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path: root/base/gameDetector.cpp
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2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-30Handle SCUMMVM_SAVEPATH exactly like the command line option --savepath (but ↵Max Horn
the command line option has higher priority); i.e. it's affecting the config system (see also bug #1045171) svn-id: r16391
2004-12-27Reducing header dependencies a bitMax Horn
svn-id: r16347
2004-12-27Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out ↵Max Horn
querying the debuglevel from the config-manager very often is too slow svn-id: r16345
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
svn-id: r16328
2004-12-24errno is defined in errno.h, not sys/errno.h (says POSIX)Max Horn
svn-id: r16284
2004-12-18Default save path for OS X as well.Jonathan Gray
svn-id: r16112
2004-12-15- Move MAXPATHLEN includes/defines into common locationJonathan Gray
- Save files are now stored in $HOME/.scummvm/ by default if no other save path is specified on non MacOS X unices. svn-id: r16060
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static ↵Max Horn
methods), same for some other MIDI related stuff svn-id: r15968
2004-11-30'atari, fmtowns, mac, pc, windows' have nothing to do with savepath :)Gregory Montoir
svn-id: r15965
2004-11-09CleanupChris Apers
svn-id: r15742
2004-11-06Major MT-32 emu overhaul based on KingGuppy's code.Eugene Sandulenko
o added configure option o mi2 intro doesn't freeze anymore and has no sound glitches o missing instruments in many titles are fixed o numerous memory overwrite bugs are fixed o code is cleaned a lot and splitted into many smaller files o mt32.cpp went to backends/midi o synced with upstream code o reverberation fixed * don't complain about File class wrapper :) * all custom types are back * #pragmas are to do * maybe some indentation is wrong too I prefer smaller commits, but this thing came in one piece. svn-id: r15715
2004-10-21Patch #1048326 Better MT-32 supportEugene Sandulenko
svn-id: r15635
2004-10-14Documented the --savepath option.Torbjörn Andersson
svn-id: r15546
2004-10-08Prevent double slash in pathChris Apers
svn-id: r15473
2004-09-12Enable Zodiac driverChris Apers
svn-id: r15022
2004-08-14sync with READMEMax Horn
svn-id: r14610
2004-08-01Correct default settings used by COMITravis Howell
Allow object_labels config option in COMI svn-id: r14408
2004-07-16Applied patch #957544 to make output sample rate configurable at runtime.Torbjörn Andersson
svn-id: r14225
2004-06-23Proper fix for detecting --platform command line switchEugene Sandulenko
svn-id: r14023
2004-05-25Not yet supportedChris Apers
svn-id: r13891
2004-05-05mention fmtowns platform option in helpJonathan Gray
svn-id: r13784
2004-04-06Changed "voice_volume" to "speech_volume" for consistency with the BrokenTorbjörn Andersson
Sword games. (The digial iMUSE code still calls it voice volume, though.) svn-id: r13483
2004-04-05added voice group volume to scumm engine for imuse digital and implemeted ↵Paweł Kołodziejski
volume groups control svn-id: r13468
2004-03-31be tolerant against abuse of ConfMan.getInt(); add missing default value for ↵Max Horn
'speech_volume' in bs1 svn-id: r13435
2004-03-04Allow --demo-mode with maniac (Enchanced)Travis Howell
svn-id: r13173
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing ↵Max Horn
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036
2004-02-22avoid #include scaler.hMax Horn
svn-id: r12997
2004-02-13Add Change --floppy-intro to --alt-intro patch (#896311)Travis Howell
svn-id: r12844
2004-02-09Modified version of patch #892795 (Let scumvm -v show supported libs)Max Horn
svn-id: r12780
2004-02-07Add -c/--config option to specific alternate configuration file. Sorry Max, ↵James Brown
but it's damn useful for coverdiscs :) svn-id: r12758
2004-02-05Prepare Zodiac MIDI supportChris Apers
svn-id: r12734
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
svn-id: r12722
2004-01-29Add the super-ultra-mega-secret --savepath option (and it's not just secret ↵Max Horn
because I am too lame to write a help entry, add it to the README, and add it to the TeX files. *cough* No, that's not at all the reason... :-) svn-id: r12669
2004-01-16Hack for Launcher Scaler dropdown. Backends using the Launcher will need to ↵James Brown
implement the OSystem HAS_SCALER property. The global options dialog still needs doing. svn-id: r12436
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06start work on czech subtitle support, not finishedJonathan Gray
svn-id: r12175
2003-12-27spellingMax Horn
svn-id: r11960
2003-12-21Leave set to false for now, due to Simon2.Travis Howell
svn-id: r11819
2003-12-21Make it possible for game detection functions to detect language/platform ↵Max Horn
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811
2003-12-15Correct nameChris Apers
svn-id: r11655
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed ↵Max Horn
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603
2003-12-11add config file parameter to specify the desired port when using the ALSA ↵Jonathan Gray
music driver svn-id: r11583
2003-12-11Add option to enable copy protection in SCUMM games, which ScummVM disable ↵Travis Howell
it by default. svn-id: r11571
2003-12-11Drop OpenGL backend, since it has no maintainer and is too buggy.Travis Howell
svn-id: r11569
2003-12-02Switch nosubtitles option to subtitles, to match others and help with Simon2 ↵Travis Howell
issue. svn-id: r11458
2003-11-10fix for bug #833537 (Config manager saves "save_slot")Max Horn
svn-id: r11254
2003-11-10cut down on unnecessary GameDetector referencesMax Horn
svn-id: r11239
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11218