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2008-05-28Added a note about the MSVC quirk with the spaces around ENABLE_##IDFilippos Karapetis
svn-id: r32351
2008-05-28Removed an MSVC specific hack, after discussing with jvprat. It seems that ↵Filippos Karapetis
MSVC was trying to add the parenthesis after ENABLE_##ID to the check... svn-id: r32347
2008-05-26Fixed some code formatting thanks to LordHotoJordi Vilalta Prat
svn-id: r32275
2008-05-20Add a tiny TODO entry for graphics scaler pluginsMax Horn
svn-id: r32194
2008-05-14Added plugin priority so there's just one plugin that provides a module ↵Jordi Vilalta Prat
functionality. svn-id: r32121
2008-05-14- Added more information (ID and capabilities) to the MIDI driversJordi Vilalta Prat
- Added the MidiPlugin interface to the remaining MIDI drivers - Added an initial MidiManager to handle the MIDI plugins (just static plugins by now) svn-id: r32117
2008-05-13Taken care of FilePluginProvider's FIXMEsJordi Vilalta Prat
svn-id: r32085
2008-05-13Some more Doxygen comments, as well as some FIXMEs/TODOsMax Horn
svn-id: r32084
2008-05-13Moved the engine plugin code to engines/metaengine.h; ↵Max Horn
added/clarified/corrected various Doxygen comments for the plugin system svn-id: r32083
2008-05-13- Added operator-> to Plugin subclasses so they don't have to reimplement ↵Jordi Vilalta Prat
the PluginObject subclass interfaces (thanks to Fingolfin for suggesting it) - Added the PluginSubclass template to help creating Plugin subclasses svn-id: r32082
2008-05-12Keep separated arrays for each type of pluginJordi Vilalta Prat
svn-id: r32046
2008-05-12- Added an engine plugin manager and moved engine specific functionality into itJordi Vilalta Prat
- base/plugins.* reorganization svn-id: r32045
2008-05-06Added a temporary hack to get the engine plugins working under MSVCFilippos Karapetis
svn-id: r31904
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-05-02Added support to load plugins from different directories and the ability to ↵Jordi Vilalta Prat
specify the default directory from configure. svn-id: r31816
2008-02-08Remove undesired spaces and an old TODOJordi Vilalta Prat
svn-id: r30827
2008-02-08Implemented plugin versioningJordi Vilalta Prat
svn-id: r30826
2008-02-08Initial support for plugin typesJordi Vilalta Prat
svn-id: r30825
2008-02-04Change MetaEngine references to PluginObject where possible to make its ↵Jordi Vilalta Prat
semantics more generic. svn-id: r30789
2008-02-04Moved common code from Plugin subclasses to class Plugin itselfMax Horn
svn-id: r30787
2008-02-04Commited updated version of my own patch #1868402: Basic savestate plugin APIMax Horn
svn-id: r30786
2008-02-03Revised Engine plugin API to only provide a single func which returns a ↵Max Horn
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780
2008-02-01Moved enum PluginError from base/plugins.h to common/error.hMax Horn
svn-id: r30723
2008-01-10Revert accidental commits in rev 30372Max Horn
svn-id: r30374
2008-01-10Removed obsolete FIXMEMax Horn
svn-id: r30372
2007-10-29added 'igor' engine for the game 'Igor: Objective Uikokahonia'Gregory Montoir
svn-id: r29318
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134
2006-11-12Reworked code in the advanced game detector (getting rid of much of the evil ↵Max Horn
#define hell it consisted of previously) svn-id: r24685
2006-10-07Instantiate and hook up the plugin providers in the main() function of the ↵Max Horn
corresponding backends (porters may have to update their ports if they were using the POSIX or Win32 module loading code implicitly); some cleanup svn-id: r24153
2006-10-07Started to refactor the plugin code (moving backend specific stuff into ↵Max Horn
backends/plugins/) svn-id: r24148
2006-07-31* Added copyright string to all engine pluginsMax Horn
* Modified about dialog to list all available plugins with their resp. copyright * Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too) svn-id: r23645
2006-04-29* Changed the createEngine() factory function of our plugins to return an ↵Max Horn
error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199
2006-04-15Moved (Plain)GameDescriptor from base/gameDetector.h to the new base/game.h ↵Max Horn
header file svn-id: r21917
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵Max Horn
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a ↵Max Horn
trailing semicolon (this helps certain tools to parse our code better) svn-id: r21689
2006-03-09Added new method DetectedGame::updateDesc, to ease generation of uniform ↵Max Horn
description strings svn-id: r21166
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149
2006-03-08Added alternate DetectedGame constructor, to make it possible to add games ↵Max Horn
to a detection list w/o first creating a temporary GameSettings struct svn-id: r21144
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20509
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-11-19Tried to unify plugin code for PalmOS and non-PalmOS (hopefully I didn't ↵Max Horn
break the PalmOS code this way, please verify) svn-id: r19670
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-08PalmOS stuffsChris Apers
svn-id: r18977
2005-09-04Prepare PalmOS ARM version : no global initializers with ARM loader o_OChris Apers
svn-id: r18773
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-05added code for loading dynamic plugins(DLLs) for windowsPaweł Kołodziejski
svn-id: r18356