Age | Commit message (Collapse) | Author |
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The way we determine if a domain is a game domain or not when loading from the config file is by checking for a 'gameId' key. This required changing the method of loading somewhat. MiscDomains (ie. non-game domains) are saved to the config file before game domains but after the main domains.
This change shouldn't mess anything up but it could probably use a look-through just in case.
svn-id: r55060
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One-plugin-at-a-time can have fragmentation caused by the ConfigManager if a game changes any configuration value. By reallocating and copying over the ConfigManager, we avoid this problem.
svn-id: r54243
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* get rid of ConfigManager::_emptyString
* get rid of ConfigManager::Domain::get (use getVal instead)
* remove some dead code
svn-id: r48417
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This removes the dependency on array.h from str.h.
Also, begun migration from the confusing type name "StringList" to
the more appropriate StringArray.
svn-id: r48282
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hackery (getting rid of certain global C++ objs)
svn-id: r46781
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svn-id: r44603
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possibly hooked to the GUI eventually). This updates the guioptions,platform and lang for all your targets (and with a source change, also the descriptions)
svn-id: r41332
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svn-id: r40427
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svn-id: r33584
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svn-id: r33456
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svn-id: r33455
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svn-id: r30664
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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config file
svn-id: r26016
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common/hash-str.h; removed Hash functor specialization for String and char pointers; changed all code using hashmaps with string keys to explicitly specify whether they honor or ignore case
svn-id: r23634
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new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch)
svn-id: r21951
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FIXME comment regarding the 'description' config file key
svn-id: r21943
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new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
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multiple global domains anymore)
- Restructured parts of the ConfigManager to be more consistent and a bit easier to understand
- Introduced ConfigManager::getDomain, potentially useful for code that needs to edit a specific domain (like the option dialogs)
- Allow passing an empty string to ConfigManager::setActiveDomain(), to reset the active domain
- Discard all transient config options (i.e. mostly command line settings) when entering the launcher, and after an engine exits
- Introduced various hidden easter bugs. Happy easter, and have fun searching!
svn-id: r21906
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implementation, and our HashMap is simply better).
svn-id: r21688
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older version killed my scummvm.ini, so use at your own risk (not that you really have a choice. I just like being evil *g*))
svn-id: r21539
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class, and optionally support HashMap (disabled for now)
svn-id: r21519
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svn-id: r20510
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svn-id: r20088
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svn-id: r19710
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svn-id: r19142
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- fix crash trying to use emptyString
- debug option
svn-id: r18963
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svn-id: r18744
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svn-id: r18604
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svn-id: r17779
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svn-id: r16530
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(see also patch #1095133)
svn-id: r16454
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allowed me to change OSystem to use the singleton base class, too
svn-id: r16404
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svn-id: r16398
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svn-id: r16317
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edit the config file
svn-id: r15322
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svn-id: r15321
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resizable array, not a linked list)
svn-id: r13520
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svn-id: r13428
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svn-id: r13412
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svn-id: r13356
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svn-id: r13189
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but it's damn useful for coverdiscs :)
svn-id: r12758
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svn-id: r12176
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svn-id: r11256
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svn-id: r11254
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svn-id: r11199
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svn-id: r11172
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insensitive when it comes to comparing config keys/domains
svn-id: r11171
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defaulting to the empty string, it will now default to the registered default in this case)
svn-id: r11151
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