Age | Commit message (Collapse) | Author |
|
Misformatted casts in an earier commit, oops.
svn-id: r52572
|
|
svn-id: r52567
|
|
svn-id: r52566
|
|
svn-id: r52564
|
|
No point in passing it to functions all over the place. Release the
stream when it's not required anymore.
svn-id: r52558
|
|
Use our types, get rid of some casts.
svn-id: r52557
|
|
Instead overwrite pure virtual functions in a backend specific class.
svn-id: r52556
|
|
svn-id: r52555
|
|
svn-id: r52554
|
|
svn-id: r52553
|
|
svn-id: r52552
|
|
Plugins do not have to be linked at 0x0. Some platforms have limited
relocation jump offsets, which makes 0x0 unusable.
svn-id: r52551
|
|
The ELFMAG is only 4 bytes, not 6. Properly check for endianess.
svn-id: r52550
|
|
svn-id: r52549
|
|
svn-id: r52548
|
|
Use the common debug functions instead of spamming #defines.
svn-id: r52547
|
|
svn-id: r52546
|
|
svn-id: r52545
|
|
svn-id: r52537
|
|
Uploads a .zip file to HBC to unpack to the used storage media.
svn-id: r52536
|
|
svn-id: r52534
|
|
svn-id: r52533
|
|
It's no longer needed after adding __may_alias__ flag in endian.h.
svn-id: r52481
|
|
The problem that caused the crash in BS2 had to do with GCC making improper assumptions about our code. Specifically, the alignment trick we use for READ_UINT32/16 allows some targets(e.g. MIPS) to generate better code, but it also goes against ANSI C aliasing rules, which prohibit the sharing of addresses between a struct and another variable value. Using -fno-strict-aliasing tells GCC not to assume strict ANSI C aliasing and also unfortunately prevents it from making some good optimizations.
This change is probably needed for other platforms as well -- the crash on the PSP was simply a very rare coincidence.
svn-id: r52473
|
|
of ScummVM window. Just don't change actual mouse position
svn-id: r52472
|
|
This enables translators to use a different translation for these strings in
1x mode (e.g. 320x200 or 320x240) and in 2x or 3x modes.
svn-id: r52461
|
|
updateScreen() itself skips redraws when called too frequently. With
the right timing and number of consecutive calls this can result in
missing gfx updates, so lets abuse pollEvent() to check for overdue
redraws.
svn-id: r52456
|
|
svn-id: r52439
|
|
svn-id: r52435
|
|
svn-id: r52425
|
|
Disable aspect ratio correction for games which have a native 240px
height res, this fixes Maniac Mansion NES on dingux.
svn-id: r52422
|
|
svn-id: r52405
|
|
Most of the codebase is the same, but the toolchain and libs are different.
Support for Caanoo specific features will follow, I just want to get the build support into trunk for now.
svn-id: r52400
|
|
I was missing a flag (PSP_O_TRUNC) causing the config file to be opened on top of the old file, causing file corruption.
svn-id: r52387
|
|
The last PSP optimization made reading much faster, but writing isn't buffered so saving the config file was VERY slow.
I decided the cleanest way to do this would be to add BWS and use BSRS.
svn-id: r52327
|
|
device.
svn-id: r52321
|
|
svn-id: r52309
|
|
svn-id: r52280
|
|
svn-id: r52277
|
|
svn-id: r52275
|
|
Allows us to work with PSP plugins in this branch. Otherwise it's just too slow.
svn-id: r52273
|
|
Turns out that stdio is about 30x(!) slower than using the PSP's functions. Very significant optimization.
svn-id: r52271
|
|
svn-id: r52270
|
|
warnings
svn-id: r52262
|
|
svn-id: r52210
|
|
Also removed criticalSection calls from elf-loader.cpp, since now streams are used so the criticalSections are automatic.
svn-id: r52206
|
|
This could be really important. Maybe.
svn-id: r52205
|
|
versions from working.
MAD doesn't give enough information to decide the length of the PCM data -- it provides the Layer but not the MPEG version. I had to read the MP3 header directly to figure it out. This fixes issues with any MP3 files that might be used in any of the games.
svn-id: r52191
|
|
svn-id: r52161
|
|
Resolution
This greatly simplifies the display options and makes them more practical. Original resolution will try to fit the game to the screen pixel-to-pixel, and will revert to full screen if it fails. Keep AR maximizes height and adjusts the width accordingly. This works very well with 320x200 games (AR of 1.6) which is close to the PSP's 1.7, but not so well with 320x240/640x480 (AR of 1.3). Full Screen is still default.
svn-id: r52138
|