Age | Commit message (Expand) | Author |
2019-09-01 | TTS: Implement tts state switching when needed. | Jaromir Wysoglad |
2019-09-01 | TTS: Make sure that TTS lang matches transMan lang | Jaromir Wysoglad |
2019-03-10 | BASE: Only reload engine plugins after return to launcher | Eric Culp |
2018-12-02 | GUI: Add an option to set the GUI language to the game language | Bastien Bouclet |
2018-07-08 | BASE: Add command line stretch mode arg | Thierry Crozat |
2018-06-13 | JANITORIAL: Fix comment typo | Torbjörn Andersson |
2018-06-03 | BASE: Remove temporary targets when they fail to launch | Bastien Bouclet |
2018-05-10 | ENGINES: Change MetaEngine::findGame to return a plain game descriptor | Bastien Bouclet |
2018-04-15 | JANITORIAL: Fix whitespace | Adrian Frühwirth |
2017-12-03 | BASE: Remove bad casts between incompatible Plugin types | Colin Snover |
2017-09-08 | UPDATES: Fix crash when compiling with updates enabled but without an UpdateM... | Thierry Crozat |
2016-10-29 | COMMON: Add referencing and destruction of the OSDMessageQueue instance | Thierry Crozat |
2016-10-17 | ALL: Fix compilation with disabled cloud but enabled libcurl | Eugene Sandulenko |
2016-10-13 | GUI: Add checkbox and config option to enable/disable graphics filtering | Thierry Crozat |
2016-10-09 | JANITORIAL: Remove more trailing spaces | Eugene Sandulenko |
2016-08-24 | CLOUD: Do some refactoring/cleanup | Alexander Tkachev |
2016-08-24 | CLOUD: Replace USE_CLOUD with USE_LIBCURL | Alexander Tkachev |
2016-08-24 | CLOUD: Add LocalWebserver | Alexander Tkachev |
2016-08-24 | CLOUD: Make CloudManager singleton | Alexander Tkachev |
2016-08-24 | CLOUD: Fix ConnectionManager's destructor | Alexander Tkachev |
2016-08-24 | CLOUD: Add DropboxCreateDirectoryRequest | Alexander Tkachev |
2016-08-24 | CLOUD: Add Dropbox into CloudManager's configs | Alexander Tkachev |
2016-08-24 | CLOUD: Add USE_CLOUD feature | Alexander Tkachev |
2016-08-24 | CLOUD: Add Cloud::Manager and Cloud::Storage | Alexander Tkachev |
2016-08-24 | CLOUD: Integrate CloudThread into OSystem | Alexander Tkachev |
2016-08-24 | CLOUD: Add SimpleJSON library as Common::JSON | Alexander Tkachev |
2016-08-13 | COMMON: Introduce --debug-channels-only command line flag. | Eugene Sandulenko |
2016-06-05 | BASE: Allow setting the debug flags from the configuration file | Bastien Bouclet |
2016-05-16 | Merge pull request #710 from vandalo/master | Eugene Sandulenko |
2016-04-16 | COMMON: Fix wrong error message | vandalo |
2016-03-30 | UPDATES: Plug updates dialog in. | Eugene Sandulenko |
2016-01-17 | BASE: Initialize default GUI option values before engine instantiation. | Johannes Schickel |
2015-02-22 | BASE: Fix infinite loop upon trying to play a game and not finding the engine | Matthew Hoops |
2014-12-30 | SCUMM: Add a "chained games manager" | Torbjörn Andersson |
2014-12-30 | SCUMM: Enable Day of the Tentacle easter egg | Torbjörn Andersson |
2014-08-28 | GUI: change FullScreen into fullscreen | Ben Castricum |
2014-06-05 | BASE: Allow 'all' to enable all debug channels via CLI too. | Johannes Schickel |
2014-02-18 | BASE: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-01-22 | ENGINES: Introduce method Engine::initializePath which sets up SearchMan. | Johannes Schickel |
2013-10-19 | BASE: Add hack to switch graphics manager in runGame. | Johannes Schickel |
2013-07-06 | ALL: Don't use EventRecorder at all when not compiled in | Matthew Hoops |
2013-05-17 | RECORDER: Implement Events Recorder | Eugene Sandulenko |
2012-09-17 | GRAPHICS: Rework YUV->RGB code a bit | Matthew Hoops |
2012-09-18 | BASE: Close possible EngineManager memory leak. | D G Turner |
2012-05-03 | Merge pull request #213 from fuzzie/leak-fixes | Johannes Schickel |
2012-04-01 | BASE: Construct empty String instead of using "". | Johannes Schickel |
2012-03-31 | ENGINES: Return all available custom GUI options if no target is specified | Filippos Karapetis |
2012-03-28 | BASE: Free TTFLibrary singleton on shutdown. | Alyssa Milburn |
2012-03-28 | BASE: Destroy singletons on exit. | Alyssa Milburn |
2012-03-19 | GUI: Add per-engine and per-game options | Filippos Karapetis |