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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-10-29
OPENGL: Remove hack to avoid issues with OSD messages from other threads
Thierry Crozat
2016-10-29
CLOUD: Use OSDMessageQueue to post OSD messages from the cloud thread
Thierry Crozat
2016-10-23
ANDROIDSDL: default storage-sdcard directory location getting direct from lib...
lubomyr
2016-10-23
ANDROIDSDL: back button re-mapped to F13 keycode. F13 keycode assigned to cal...
lubomyr
2016-10-22
SDL: Fix typos
Ori Avtalion
2016-10-22
DC: Add Dreamcast specific clean target
Marcus Comstedt
2016-10-21
IOS: Add support for filtering feature
Thierry Crozat
2016-10-20
CLOUD: Don't error out when PNG support is not enabled
Bastien Bouclet
2016-10-18
SDL: Fix typo in function name
Ori Avtalion
2016-10-18
UPDATES: Give feedback on OS X when using the Check now button
Thierry Crozat
2016-10-17
ALL: Fix compilation with disabled cloud but enabled libcurl
Eugene Sandulenko
2016-10-16
Merge pull request #847 from criezy/sdl-filtering
Thierry Crozat
2016-10-16
PSP: Added release building script
Eugene Sandulenko
2016-10-13
SURFACESDL: Improve toggling filtering on/off
Thierry Crozat
2016-10-13
SURFACESDL: Add hotkey to enable/disable filtering
Thierry Crozat
2016-10-13
OPENGLSDL: Add hotkey to enable/disable filtering
Thierry Crozat
2016-10-13
SURFACESDL: Add support for filtering feature when using SDL2
Thierry Crozat
2016-10-13
OPENGL: Add support for filtering feature
Thierry Crozat
2016-10-13
OPENGLSDL: Make some OSD messages translatable
Thierry Crozat
2016-10-10
ANDROIDSDL: Update port settings
Eugene Sandulenko
2016-10-09
GCW0: Fixed wording in the README
Eugene Sandulenko
2016-10-09
GCW0: Mention that only 320x240 games are supported
Eugene Sandulenko
2016-10-09
JANITORIAL: Remove more trailing spaces
Eugene Sandulenko
2016-10-03
SDL: Switch to full screen updates when the OSD is transparent
Bastien Bouclet
2016-09-28
MAEMO: Update debian/changelog
Tarek Soliman
2016-09-28
DC: Fix indentation
Marcus Comstedt
2016-09-27
DC: Ignore case for VM filenames
Marcus Comstedt
2016-09-27
DC: Implement atexit handling for plugins
Marcus Comstedt
2016-09-27
DC: Update versions of dependencies in README
Marcus Comstedt
2016-09-26
RELEASE: This is 1.10.0git
Eugene Sandulenko
2016-09-23
Merge pull request #834 from lubomyr/master
Eugene Sandulenko
2016-09-21
ANDROIDSDL: fixed switching to capital letter
lubomyr
2016-09-20
SDL: mapKey changed as virtual function
lubomyr
2016-09-18
OPENGL: Make sure the cloud icon is cleared immediatly after it is hidden
Bastien Bouclet
2016-09-18
SDL: Make sure the cloud icon is cleared immediatly after it is hidden
Bastien Bouclet
2016-09-18
OPENGL: Remove multithread support from displayActivityIconOnOSD
Bastien Bouclet
2016-09-18
CLOUD: Change the cloud icon to be updated by the main thread
Bastien Bouclet
2016-09-18
ALL: Homogeneize use of 'saved game' in messages
Thierry Crozat
2016-09-18
Merge pull request #830 from lubomyr/master
Eugene Sandulenko
2016-09-18
ANDROIDSDL: set default gfx_mode to 2x
lubomyr
2016-09-18
BACKEND: When removing a save files also remove entry from timestamps file
Thierry Crozat
2016-09-18
BACKENDS: Ignore timestamps for inexistent files in DefaultSaveFileManager
Thierry Crozat
2016-09-18
SDL: Ignore outdated SDL resize event in OpenGL mode
Thierry Crozat
2016-09-17
CLOUD: Fix compilation for integer constant too large for 'long' type
Thierry Crozat
2016-09-16
ANDROIDSDL: default config key browser_lastpath changed to '/storage'
lubomyr
2016-09-13
OPENGL: Fix dereferencing null pointer in OpenGLGraphicsManager
Thierry Crozat
2016-09-13
BACKENDS: Provide an empty implementation for displayActivityIconOnOSD in Bas...
Bastien Bouclet
2016-09-13
OSYSTEM: Remove the API allowing to draw to the OSD surface directly
Bastien Bouclet
2016-09-13
SDL: Switch the OpenGL renderer to use small textures to draw the OSD
Bastien Bouclet
2016-09-13
SDL: Switch the surface renderer to use small surfaces for OSD drawing
Bastien Bouclet
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