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2004-01-15Fiddling.James Brown
svn-id: r12411
2004-01-10Start of debug channel support. TODO: Move this to the common Debugger system?James Brown
svn-id: r12289
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06start work on czech subtitle support, not finishedJonathan Gray
svn-id: r12175
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵Max Horn
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134
2003-12-27spellingMax Horn
svn-id: r11960
2003-12-21disable custom new/delete/free by default (only keep it around in case it ↵Max Horn
comes in handy again in the future) svn-id: r11839
2003-12-21Leave set to false for now, due to Simon2.Travis Howell
svn-id: r11819
2003-12-21Make it possible for game detection functions to detect language/platform ↵Max Horn
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811
2003-12-16Broken Sword 1: initial importRobert Göffringmann
svn-id: r11664
2003-12-15Correct nameChris Apers
svn-id: r11655
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed ↵Max Horn
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603
2003-12-11add config file parameter to specify the desired port when using the ALSA ↵Jonathan Gray
music driver svn-id: r11583
2003-12-11Add option to enable copy protection in SCUMM games, which ScummVM disable ↵Travis Howell
it by default. svn-id: r11571
2003-12-11Drop OpenGL backend, since it has no maintainer and is too buggy.Travis Howell
svn-id: r11569
2003-12-08Version bump, small NEWS tweakageJames Brown
svn-id: r11530
2003-12-02Switch nosubtitles option to subtitles, to match others and help with Simon2 ↵Travis Howell
issue. svn-id: r11458
2003-11-29cleanup / added Engine::getGameDataPath()Max Horn
svn-id: r11420
2003-11-10added namespace GUIMax Horn
svn-id: r11255
2003-11-10fix for bug #833537 (Config manager saves "save_slot")Max Horn
svn-id: r11254
2003-11-10cut down on unnecessary GameDetector referencesMax Horn
svn-id: r11239
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11218
2003-11-07err, *strnlen(,,3)* used to check for empty strings? I think not :-)Max Horn
svn-id: r11190
2003-11-07adjust for recent string c_str changes so title is always shown again. Fixes ↵Jonathan Gray
bug #837868 probably not the best way of doing it but it'll do svn-id: r11188
2003-11-07Removed some unnecessary whitespaceTorbjörn Andersson
svn-id: r11187
2003-11-07spelling fixesJonathan Gray
svn-id: r11178
2003-11-05bumped version to 0.5.5 (since so many changes to the launcher/options ↵Max Horn
dialogs were made -> this helps to verify whether users use ScummVM pre or post these changes) svn-id: r11153
2003-11-03stdafx.h needs to be included first.Marcus Comstedt
svn-id: r11117
2003-11-02fixed warningsPaweł Kołodziejski
svn-id: r11046
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵Max Horn
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045
2003-11-01small fix: if one specifies fullscreen=true in the 'scummvm' config section ↵Max Horn
but fullscreen=false in the game specific config section, ScummVM now properly disables fullscreen mode; also, don't use setvbuf with a NULL bufer and a non-zero size param, that's not portable -> use setlinebuf instead svn-id: r11029
2003-11-01made SDL backend use config managerMax Horn
svn-id: r11028
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
svn-id: r10995
2003-10-26stay within 80 char limitJonathan Gray
svn-id: r10983
2003-10-26fix compileOliver Kiehl
svn-id: r10979
2003-10-26updated README and usage/help textMax Horn
svn-id: r10976
2003-10-26cleanupMax Horn
svn-id: r10975
2003-10-25fix bug #830104: BASS won't start unless music driver chosenRobert Göffringmann
svn-id: r10964
2003-10-20fix compile when using dynamic plugin supportOliver Kiehl
svn-id: r10920
2003-10-20usage string has to be updated (as I explained in various commit messages ↵Max Horn
and in #scummv, but it seems not everybody saw that :-) svn-id: r10918
2003-10-18fix handling of unknown targets (previously, you could invoke scummvm with a ↵Max Horn
randomg string, e.g. 'scumvmm foobar', and it wouldn't error out as it should) svn-id: r10884
2003-10-18We proudly present the latest installment of our hit series 'Untangle the ↵Max Horn
mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now svn-id: r10883
2003-10-17moved game detection code out to the pluginsMax Horn
svn-id: r10882
2003-10-17new command line parser (README still has to be updated)Max Horn
svn-id: r10880
2003-10-17removed obsolete FIXME/TODOMax Horn
svn-id: r10875
2003-10-17cleanupMax Horn
svn-id: r10874
2003-10-17added a listTargets() function (not yet used, soon) and some cleanupMax Horn
svn-id: r10865
2003-10-17oops, forgot to remove the old Platform enumMax Horn
svn-id: r10863
2003-10-17moved platform/language constants to common/util.*Max Horn
svn-id: r10862
2003-10-17factored out the game detection code into the Plugin class; this is the ↵Max Horn
first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level svn-id: r10858