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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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plugins.cpp
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Author
2003-12-21
Make it possible for game detection functions to detect language/platform (no...
Max Horn
2003-12-16
Broken Sword 1: initial import
Robert Göffringmann
2003-12-13
removed GameSettings::detectname and GameSettings::midi; renamed GameSettings...
Max Horn
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-11-07
spelling fixes
Jonathan Gray
2003-11-03
stdafx.h needs to be included first.
Marcus Comstedt
2003-10-28
cleanup: removed version/id from GameSettings
Max Horn
2003-10-26
fix compile
Oliver Kiehl
2003-10-26
cleanup
Max Horn
2003-10-20
fix compile when using dynamic plugin support
Oliver Kiehl
2003-10-17
moved game detection code out to the plugins
Max Horn
2003-10-17
factored out the game detection code into the Plugin class; this is the first...
Max Horn
2003-10-16
cleanup
Max Horn
2003-10-12
some renaming for more consistent terminology (although we might want to reev...
Max Horn
2003-10-08
turned PluginManager into a proper singleton
Max Horn
2003-10-02
cleanup & restructuring; in particular move the midi driver list to its own s...
Max Horn
2003-10-02
renamed namespace ScummVM to Common
Max Horn
2003-09-28
queen initial import
Joost Peters
2003-09-20
prepend underscore before passing symbols to dlsym, at least on OS X
Max Horn
2003-09-20
fix invalid target crash for build using loadable modules
Max Horn
2003-09-19
cleanup
Oliver Kiehl
2003-09-18
added initial support for building our 4 adventure engines as loadable module...
Max Horn
2003-09-18
moved engine.* to base; this fixes some linking issues when building a barebo...
Max Horn
2003-09-17
cleanup
Max Horn
2003-09-17
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t...
Max Horn