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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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plugins.h
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Author
2007-01-20
First phase of detection-related plugins interface improvements. Now plugins
Eugene Sandulenko
2006-11-12
Reworked code in the advanced game detector (getting rid of much of the evil ...
Max Horn
2006-10-07
Instantiate and hook up the plugin providers in the main() function of the co...
Max Horn
2006-10-07
Started to refactor the plugin code (moving backend specific stuff into backe...
Max Horn
2006-07-31
* Added copyright string to all engine plugins
Max Horn
2006-04-29
* Changed the createEngine() factory function of our plugins to return an err...
Max Horn
2006-04-15
Moved (Plain)GameDescriptor from base/gameDetector.h to the new base/game.h h...
Max Horn
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-04-08
Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...
Max Horn
2006-03-09
Added new method DetectedGame::updateDesc, to ease generation of uniform desc...
Max Horn
2006-03-09
- Renamed GameSettings to PlainGameDescriptor
Max Horn
2006-03-09
- added new toDetectedGame() template function (analog to toGameSettings)
Max Horn
2006-03-08
Added alternate DetectedGame constructor, to make it possible to add games to...
Max Horn
2006-02-18
- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
Max Horn
2006-02-11
Change CVS keywords to SVN keywords
Max Horn
2006-01-18
Update copyright notice
Eugene Sandulenko
2005-11-19
Tried to unify plugin code for PalmOS and non-PalmOS (hopefully I didn't brea...
Max Horn
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-08
PalmOS stuffs
Chris Apers
2005-09-04
Prepare PalmOS ARM version : no global initializers with ARM loader o_O
Chris Apers
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-06-05
added code for loading dynamic plugins(DLLs) for windows
Paweł Kołodziejski
2005-04-05
Initial checking of Gob engine
Eugene Sandulenko
2005-03-25
Patch #1117443 (Experimental plugin code revision)
Max Horn
2005-01-06
Modify the singleton code once more to help overcome an issue with MSVC 7 (se...
Max Horn
2005-01-01
Changed the singleton code to allow for custom object factories; this allowed...
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-08-29
Provide unloading of unneeded plugins.
Marcus Comstedt
2004-05-09
removed awe based on Endy statement
Paweł Kołodziejski
2004-05-05
adding initial code for Another World engine
Paweł Kołodziejski
2004-04-09
Renamed template class 'List' to 'Array', since that is really what it is (a ...
Max Horn
2004-04-09
Add Kyrandia base
James Brown
2004-03-14
Initial SAGA checkin. Disabled by default, enable with --enable-saga
Eugene Sandulenko
2004-01-06
updated copyright notice
Max Horn
2003-12-21
Make it possible for game detection functions to detect language/platform (no...
Max Horn
2003-12-16
Broken Sword 1: initial import
Robert Göffringmann
2003-11-07
spelling fixes
Jonathan Gray
2003-10-20
fix compile when using dynamic plugin support
Oliver Kiehl
2003-10-17
moved game detection code out to the plugins
Max Horn
2003-10-17
factored out the game detection code into the Plugin class; this is the first...
Max Horn
2003-10-16
cleanup
Max Horn
2003-10-12
some renaming for more consistent terminology (although we might want to reev...
Max Horn
2003-10-11
Patch around another MSVC6 quirk
Jamieson Christian
2003-10-10
Hmm, that wasn't the problem after all. Apparently
Jamieson Christian
2003-10-10
Public constructor/destructor, for the sake of Singleton<>.
Jamieson Christian
2003-10-08
turned PluginManager into a proper singleton
Max Horn
2003-10-02
renamed namespace ScummVM to Common
Max Horn
2003-09-18
added initial support for building our 4 adventure engines as loadable module...
Max Horn
2003-09-17
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t...
Max Horn
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