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2008-08-27Removed various uses of scumm_stricmp by the more readable ↵Max Horn
String::equalsIgnoreCase and String:: compareToIgnoreCase svn-id: r34198
2008-08-02Fix for bug #1972625 'ALL: On-the-fly targets are written to the config file'Max Horn
svn-id: r33550
2008-07-30Simplify/optimize/cleanup detectGameFilebased furtherMax Horn
svn-id: r33457
2008-07-30Simplified advanced detector file sys scanning codeMax Horn
svn-id: r33455
2008-07-30Advanced detector: split out part of detectGame into a new function ↵Max Horn
detectGameFilebased; some cleanup svn-id: r33453
2008-07-29Changed advanced detector to *always* use the FSNode API for detection (i.e. ↵Max Horn
killed second code path which used File::open trial&error directory 'scanning') svn-id: r33388
2008-06-11No need to specify CaseSensitiveString_Hash explicitly anymoreMax Horn
svn-id: r32663
2008-06-02Implement ADGF_KEEPMATCHEugene Sandulenko
svn-id: r32497
2008-04-10Add way to denote CD versions of games and drop language in augmentedEugene Sandulenko
names per LordHoto's request. svn-id: r31475
2008-04-07Advanced detector: Let the user define a language/platform override for ↵Max Horn
games which do not specify a fixed one (like multilingual versions) svn-id: r31446
2008-04-05Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, ↵Max Horn
kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default) svn-id: r31413
2008-03-22removed dead codeMax Horn
svn-id: r31222
2008-03-15Got rid of EncapsulatedADGameDescMax Horn
svn-id: r31130
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵Max Horn
Common::ADGameDescription instead) svn-id: r31121
2008-03-14cleanupMax Horn
svn-id: r31120
2008-03-14Advanced Detector: Changed fallback detector from a callback function ↵Max Horn
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119
2008-02-03Made some advanced detector stuff internal (for now), as it is only used by ↵Max Horn
AdvancedMetaEngine. Also removed obsolete ADVANCED_DETECTOR_DEFINE_PLUGIN macro svn-id: r30779
2007-12-31Add to AdvancedDetector possibility to use field 'extra' in ADGameDescriptionEugene Sandulenko
to be used as a hint. svn-id: r30105
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-10-28Patch #1814831: "Unify the way to report unknown versions of games"Eugene Sandulenko
svn-id: r29293
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-06-23Merged the FSNode branch with trunk r27031:27680David Corrales
svn-id: r27681
2007-06-15Added a FIXME comment to the adv. detector code regarding (not) using ↵Max Horn
FSNode/FSList svn-id: r27425
2007-06-15ADV detector: Refactored findGameID() a bit, making it possible to use it ↵Max Horn
outside the AdvancedDetector framework; also made it generate somewhat more user friendly desc for obsolete game IDs svn-id: r27424
2007-06-12Patch #1733764: "Fallback detection patch". GSoC student.Eugene Sandulenko
svn-id: r27375
2007-06-11Fix for bug #1719463: "DETECTOR: Launching undefined target adds launcher entry"Eugene Sandulenko
svn-id: r27352
2007-06-06Adv detector: Merged upgradeTargetIfNecessary() into ↵Max Horn
detectGameForEngineCreation() svn-id: r27144
2007-06-05Renamed methods in the FilesystemNode class to match the AbstractFSNode ↵David Corrales
implementations. Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode. svn-id: r27113
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-30AdvDetector changes: made upgradeTargetIfNecessary internal; cleanup to ↵Max Horn
findGameID svn-id: r27020
2007-04-26More cleanupMax Horn
svn-id: r26602
2007-04-26cleanupMax Horn
svn-id: r26601
2007-04-26Patch #1697907: Small patches for AdvancedDetectorMax Horn
svn-id: r26600
2007-04-26Remove bogus use of tstr2 (which is empty at this point anyway)Max Horn
svn-id: r26599
2007-04-09Improve report of unknown MD5, to ease copy-pasting to detection codeEugene Sandulenko
svn-id: r26433
2007-03-08added a flag to enable/disable printing a warning when filename based ↵Gregory Montoir
detection find a match, also updated some comments. svn-id: r26029
2007-02-18Improved (I hope) the 'Unknown MD5' messages in our detectors a little bitMax Horn
svn-id: r25695
2007-02-14AdvancedDetector: revamped the file based fallback codeMax Horn
svn-id: r25599
2007-02-14Make use of md5_file_stringMax Horn
svn-id: r25593
2007-02-14Some more cleanup, and that's it for tonightMax Horn
svn-id: r25580
2007-02-14Minor cleanupMax Horn
svn-id: r25579
2007-02-14Added some comments and performed some cleanup in the file based fallback ↵Max Horn
code of the AdvancedDetector svn-id: r25578
2007-02-14Properly implemented the AD fallback callbackMax Horn
svn-id: r25576
2007-02-13Since detectBestMatchingGame now returns a ADGameDescription pointer, we can ↵Max Horn
change detectGame to return a ADGameDescList svn-id: r25575
2007-02-13Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵Max Horn
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574
2007-02-13Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag ↵Max Horn
(just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc. svn-id: r25570
2007-02-13Thanks to the previous changes, we can now cleanup ↵Max Horn
detectGameForEngineCreation somewhat svn-id: r25548
2007-02-13AdvancedDetector changes:Max Horn
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547
2007-02-13Rename Common::GF_XXX to Common::ADGF_XXXEugene Sandulenko
svn-id: r25545
2007-02-13Renamed generateComplexID to generatePreferredTarget to match my previous commitMax Horn
svn-id: r25544