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2006-04-02Moved the Win/Symbian specific stdout/stderr redirect code from ↵Max Horn
base/main.cpp to sdl.cpp, where it belongs (considering that it is backend specific code) svn-id: r21547
2006-04-02Moved all debug functions to from main.cpp to util.cppMax Horn
svn-id: r21545
2006-04-02Removing undocumented Allegro/Qtopia port stuff -- if anybody is working on ↵Max Horn
either port, feel free to re-add it, but this time, document it and make sure it's clear how to build that port svn-id: r21543
2006-04-02Fully and officially renamed our main function to scummvm_main, thus makingMax Horn
various backend specific hacks unnecessary. As a consequence, it is now the responsibility of the backend to define main. Hence I adapted the SDL backend accordingly. svn-id: r21542
2006-04-01Update gameDataPath() calls in engine, to fix compileTravis Howell
svn-id: r21541
2006-04-01Properly use registerDefault to set the default value for autosave_periodMax Horn
svn-id: r21537
2006-04-01Moved File::resetDefaultDirectories from Engine destructor to runGame (since ↵Max Horn
that is the main spot where we call addDefaultDirectory) svn-id: r21535
2006-04-01Removed yet another superfluous addDefaultDirectory call, and removed the ↵Max Horn
unused Engine::getGameDataPath method (just use _gameDataPath directly if you need this) svn-id: r21534
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
svn-id: r21472
2006-03-26Implement feature request #1393200: "target_md5 even for command line"Eugene Sandulenko
svn-id: r21457
2006-03-25- Revert my last change with moving addDefaultDirectory() from TheneNew.cppEugene Sandulenko
- Removed locking of further directory adds because it did not work for themes. svn-id: r21452
2006-03-25- Move AddDefaultDirectory() calls in somon engine to constructorEugene Sandulenko
- Move AddDefaultDirectory() from NewTheme.cpp to main.cpp svn-id: r21451
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
in case some engine writer decide to do something unwise - Removed used of ConfMan.getKey("path") in file-related cases, because now File class handles that - Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters weren't translated svn-id: r21443
2006-03-14Positioned logo properly, added different version number rendering andEugene Sandulenko
got rid of antialiasing artifacts svn-id: r21270
2006-03-09Added new method DetectedGame::updateDesc, to ease generation of uniform ↵Max Horn
description strings svn-id: r21166
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149
2006-03-08Added alternate DetectedGame constructor, to make it possible to add games ↵Max Horn
to a detection list w/o first creating a temporary GameSettings struct svn-id: r21144
2006-03-04WIP of maemo portEugene Sandulenko
svn-id: r21055
2006-02-25Small loop adjustment to compile for VC6Lars Persson
svn-id: r20869
2006-02-23fixed error for msvc7, it didn't find func without Common namespacePaweł Kołodziejski
svn-id: r20832
2006-02-22Added CINE plugin to PluginManager::loadPlugins() sectionGregory Montoir
svn-id: r20814
2006-02-18- Merged GameDetector::detectGame() into GameDetector::detectMain()Max Horn
- Replaced GameSettings GameDetector::_game by a simple gameid string svn-id: r20753
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752
2006-02-18Grammar fixMax Horn
svn-id: r20751
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747
2006-02-17Added global toGameSettings() template function for convenience; simplified ↵Max Horn
GameSettings usage in some engines svn-id: r20739
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵Max Horn
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738
2006-02-16- Fixed a bug that prevented you from overriding the scaler from the commandMax Horn
line for 640x480 games. - Updated NEWS file a bit svn-id: r20736
2006-02-16Add 3DO platform for HE gamesTravis Howell
svn-id: r20714
2006-02-14Made the kyra debug extensions more generic, i.e. scumm engine could replaceJohannes Schickel
their debugC calls now with the new introduced debugC calls. (A mail how to use it will follow shortly on -devel) Also now these special engine debug flags can be specified from the commandline. Also made the -c & --config parameter check more secure. svn-id: r20695
2006-02-13We're in SVN now, so change version to "0.9.0svn"Eugene Sandulenko
svn-id: r20667
2006-02-12Changed file paths from /epoc/ to /symbian/Lars Persson
svn-id: r20618
2006-02-12Another spot of non-standard "#else if" replaced by "#elif"Eugene Sandulenko
svn-id: r20608
2006-02-12No need to force engines to implement errorString()Max Horn
svn-id: r20589
2006-02-12Fix compileTravis Howell
svn-id: r20587
2006-02-12'Changed Symbian configuration handling so it is using the basepath of the ↵Lars Persson
application installation as a path for Savegames, ini files etc *Updated list.h so it also compiles for Symbian codewarrior and gcce compilers svn-id: r20586
2006-02-12Reduced data duplication in module.mk files; added module.mk files for null ↵Max Horn
and x11 backends; added engines/module.mk svn-id: r20584
2006-02-11Add patch #1374870 - New Lure of the Temptress moduleTravis Howell
svn-id: r20536
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20509
2006-02-07Removed .cvsignore filesMax Horn
svn-id: r20424
2006-01-31Add undocumented option --gui-theme for easier theme debugging.Eugene Sandulenko
svn-id: r20332
2006-01-29Oops. I should've test it before commit. Fixed now.Eugene Sandulenko
svn-id: r20286
2006-01-29Added new debugN() function which doesn't append newline.Eugene Sandulenko
svn-id: r20285
2006-01-25New tools/update-version.pl script (usage: CMD 1 2 3 CVS -> results in ↵Max Horn
version 1.2.3CVS) svn-id: r20165
2006-01-21Add new platforms.Travis Howell
Sync. more changes. svn-id: r20126
2006-01-21Fix various incorrect usages of the word 'target' instead of 'gameid'; ↵Max Horn
change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid' svn-id: r20115
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2006-01-17Commit patch #1171517 by salty-horse (save speech and sfx preferences BASS ↵Joost Peters
engine in config file) svn-id: r20063
2006-01-14Lowered FluidSynth's default gain, and added config file and command-lineTorbjörn Andersson
options to specify it. FluidSynth's gain ranges from 0.0 through 10.0 and is probably measured in decibel, but to keep things simple, ScummVM uses settings from 0 through 1000 instead. (Though currently there's no guard against invalid settings.) This is a slightly revised version of the non-GUI part of patch #1336171. svn-id: r20030