backends/events/default mkdir -p backends/fs mkdir -p backends/fs/amigaos4 mkdir -p backends/fs/ds mkdir -p backends/fs/palmos mkdir -p backends/fs/posix mkdir -p backends/fs/ps2 mkdir -p backends/fs/psp mkdir -p backends/fs/symbian mkdir -p backends/fs/windows mkdir -p backends/fs/wii mkdir -p backends/keymapper mkdir -p backends/midi mkdir -p backends/plugins/dc mkdir -p backends/plugins/posix mkdir -p backends/plugins/sdl mkdir -p backends/plugins/win32 mkdir -p backends/saves mkdir -p backends/saves/default mkdir -p backends/saves/posix mkdir -p backends/saves/psp mkdir -p backends/timer/default mkdir -p backends/vkeybd mkdir -p common I know, you don't need all those "-p" but it looks more consistent ;-) svn-id: r44683
2009-10-04Revert nonsense I did in backends/platform/linuxmoto/module.mk and modify ↵Max Horn
ASM build rules instead, enforcing the creation of output dirs for compiled files svn-id: r44647
2009-10-04Cleaned up version of patch #2872626: "PSP: flicker part 2"Joost Peters
svn-id: r44646
2009-10-04Attempt to fix linuxmoto compilation on our buildbotMax Horn
svn-id: r44643
2009-10-04Add some doxygen comments to WinCE scalers. Somebody should verify those. ↵Max Horn
Also note how SmartphoneLandscape's ARM asm version seems to do something different compared to the C version svn-id: r44642
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-10-02Fix more cppcheck warnings/errors; some code formatting; and fixes to our toolsMax Horn
svn-id: r44539
2009-10-02Remove dead codeMax Horn
svn-id: r44534
2009-10-01Fixed mismatching malloc/free, and plugged a memleak.Andre Heider
svn-id: r44526
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-09-30fix bug #2869491: "PSP make problem after 44348"Joost Peters
svn-id: r44479
2009-09-28Removed the svn:executable property on non-executablesAndre Heider
svn-id: r44444
2009-09-28Fixed whitespace failAndre Heider
svn-id: r44442