Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-04 | Fix crash for a case when game path is set incorrectly | Eugene Sandulenko | |
svn-id: r21614 | |||
2006-04-04 | Don't use HAVE_CONFIG_H / config.h directly, use scummsys.h instead | Max Horn | |
svn-id: r21605 | |||
2006-04-02 | cleanup | Max Horn | |
svn-id: r21572 | |||
2006-04-02 | Set gDebugLevel in a single unified spot, instead of two different places | Max Horn | |
svn-id: r21571 | |||
2006-04-02 | Treat 'targes' like the other command line 'commands' | Max Horn | |
svn-id: r21570 | |||
2006-04-02 | Move handling of --list-targets and --list-games to a later point (after ↵ | Max Horn | |
plugin & config file loading), to make them work properly again. svn-id: r21569 | |||
2006-04-02 | Process the command line args before passing them to GUI::Actions::init (so ↵ | Max Horn | |
that _targetName & _gameid are set) svn-id: r21568 | |||
2006-04-02 | Compute the value GameDetector::_gameid *immediately* after _targetName has ↵ | Max Horn | |
been set (this ensures that both are always in sync) svn-id: r21566 | |||
2006-04-02 | Fixed '-f BAR' command line argument style (as opposed to '-fBAR' and ↵ | Max Horn | |
'-foo=BAR') svn-id: r21565 | |||
2006-04-02 | Use the new command line parsing code to handle --config and --debugflags, too | Max Horn | |
svn-id: r21564 | |||
2006-04-02 | Split GameDetector::parseCommandLine into a static parseCommandLine method ↵ | Max Horn | |
which returns a StringMap with all settings, and a non-static parseCommandLine method which interprets the StringMap returned by parseCommandLine. svn-id: r21563 | |||
2006-04-02 | Added missing backslash, oops | Max Horn | |
svn-id: r21561 | |||
2006-04-02 | - The command line parser now doesn't work in reverse order anymore. | Max Horn | |
- Changed the usage string to a very short message; the old usage string now is only printed upon help (this matches the behavior of many other tools out there). - Continued to modify GameDetector::parseCommandLine in such a way that it soon will be possible to use it w/o immediately storing stuff into ConfMan. - Slightly reduced code duplication for bool option parsing. svn-id: r21560 | |||
2006-04-02 | Backends now are also responsile for deiniting properly. In particular, ↵ | Max Horn | |
moved the call to quit() from scummvm_main to the various backend main routines (porters may want to replace it by something different) svn-id: r21559 | |||
2006-04-02 | With this change, backends are now responsible for instantiating their ↵ | Max Horn | |
OSystem class before calling scummvm_main (Note: PalmOS and Symbian are not yet converted, and won't work currently) svn-id: r21557 | |||
2006-04-02 | Only include gui/launcher.h if it is used; cleanup | Max Horn | |
svn-id: r21552 | |||
2006-04-02 | Move gDebugLevel to common/util.cpp (where most other debug() related stuff ↵ | Max Horn | |
already is) svn-id: r21551 | |||
2006-04-02 | Moved AmigaOS 'magic cookie' to sdl.cpp, as it is port specific (porter says ↵ | Max Horn | |
he might remove it completly in a future version) svn-id: r21550 | |||
2006-04-02 | Removed built-in endian/alignment verifier (it's original purpose is mostly ↵ | Max Horn | |
gone now that we have a configure script detecting endianess and more) svn-id: r21549 | |||
2006-04-02 | Moved the Win/Symbian specific stdout/stderr redirect code from ↵ | Max Horn | |
base/main.cpp to sdl.cpp, where it belongs (considering that it is backend specific code) svn-id: r21547 | |||
2006-04-02 | Moved all debug functions to from main.cpp to util.cpp | Max Horn | |
svn-id: r21545 | |||
2006-04-02 | Removing undocumented Allegro/Qtopia port stuff -- if anybody is working on ↵ | Max Horn | |
either port, feel free to re-add it, but this time, document it and make sure it's clear how to build that port svn-id: r21543 | |||
2006-04-02 | Fully and officially renamed our main function to scummvm_main, thus making | Max Horn | |
various backend specific hacks unnecessary. As a consequence, it is now the responsibility of the backend to define main. Hence I adapted the SDL backend accordingly. svn-id: r21542 | |||
2006-04-01 | Update gameDataPath() calls in engine, to fix compile | Travis Howell | |
svn-id: r21541 | |||
2006-04-01 | Properly use registerDefault to set the default value for autosave_period | Max Horn | |
svn-id: r21537 | |||
2006-04-01 | Moved File::resetDefaultDirectories from Engine destructor to runGame (since ↵ | Max Horn | |
that is the main spot where we call addDefaultDirectory) svn-id: r21535 | |||
2006-04-01 | Removed yet another superfluous addDefaultDirectory call, and removed the ↵ | Max Horn | |
unused Engine::getGameDataPath method (just use _gameDataPath directly if you need this) svn-id: r21534 | |||
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn | |
svn-id: r21472 | |||
2006-03-26 | Implement feature request #1393200: "target_md5 even for command line" | Eugene Sandulenko | |
svn-id: r21457 | |||
2006-03-25 | - Revert my last change with moving addDefaultDirectory() from TheneNew.cpp | Eugene Sandulenko | |
- Removed locking of further directory adds because it did not work for themes. svn-id: r21452 | |||
2006-03-25 | - Move AddDefaultDirectory() calls in somon engine to constructor | Eugene Sandulenko | |
- Move AddDefaultDirectory() from NewTheme.cpp to main.cpp svn-id: r21451 | |||
2006-03-25 | - Implemented case insensitive file reading. Left old system as a fallback | Eugene Sandulenko | |
in case some engine writer decide to do something unwise - Removed used of ConfMan.getKey("path") in file-related cases, because now File class handles that - Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters weren't translated svn-id: r21443 | |||
2006-03-14 | Positioned logo properly, added different version number rendering and | Eugene Sandulenko | |
got rid of antialiasing artifacts svn-id: r21270 | |||
2006-03-09 | Added new method DetectedGame::updateDesc, to ease generation of uniform ↵ | Max Horn | |
description strings svn-id: r21166 | |||
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn | |
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 | |||
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn | |
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149 | |||
2006-03-08 | Added alternate DetectedGame constructor, to make it possible to add games ↵ | Max Horn | |
to a detection list w/o first creating a temporary GameSettings struct svn-id: r21144 | |||
2006-03-04 | WIP of maemo port | Eugene Sandulenko | |
svn-id: r21055 | |||
2006-02-25 | Small loop adjustment to compile for VC6 | Lars Persson | |
svn-id: r20869 | |||
2006-02-23 | fixed error for msvc7, it didn't find func without Common namespace | Paweł Kołodziejski | |
svn-id: r20832 | |||
2006-02-22 | Added CINE plugin to PluginManager::loadPlugins() section | Gregory Montoir | |
svn-id: r20814 | |||
2006-02-18 | - Merged GameDetector::detectGame() into GameDetector::detectMain() | Max Horn | |
- Replaced GameSettings GameDetector::_game by a simple gameid string svn-id: r20753 | |||
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn | |
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752 | |||
2006-02-18 | Grammar fix | Max Horn | |
svn-id: r20751 | |||
2006-02-18 | - Removed the 'features' field from GameSettings | Max Horn | |
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747 | |||
2006-02-17 | Added global toGameSettings() template function for convenience; simplified ↵ | Max Horn | |
GameSettings usage in some engines svn-id: r20739 | |||
2006-02-17 | Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵ | Max Horn | |
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738 | |||
2006-02-16 | - Fixed a bug that prevented you from overriding the scaler from the command | Max Horn | |
line for 640x480 games. - Updated NEWS file a bit svn-id: r20736 | |||
2006-02-16 | Add 3DO platform for HE games | Travis Howell | |
svn-id: r20714 | |||
2006-02-14 | Made the kyra debug extensions more generic, i.e. scumm engine could replace | Johannes Schickel | |
their debugC calls now with the new introduced debugC calls. (A mail how to use it will follow shortly on -devel) Also now these special engine debug flags can be specified from the commandline. Also made the -c & --config parameter check more secure. svn-id: r20695 |