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2020-01-08GRAPHICS: (really) fix screen shake x/y offsetsathrxx
I confused window w/h with actual drawing w/h. And obviously forgot to test stretch modes like "Center". Now these modes also seem to work pixel exact...
2020-01-07GRAPHICS: Fix screen shake x/y offsets scalingathrxx
The x and y offsets need to be scaled the same way as the rest of the screen output.
2020-01-04BASE: Fix being unable to run games when using dynamic pluginsBastien Bouclet
When the plugin-engine mapping is not cached in the configuration file, we were not scanning all the plugins to establish the mapping. This is a regression from commit: e2d91258b7bfb989dc099f516bb31ceb44554529 This commit reverts the offending commit and implements a proper fix for the case where there are no dynamic plugins. Fixes #11300.
2020-01-04BACKENDS: Fix the DS, GameCube and Wii buildsBastien Bouclet
2020-01-04GUI: Introduce dynamic layoutsBastien Bouclet
Prior to this change, a GUI layout was only affected by the screen size. Now, a layout can additionally be influenced by the GUI dialog and widgets that uses it. This capability is leveraged to implement the following features: * Layout elements that are not bound to a GUI widget do not take space. This means that dialogs where the widgets shown depend on for example a feature being enabled at configure time no longer have blank spaces. * Widgets can define a minimal required size for their contents not to be cut. For now this is only used for buttons so their width is always sufficient for their caption not to be cut. This mechanism could be applied to other widget types in the future.
2020-01-02OPENGL: Ensure surfaces created by saveScreenshot are the right way upCameron Cawley
2020-01-01ALL: Bump copyright year to 2020Eugene Sandulenko
2019-12-313DS: Enable GDB host IOBastien Bouclet
2019-12-253DS: Add missing makefile dependencyBastien Bouclet
Make cannot automatically deduce that the shader assembler generates the .h file that is required to build osystem-graphics.cpp.
2019-12-25SDL: Remove duplicated cursorStretch200To240() functionCameron Cawley
2019-12-16ANDROID: Fix crash due to adding '.' folder in SearchManagerThanasis Antoniou
2019-12-15BACKENDS: Add default implementation for GraphicsMode functionsCameron Cawley
2019-12-143DS: Fix compilationCameron Cawley
2019-12-14BACKENDS: Move nextHigher2() into common/algorithm.hCameron Cawley
2019-12-14ANDROID: Fix bad message id for long press back btnThanasis Antoniou
2019-12-14ANDROID: Long press for back button has an alternate (menu button) functionThanasis Antoniou
2019-12-14ANDROID: Improve keyboard support (#1857)Cameron Cawley
2019-12-09COMMON: Make save compression optional when copyingsluicebox
Allows for copying or renaming uncompressed save files, such as in Phantasmagoria 1, without compressing them in the process.
2019-12-10PSP: Make the PspTimer class a subclass of DefaultTimerManagerCameron Cawley
2019-12-07SDL: Simplify implementations of getDefaultConfigFileName()Cameron Cawley
2019-12-04SAMSUNGTV: Fixed compilationPaweł Kołodziejski
2019-12-02PLUGINS: Fix crash when no plugins are availableCameron Cawley
2019-12-013DS: Implement dynamic pluginsBastien Bouclet
Allows a full build to run on old generation devices
2019-11-30OPENPANDORA: Fix compilation failuresCameron Cawley
2019-12-01BACKENDS: Move implementation of OSystem::quit() out of ModularBackendCameron Cawley
2019-11-30GPH/OPENPANDORA: Replace use of strcat()/strcpy() with Common::String()Cameron Cawley
2019-11-30GPH/OPENPANDORA: Remove unnecessary stat() callsCameron Cawley
Since commit 04c57ba, this should no longer be necessary.
2019-11-30GPH/OPENPANDORA: Move ToggleTapMode() into the event managerCameron Cawley
2019-11-30GPH/OPENPANDORA: Remove global variable BUTTON_STATE_LCameron Cawley
2019-11-30SURFACESDL: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-303DS: Prevent magnify effect from updating while the GUI is activeMichael Ball
2019-11-30AUDIO: Remove unused parameter from the MixerImpl constructorCameron Cawley
2019-11-25ANDROID: Add docs and port dist files to AssetsThanasis Antoniou
2019-11-24ANDROIDSDL: Remove unused graphics managerCameron Cawley
2019-11-24LINUXMOTO: Fix CompilationD G Turner
2019-11-24LINUXMOTO: Implement horizontal shakeD G Turner
2019-11-23GPH: Remove unused variableCameron Cawley
2019-11-23BACKENDS: Unify formatting between the GPH, Dingux and LinuxMoto backendsCameron Cawley
2019-11-23LINUXMOTO: Hopefully Fix CompilationD G Turner
2019-11-23LINUXMOTO: Further Replacement of old SurfaceSdlGraphicsManager APIsD G Turner
2019-11-23LINUXMOTO: Replace usage of old SurfaceSdlGraphicsManager APIsD G Turner
2019-11-23LINUXMOTO: Fix Missing Declaration in Graphics ClassD G Turner
2019-11-22POSIX: Fix PSP2 and PS3 buildBastien Bouclet
2019-11-21POSIX: Fix Compilation Linker ErrorD G Turner
There was a duplicated object inclusion in the module makefile defines.
2019-11-20POSIX: Use fstat instead of fseek / ftell to retrieve file stream sizesBastien Bouclet
fstat is generally faster as is does not cause the IO buffer to be invalidated / refilled. Benchmark results for the startup time of the SCI engine with Gabriel Knight 1 CD: - Linux, glibc, spinning HDD, fseek/ftell: 140 ms - Linux, glibc, spinning HDD, fstat: 100 ms - 3DS, newlib, SD card, fseek/ftell: 68 s - 3DS, newlib, SD card, fstat: 11 s
2019-11-20GPH: Implement horizontal shakesluicebox
2019-11-20DINGUX: Implement horizontal shakesluicebox
2019-11-20LINUXMOTO: Fix Compilation Breakage from Screen Shake API ChangesD G Turner
This was broken by the recent modifications to the SurfaceSDLGraphics class which this inherits from.
2019-11-20GPH: Fix Compilation Breakage from Screen Shake API ChangesD G Turner
This was broken by the recent modifications to the SurfaceSDLGraphics class which this inherits from.
2019-11-20DINGUX: Fix Compilation Breakage from Screen Shake API ChangesD G Turner
This was broken by the recent modifications to the SurfaceSDLGraphics class which this inherits from.