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2019-12-253DS: Add missing makefile dependencyBastien Bouclet
Make cannot automatically deduce that the shader assembler generates the .h file that is required to build osystem-graphics.cpp.
2019-12-25SDL: Remove duplicated cursorStretch200To240() functionCameron Cawley
2019-12-16ANDROID: Fix crash due to adding '.' folder in SearchManagerThanasis Antoniou
2019-12-15BACKENDS: Add default implementation for GraphicsMode functionsCameron Cawley
2019-12-143DS: Fix compilationCameron Cawley
2019-12-14BACKENDS: Move nextHigher2() into common/algorithm.hCameron Cawley
2019-12-14ANDROID: Fix bad message id for long press back btnThanasis Antoniou
2019-12-14ANDROID: Long press for back button has an alternate (menu button) functionThanasis Antoniou
2019-12-14ANDROID: Improve keyboard support (#1857)Cameron Cawley
2019-12-09COMMON: Make save compression optional when copyingsluicebox
Allows for copying or renaming uncompressed save files, such as in Phantasmagoria 1, without compressing them in the process.
2019-12-10PSP: Make the PspTimer class a subclass of DefaultTimerManagerCameron Cawley
2019-12-07SDL: Simplify implementations of getDefaultConfigFileName()Cameron Cawley
2019-12-04SAMSUNGTV: Fixed compilationPaweł Kołodziejski
2019-12-02PLUGINS: Fix crash when no plugins are availableCameron Cawley
2019-12-013DS: Implement dynamic pluginsBastien Bouclet
Allows a full build to run on old generation devices
2019-11-30OPENPANDORA: Fix compilation failuresCameron Cawley
2019-12-01BACKENDS: Move implementation of OSystem::quit() out of ModularBackendCameron Cawley
2019-11-30GPH/OPENPANDORA: Replace use of strcat()/strcpy() with Common::String()Cameron Cawley
2019-11-30GPH/OPENPANDORA: Remove unnecessary stat() callsCameron Cawley
Since commit 04c57ba, this should no longer be necessary.
2019-11-30GPH/OPENPANDORA: Move ToggleTapMode() into the event managerCameron Cawley
2019-11-30GPH/OPENPANDORA: Remove global variable BUTTON_STATE_LCameron Cawley
2019-11-30SURFACESDL: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-303DS: Prevent magnify effect from updating while the GUI is activeMichael Ball
2019-11-30AUDIO: Remove unused parameter from the MixerImpl constructorCameron Cawley
2019-11-25ANDROID: Add docs and port dist files to AssetsThanasis Antoniou
2019-11-24ANDROIDSDL: Remove unused graphics managerCameron Cawley
2019-11-24LINUXMOTO: Fix CompilationD G Turner
2019-11-24LINUXMOTO: Implement horizontal shakeD G Turner
2019-11-23GPH: Remove unused variableCameron Cawley
2019-11-23BACKENDS: Unify formatting between the GPH, Dingux and LinuxMoto backendsCameron Cawley
2019-11-23LINUXMOTO: Hopefully Fix CompilationD G Turner
2019-11-23LINUXMOTO: Further Replacement of old SurfaceSdlGraphicsManager APIsD G Turner
2019-11-23LINUXMOTO: Replace usage of old SurfaceSdlGraphicsManager APIsD G Turner
2019-11-23LINUXMOTO: Fix Missing Declaration in Graphics ClassD G Turner
2019-11-22POSIX: Fix PSP2 and PS3 buildBastien Bouclet
2019-11-21POSIX: Fix Compilation Linker ErrorD G Turner
There was a duplicated object inclusion in the module makefile defines.
2019-11-20POSIX: Use fstat instead of fseek / ftell to retrieve file stream sizesBastien Bouclet
fstat is generally faster as is does not cause the IO buffer to be invalidated / refilled. Benchmark results for the startup time of the SCI engine with Gabriel Knight 1 CD: - Linux, glibc, spinning HDD, fseek/ftell: 140 ms - Linux, glibc, spinning HDD, fstat: 100 ms - 3DS, newlib, SD card, fseek/ftell: 68 s - 3DS, newlib, SD card, fstat: 11 s
2019-11-20GPH: Implement horizontal shakesluicebox
2019-11-20DINGUX: Implement horizontal shakesluicebox
2019-11-20LINUXMOTO: Fix Compilation Breakage from Screen Shake API ChangesD G Turner
This was broken by the recent modifications to the SurfaceSDLGraphics class which this inherits from.
2019-11-20GPH: Fix Compilation Breakage from Screen Shake API ChangesD G Turner
This was broken by the recent modifications to the SurfaceSDLGraphics class which this inherits from.
2019-11-20DINGUX: Fix Compilation Breakage from Screen Shake API ChangesD G Turner
This was broken by the recent modifications to the SurfaceSDLGraphics class which this inherits from.
2019-11-19SDL: Implement horizontal shakesluicebox
2019-11-19IPHONE: Implement horizontal shakesluicebox
2019-11-19IOS7: Implement horizontal shakesluicebox
2019-11-19WII: Implement horizontal shakesluicebox
2019-11-19PSP: Implement horizontal shakesluicebox
2019-11-19PS2: Implement horizontal shakesluicebox
2019-11-19DS: Implement horizontal shakesluicebox
2019-11-19DC: Implement horizontal shakesluicebox