aboutsummaryrefslogtreecommitdiff
path: root/base
AgeCommit message (Collapse)Author
2016-08-24CLOUD: Make CloudManager singletonAlexander Tkachev
It's needed to ::destroy() it in main().
2016-08-24CLOUD: Fix ConnectionManager's destructorAlexander Tkachev
It now terminates active Requests.
2016-08-24CLOUD: Add DropboxCreateDirectoryRequestAlexander Tkachev
Also add CloudManager::testFeature(), because syncSaves() now works fine and I don't want to break it again and again with my testing requests.
2016-08-24CLOUD: Add Dropbox into CloudManager's configsAlexander Tkachev
This commit adds: * ConfMan's new "cloud" domain; * CloudManager's init() method, where it loads keys from "cloud" configs domain; * CurlJsonRequest's addHeader() and addPostField() methods; * temporary Storage's printInfo() method; * DropboxStorage's implementation of printInfo(), which is using access token and user id; * DropboxStorage's loadFromConfig() static method to load access token and user id from configs and create a Storage instance with those; * temporary DropboxStorage's authThroughConsole() static method, which guides user through auth process from the console. So, in CloudManager's init() implementation ScummVM checks that there is "current_storage_type" key in "cloud" domain of configs, and loads corresponding storage if there is such key. If there is no such key, ScummVM offers user to auth with Dropbox. That's done through console, and thus it's temporary (it also requires restarting ScummVM twice and manually editing config.ini file).
2016-08-24CLOUD: Do minor fixesAlexander Tkachev
2016-08-24CLOUD: Add USE_CLOUD featureAlexander Tkachev
Adds USE_CLOUD in both configure and create_project.
2016-08-24CLOUD: Add Cloud::Manager and Cloud::StorageAlexander Tkachev
This commit introduces Common::CloudManager, which can be accessed from OSystem. The backend for this manager is Cloud::Manager (defined in backends/cloud/manager.h). It should load all users storages from configs and provide access to current Storage instance. For now it just creates a new one. Cloud::Storage (backends/cloud/storage.h) provides an API to interact with cloud storage, for example, create new directory or sync files. Right now it's not ready and has only two dummy methods: listDirectory() and syncSaves(). There is Cloud::Dropbox::DropboxStorage backend (backends/cloud/dropbox/dropboxstorage.h) for Cloud::Storage. Right now it implements both listDirectory() and syncSaves() with starting timer task and handling it by printing out some JSON examples.
2016-08-24CLOUD: Integrate CloudThread into OSystemAlexander Tkachev
Would be changed soon.
2016-08-24CLOUD: Add SimpleJSON library as Common::JSONAlexander Tkachev
This commit also adds CloudThread class, which work() method is called every second by TimerManager. Right now it prints JSON examples on the console, so that's why it's introduced with SimpleJSON library.
2016-08-13COMMON: Introduce --debug-channels-only command line flag.Eugene Sandulenko
Many of our systems currently generate significant amount of debug output on deeper levels. Now, when your engine is using Debug Channels, you might want to show that debug information only, which is currently not possible, as the generic output will be mixed in your output. Alternative solution would be to implement possibility to specify per-channel debug levels.
2016-07-23ALL: Don't use 'defined' in macro definitionsOri Avtalion
This is undefined behavior and clang warns about it. See <http://lists.llvm.org/pipermail/cfe-commits/Week-of-Mon-20160118/147239.html>.
2016-07-03BASE: Fix TypoHubert Maier
2016-06-05BASE: Allow setting the debug flags from the configuration fileBastien Bouclet
Useful for devices where passing command line arguments is not possible.
2016-05-16Merge pull request #710 from vandalo/masterEugene Sandulenko
COMMON: Fix wrong warning message
2016-05-16Merge pull request #745 from Cruel/3dsEugene Sandulenko
3DS: New Backend
2016-04-16COMMON: Fix wrong error messagevandalo
The error message was not correct. When you add a game data dir to launcher and after do this rename game data dir the error was wrong. It said that the "path wasn't a directory", the expected error message was "Path does not exists" because we had changed. How to solve this: We split in two the validation of the path, first we check if it's a existing path and then if the path is a directory. if (!dir.exists()) err = Common::kPathDoesNotExist; else if (!dir.isDirectory()) err = Common::kPathNotDirectory; Solve Bug: 6765 Wrong error code if directory missing
2016-04-063DS: Initial commitThomas Edvalson
2016-03-30UPDATES: Plug updates dialog in.Eugene Sandulenko
Launched when ScummVM is run first time with updates feature.
2016-03-21Merge pull request #704 from lordhoto/clone2727-audiocdJohannes Schickel
Implement Custom Audio CD Support for Win32, Linux, and Mac OS X.
2016-03-13BASE: Ignore -psn command line argument on OS XThierry Crozat
Prior to OS X 10.9, the OS was passing the process serial number as an additional argument on OS X when starting an application bundle. For whatever reason, when compiling with SDL 1.2 this gets suppressed before getting to the place where we handle command line arguments. But when compiling with SDL2 this additional argument remains so we need to ignore it to avoid erroring out.
2016-03-13BACKENDS: Allow for specifying a drive via the cdrom optionMatthew Hoops
2016-02-05RELEASE: This is 1.9.0gitEugene Sandulenko
2016-02-05COMMON: Add render mode for Macintosh.Johannes Schickel
On request of m_kiewitz who wants to use it for AGI.
2016-01-21COMMON: Add render modes for Apple IIgs and Atari ST.Johannes Schickel
On request of m_kiewitz who wants to use it for AGI.
2016-01-17BASE: Initialize default GUI option values before engine instantiation.Johannes Schickel
This fixes engines (like AGI) which query the configuration options inside their constructor.
2015-02-22BASE: Fix infinite loop upon trying to play a game and not finding the engineMatthew Hoops
A regression from f74ba29753de23bad9a07f531fc4c03ea3375594
2014-12-30SCUMM: Add a "chained games manager"Torbjörn Andersson
This replaces the somewhat ugly use of the config manager to store the chained games.
2014-12-30SCUMM: Enable Day of the Tentacle easter eggTorbjörn Andersson
Instead of returning to the launcher, a game may now specify a list of "chained" games and optional save slots. The first game is popped from the list and started. Quitting still quits the entire ScummVM. It seemed like the sensible thing to do.
2014-10-26BASE: Display virtual keyboard and keymapper in game optionsEugene Sandulenko
2014-09-03Merge pull request #492 from BenCastricum/miscJohannes Schickel
GUI: replace "savegame" by "saved game".
2014-08-28GUI: change FullScreen into fullscreenBen Castricum
This makes it consistant with other references to fullscreen.
2014-08-22CLI: change "savegames" into "saved games", same as in GUIBen Castricum
2014-08-09AMIGAOS: Add AmigaOS version formatraziel-
AmigaOS features a "version" command which can read out version information if stored in a sepcific way. To get to that information it parses the exe for "$VER:" and prints out everything behind it. This adds such a version information to ScummVM so users on AmigaOS can read it out without the need to use "scummvm --version"
2014-06-30RELEASE: This is 1.8.0gitEugene Sandulenko
2014-06-05BASE: Allow 'all' to enable all debug channels via CLI too.Johannes Schickel
2014-04-28Merge pull request #426 from sunmax/masterEugene Sandulenko
PS2: Pull request to master for latest PS2 code
2014-02-18BASE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-25BASE: Small formatting fix.Johannes Schickel
2014-01-23Merge branch 'master' of git://github.com/scummvm/scummvmMax Lingua
2014-01-22ENGINES: Introduce method Engine::initializePath which sets up SearchMan.Johannes Schickel
This replaces the hardcoded addition of the game path in runGame in base/main.cpp by an engine configurable one.
2014-01-18PS2: beautified & simplified version on screenMax Lingua
2014-01-18PS2: beautified & simplified version on screenMax Lingua
2013-10-19BASE: Add hack to switch graphics manager in runGame.Johannes Schickel
This is a (temporary) hack to assure that when the launcher is set up as an SurfaceSDL graphics mode and the game is using an OpenGL graphics mode everything will work as expected.
2013-09-30BASE: Fix uninitialized type field in plugin base class. CID 1002938.D G Turner
2013-09-17BASE: Add feature string for libpng support.Johannes Schickel
2013-09-17BASE: Add feature string for libjpeg support.Johannes Schickel
2013-08-12COMMON: Get rid of write version of ConfigManager::getGameDomains.Johannes Schickel
This can be abused to insert Domains into the game domains without any checks. Instead, only write iterator access is given.
2013-07-06ALL: Don't use EventRecorder at all when not compiled inMatthew Hoops
2013-07-05BASE: Fix --help output for --record-file-name.Johannes Schickel
Formerly it claimed the command is --record-file.
2013-05-17RECORDER: Implement Events RecorderEugene Sandulenko