Age | Commit message (Collapse) | Author |
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This commit adds:
* ConfMan's new "cloud" domain;
* CloudManager's init() method, where it loads keys from "cloud" configs
domain;
* CurlJsonRequest's addHeader() and addPostField() methods;
* temporary Storage's printInfo() method;
* DropboxStorage's implementation of printInfo(), which is using access
token and user id;
* DropboxStorage's loadFromConfig() static method to load access token
and user id from configs and create a Storage instance with those;
* temporary DropboxStorage's authThroughConsole() static method, which
guides user through auth process from the console.
So, in CloudManager's init() implementation ScummVM checks that there is
"current_storage_type" key in "cloud" domain of configs, and loads
corresponding storage if there is such key.
If there is no such key, ScummVM offers user to auth with Dropbox.
That's done through console, and thus it's temporary (it also requires
restarting ScummVM twice and manually editing config.ini file).
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This fixes compilation in the keymapper.
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Config Manager Cleanup
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This can be abused to insert Domains into the game domains without any checks.
Instead, only write iterator access is given.
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This clears up that 'ConfigFile' is actually a class handling only INI-files.
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Instead we provide wrapper functionality now. Intuitively a Domain is not a
simple StringMap.
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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The way we determine if a domain is a game domain or not when loading from the config file is by checking for a 'gameId' key. This required changing the method of loading somewhat. MiscDomains (ie. non-game domains) are saved to the config file before game domains but after the main domains.
This change shouldn't mess anything up but it could probably use a look-through just in case.
svn-id: r55060
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One-plugin-at-a-time can have fragmentation caused by the ConfigManager if a game changes any configuration value. By reallocating and copying over the ConfigManager, we avoid this problem.
svn-id: r54243
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* get rid of ConfigManager::_emptyString
* get rid of ConfigManager::Domain::get (use getVal instead)
* remove some dead code
svn-id: r48417
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This removes the dependency on array.h from str.h.
Also, begun migration from the confusing type name "StringList" to
the more appropriate StringArray.
svn-id: r48282
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hackery (getting rid of certain global C++ objs)
svn-id: r46781
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svn-id: r44603
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possibly hooked to the GUI eventually). This updates the guioptions,platform and lang for all your targets (and with a source change, also the descriptions)
svn-id: r41332
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svn-id: r40427
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svn-id: r33584
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svn-id: r33456
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svn-id: r33455
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svn-id: r30664
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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config file
svn-id: r26016
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common/hash-str.h; removed Hash functor specialization for String and char pointers; changed all code using hashmaps with string keys to explicitly specify whether they honor or ignore case
svn-id: r23634
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new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch)
svn-id: r21951
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FIXME comment regarding the 'description' config file key
svn-id: r21943
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new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
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multiple global domains anymore)
- Restructured parts of the ConfigManager to be more consistent and a bit easier to understand
- Introduced ConfigManager::getDomain, potentially useful for code that needs to edit a specific domain (like the option dialogs)
- Allow passing an empty string to ConfigManager::setActiveDomain(), to reset the active domain
- Discard all transient config options (i.e. mostly command line settings) when entering the launcher, and after an engine exits
- Introduced various hidden easter bugs. Happy easter, and have fun searching!
svn-id: r21906
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implementation, and our HashMap is simply better).
svn-id: r21688
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older version killed my scummvm.ini, so use at your own risk (not that you really have a choice. I just like being evil *g*))
svn-id: r21539
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class, and optionally support HashMap (disabled for now)
svn-id: r21519
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svn-id: r20510
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svn-id: r20088
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svn-id: r19710
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svn-id: r19142
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- fix crash trying to use emptyString
- debug option
svn-id: r18963
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svn-id: r18744
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svn-id: r18604
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svn-id: r17779
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svn-id: r16530
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(see also patch #1095133)
svn-id: r16454
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allowed me to change OSystem to use the singleton base class, too
svn-id: r16404
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svn-id: r16398
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svn-id: r16317
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edit the config file
svn-id: r15322
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svn-id: r15321
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