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path: root/base/plugins.cpp
AgeCommit message (Expand)Author
2004-01-06updated copyright noticeMax Horn
2003-12-21Make it possible for game detection functions to detect language/platform (no...Max Horn
2003-12-16Broken Sword 1: initial importRobert Göffringmann
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed GameSettings...Max Horn
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-11-07spelling fixesJonathan Gray
2003-11-03stdafx.h needs to be included first.Marcus Comstedt
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
2003-10-26fix compileOliver Kiehl
2003-10-26cleanupMax Horn
2003-10-20fix compile when using dynamic plugin supportOliver Kiehl
2003-10-17moved game detection code out to the pluginsMax Horn
2003-10-17factored out the game detection code into the Plugin class; this is the first...Max Horn
2003-10-16cleanupMax Horn
2003-10-12some renaming for more consistent terminology (although we might want to reev...Max Horn
2003-10-08turned PluginManager into a proper singletonMax Horn
2003-10-02cleanup & restructuring; in particular move the midi driver list to its own s...Max Horn
2003-10-02renamed namespace ScummVM to CommonMax Horn
2003-09-28queen initial importJoost Peters
2003-09-20prepend underscore before passing symbols to dlsym, at least on OS XMax Horn
2003-09-20fix invalid target crash for build using loadable modulesMax Horn
2003-09-19cleanupOliver Kiehl
2003-09-18added initial support for building our 4 adventure engines as loadable module...Max Horn
2003-09-18moved engine.* to base; this fixes some linking issues when building a barebo...Max Horn
2003-09-17cleanupMax Horn
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t...Max Horn