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2006-07-31* Added copyright string to all engine pluginsMax Horn
* Modified about dialog to list all available plugins with their resp. copyright * Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too) svn-id: r23645
2006-04-29* Changed the createEngine() factory function of our plugins to return an ↵Max Horn
error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199
2006-04-15Moved (Plain)GameDescriptor from base/gameDetector.h to the new base/game.h ↵Max Horn
header file svn-id: r21917
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵Max Horn
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a ↵Max Horn
trailing semicolon (this helps certain tools to parse our code better) svn-id: r21689
2006-03-09Added new method DetectedGame::updateDesc, to ease generation of uniform ↵Max Horn
description strings svn-id: r21166
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149
2006-03-08Added alternate DetectedGame constructor, to make it possible to add games ↵Max Horn
to a detection list w/o first creating a temporary GameSettings struct svn-id: r21144
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20509
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-11-19Tried to unify plugin code for PalmOS and non-PalmOS (hopefully I didn't ↵Max Horn
break the PalmOS code this way, please verify) svn-id: r19670
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-08PalmOS stuffsChris Apers
svn-id: r18977
2005-09-04Prepare PalmOS ARM version : no global initializers with ARM loader o_OChris Apers
svn-id: r18773
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-05added code for loading dynamic plugins(DLLs) for windowsPaweł Kołodziejski
svn-id: r18356
2005-04-05Initial checking of Gob engineEugene Sandulenko
svn-id: r17388
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
svn-id: r17231
2005-01-06Modify the singleton code once more to help overcome an issue with MSVC 7 ↵Max Horn
(see also patch #1095133) svn-id: r16454
2005-01-01Changed the singleton code to allow for custom object factories; this ↵Max Horn
allowed me to change OSystem to use the singleton base class, too svn-id: r16404
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-08-29Provide unloading of unneeded plugins.Marcus Comstedt
svn-id: r14829
2004-05-09removed awe based on Endy statementPaweł Kołodziejski
svn-id: r13809
2004-05-05adding initial code for Another World enginePaweł Kołodziejski
svn-id: r13783
2004-04-09Renamed template class 'List' to 'Array', since that is really what it is (a ↵Max Horn
resizable array, not a linked list) svn-id: r13520
2004-04-09Add Kyrandia baseJames Brown
svn-id: r13516
2004-03-14Initial SAGA checkin. Disabled by default, enable with --enable-sagaEugene Sandulenko
but don't expect it to work. svn-id: r13280
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-12-21Make it possible for game detection functions to detect language/platform ↵Max Horn
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811
2003-12-16Broken Sword 1: initial importRobert Göffringmann
svn-id: r11664
2003-11-07spelling fixesJonathan Gray
svn-id: r11178
2003-10-20fix compile when using dynamic plugin supportOliver Kiehl
svn-id: r10920
2003-10-17moved game detection code out to the pluginsMax Horn
svn-id: r10882
2003-10-17factored out the game detection code into the Plugin class; this is the ↵Max Horn
first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level svn-id: r10858
2003-10-16cleanupMax Horn
svn-id: r10839
2003-10-12some renaming for more consistent terminology (although we might want to ↵Max Horn
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766
2003-10-11Patch around another MSVC6 quirkJamieson Christian
svn-id: r10735
2003-10-10Hmm, that wasn't the problem after all. ApparentlyJamieson Christian
MSVC6 doesn't like the "using" keyword and consequently got confused by the namespaces. svn-id: r10726
2003-10-10Public constructor/destructor, for the sake of Singleton<>.Jamieson Christian
Sorry, MSVC6 doesn't seem to properly deal with the line friend class Singleton<PluginManager>; svn-id: r10723
2003-10-08turned PluginManager into a proper singletonMax Horn
svn-id: r10688
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-09-18added initial support for building our 4 adventure engines as loadable ↵Max Horn
modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵Max Horn
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282