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2008-08-01Merged revisions 32701,32705,32727-32728,32730-32733,32737-32738,32742,32744-...Vicent Marti
2008-07-29BASE: in runGame, do not set addDefaultDirectory() the game path before invok...Max Horn
2008-07-13Improved support for graphics positioning.Vicent Marti
2008-07-03Rendering pipeline. WIP.Vicent Marti
2008-07-02InterfaceManager functionality translated into a Theme subclass "ThemeRendere...Vicent Marti
2008-07-01Rendering pipeline. WIP.Vicent Marti
2008-06-28Expanded InterfaceManager API to mimic NewGUI. (WIP)Vicent Marti
2008-06-26InterfaceManager now loads themes.Vicent Marti
2008-06-22Disabled return to launcher on trunk againMax Horn
2008-06-14Merged trunk into the GUI branch.Vicent Marti
2008-06-12Parser update.Vicent Marti
2008-06-09InterfaceManager is now a singletonVicent Marti
2008-05-28Merged revisions 32124,32126-32128,32131,32133,32135-32144,32146-32153,32155-...Christopher Page
2008-05-28Misc fixes.Vicent Marti
2008-05-28InterfaceManager core implemented.Vicent Marti
2008-05-24Made the startup log output a bit more informativeMax Horn
2008-05-14Merged revisions 31972-31973,31975-31981,31984-31989,31993-31994,31996-32014,...Christopher Page
2008-05-13- Added operator-> to Plugin subclasses so they don't have to reimplement the...Jordi Vilalta Prat
2008-05-12Keep separated arrays for each type of pluginJordi Vilalta Prat
2008-05-12- Added an engine plugin manager and moved engine specific functionality into itJordi Vilalta Prat
2008-05-10Modified game loop to return to launcher, codeblocks layouts update 1.5->1.6Christopher Page
2008-05-06Merge with trunk, using the svnmerge toolMax Horn
2008-05-02Renderer test function in main.cppVicent Marti
2008-04-26Fixed segfault when trying to start invalid gameid from command line.Johannes Schickel
2008-03-27Patch #1926787: small memory leak and cleanupMax Horn
2008-03-26Modified Patch #1925352: Memory leak fixesMax Horn
2008-02-15Merged lots of _mixer->isReady() warnings into a single one in Engine constru...Max Horn
2008-02-03Replaced GUI dialog with warning. We don't have any screen to draw on yet.Torbjörn Andersson
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-11Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ...Max Horn
2007-09-01Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)Chris Apers
2007-07-01Patch #1595026: engine init/shutdown OSystem methodsMax Horn
2007-06-15BASE code: renamed detectMain to detectPlugin and updated some comments for c...Max Horn
2007-06-12add DATA_PATH to directory search list when starting gameWillem Jan Palenstijn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-18Fixed bug #1701842, after discussing with Fingolfin.Torbjörn Andersson
2007-03-02Do not use addDefaultDirectoryRecursive to add 'path', rather use the non-rec...Max Horn
2007-02-04Don't add '.' to the search dirs as a last fallback. Fixes bug #1597208Max Horn
2007-01-21Added game.cpp file with some funcs/methods declared in game.hMax Horn
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2006-11-13Patch #1595319: "Enable the command line --debugflags before engine.init()"Eugene Sandulenko
2006-11-12Print sensible messages if engine instantiation failedMax Horn
2006-10-22Backend modularization: Create timer manager, savefile manager and audio mixe...Max Horn
2006-10-21Added OSystem::getTimerManager and OSystem::getMixer methods (wip)Max Horn
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...Max Horn
2006-08-04Fixed some broken #include's (the PS2 and Symbian may need more fixed, though)Max Horn
2006-07-23The GUI now uses the cursor palette for all themes. Therefore, it shouldn't beTorbjörn Andersson
2006-07-08Testing the new ciabot.py hook ... dang, I wanted to modify scummsys.h, where...Max Horn
2006-06-30Include DCLauncherDialog.h from the new backend dir.Marcus Comstedt
2006-06-30No need to calls clearSoundCallback here (engine destructor already does that)Max Horn