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2004-07-18Move g_timer destruction to proper placeMax Horn
svn-id: r14262
2004-07-16Applied patch #957544 to make output sample rate configurable at runtime.Torbjörn Andersson
svn-id: r14225
2004-06-28Enhanced default directory support in the File class; now one can specify ↵Max Horn
arbitrary many default search directories svn-id: r14095
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
svn-id: r14058
2004-06-23Proper fix for detecting --platform command line switchEugene Sandulenko
svn-id: r14023
2004-06-20now it should be in cvsPaweł Kołodziejski
svn-id: r13982
2004-05-30Remove old savePath handling on WinCENicolas Bacca
svn-id: r13900
2004-05-25Not yet supportedChris Apers
svn-id: r13891
2004-05-09removed awe based on Endy statementPaweł Kołodziejski
svn-id: r13809
2004-05-05mention fmtowns platform option in helpJonathan Gray
svn-id: r13784
2004-05-05adding initial code for Another World enginePaweł Kołodziejski
svn-id: r13783
2004-04-09Renamed template class 'List' to 'Array', since that is really what it is (a ↵Max Horn
resizable array, not a linked list) svn-id: r13520
2004-04-09Add Kyrandia baseJames Brown
svn-id: r13516
2004-04-06Changed "voice_volume" to "speech_volume" for consistency with the BrokenTorbjörn Andersson
Sword games. (The digial iMUSE code still calls it voice volume, though.) svn-id: r13483
2004-04-05added voice group volume to scumm engine for imuse digital and implemeted ↵Paweł Kołodziejski
volume groups control svn-id: r13468
2004-03-31be tolerant against abuse of ConfMan.getInt(); add missing default value for ↵Max Horn
'speech_volume' in bs1 svn-id: r13435
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-03-23With latest dlcompat on OSX, no need anymore to manually prepend an ↵Max Horn
underscore before symbol names svn-id: r13367
2004-03-23fix dynamic version of LOAD_MODULE macro; fixed typoMax Horn
svn-id: r13366
2004-03-17Bump versionJames Brown
svn-id: r13327
2004-03-16Patch #917503: Remove stray semicolonsMax Horn
svn-id: r13319
2004-03-14Initial SAGA checkin. Disabled by default, enable with --enable-sagaEugene Sandulenko
but don't expect it to work. svn-id: r13280
2004-03-04Avoid flooding CE files since stdin and stderr exist nowNicolas Bacca
svn-id: r13184
2004-03-04Allow --demo-mode with maniac (Enchanced)Travis Howell
svn-id: r13173
2004-03-03fix for normal/default scaler behavior (not yet tested)Max Horn
svn-id: r13168
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-25Honor per-game aspect-ratio correction setting when starting the game fromTorbjörn Andersson
the launcher. svn-id: r13043
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing ↵Max Horn
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036
2004-02-22avoid #include scaler.hMax Horn
svn-id: r12997
2004-02-13Add Change --floppy-intro to --alt-intro patch (#896311)Travis Howell
svn-id: r12844
2004-02-10Patch #893813 (Fix to compile when no USE_* flag is specified)Max Horn
svn-id: r12814
2004-02-09Modified version of patch #892795 (Let scumvm -v show supported libs)Max Horn
svn-id: r12780
2004-02-07Add -c/--config option to specific alternate configuration file. Sorry Max, ↵James Brown
but it's damn useful for coverdiscs :) svn-id: r12758
2004-02-05Prepare Zodiac MIDI supportChris Apers
svn-id: r12734
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
svn-id: r12722
2004-01-30Various changes to the build system which allow building ScummVM in an ↵Max Horn
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680
2004-01-29Add the super-ultra-mega-secret --savepath option (and it's not just secret ↵Max Horn
because I am too lame to write a help entry, add it to the README, and add it to the TeX files. *cough* No, that's not at all the reason... :-) svn-id: r12669
2004-01-26Support for new CE backend launcherNicolas Bacca
svn-id: r12601
2004-01-18don't use bit 31Max Horn
svn-id: r12501
2004-01-17CE backend specific tweaksNicolas Bacca
svn-id: r12461
2004-01-16Hack for Launcher Scaler dropdown. Backends using the Launcher will need to ↵James Brown
implement the OSystem HAS_SCALER property. The global options dialog still needs doing. svn-id: r12436
2004-01-15Fiddling.James Brown
svn-id: r12411
2004-01-10Start of debug channel support. TODO: Move this to the common Debugger system?James Brown
svn-id: r12289
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06start work on czech subtitle support, not finishedJonathan Gray
svn-id: r12175
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵Max Horn
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134
2003-12-27spellingMax Horn
svn-id: r11960
2003-12-21disable custom new/delete/free by default (only keep it around in case it ↵Max Horn
comes in handy again in the future) svn-id: r11839
2003-12-21Leave set to false for now, due to Simon2.Travis Howell
svn-id: r11819
2003-12-21Make it possible for game detection functions to detect language/platform ↵Max Horn
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811