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2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵Max Horn
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282
2003-09-08changes to get a better link order, and to allow building a 'bare bone' ↵Max Horn
scummvm executable svn-id: r10103
2003-09-08got rid of version_settingsMax Horn
svn-id: r10101
2003-09-08more plugin related workMax Horn
svn-id: r10098
2003-09-08renamed VersionSettings -> TargetSettings and also renamed some of its ↵Max Horn
members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code svn-id: r10092
2003-09-05Add to config as int for now.Travis Howell
svn-id: r10012
2003-09-05Use --platform option, instead of system specific options.Travis Howell
Needs config support added. svn-id: r10002
2003-09-05Add atarist and macintosh options, since there seem to be no way to detect ↵Travis Howell
version been used. svn-id: r9999
2003-08-29Memory leakChris Apers
svn-id: r9910
2003-08-18added VersionSettings flag MDT_PREFER_NATIVE for defaulting to midi musicRobert Göffringmann
svn-id: r9771
2003-08-15Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexibleJamieson Christian
list of music types supported. This was done because now PC speaker support must be treated separately, along with Adlib and native (GM/MT32) support. This fixes a problem with games that don't support PC speaker (including V5 games that don't parse SPK resources yet) being run with -epcspk or -epcjr. Those games now properly switch to -enull so that music resources still get parsed and music/script synchronization mechanisms don't break. svn-id: r9703
2003-08-13Added PC Speaker and PCjr command line options,Jamieson Christian
in preparation for Kirben's addition of WA support for games that already have AD tracks. svn-id: r9656
2003-07-29Add option for the demo included in Maniac Mansion (Classic version)Travis Howell
svn-id: r9279
2003-07-28Patch #715991: Quit Confirmation Dialog (feature request #642721) with some ↵Max Horn
tweaks by me svn-id: r9210
2003-07-12added support for different languages and fixed memory leak and screen ↵Robert Göffringmann
refreshes in load/save dialogs svn-id: r8921
2003-07-05applied eriktorbjorn's floppy-intro-with-cd-version patch (#765885)Joost Peters
svn-id: r8753
2003-07-03const correctnessMax Horn
svn-id: r8727
2003-06-22Patch #757827: Aspect-ratio correctionMax Horn
svn-id: r8605
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm ↵Max Horn
specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) svn-id: r8496
2003-06-07removed GF_AFTER flags (except GF_AFTER_HEV7)Max Horn
svn-id: r8374
2003-06-06added to new feature flagsMax Horn
svn-id: r8369
2003-06-06Preparations for removing GF_AFTER_V? flagsMax Horn
svn-id: r8364
2003-06-02fixed compilationMax Horn
svn-id: r8276
2003-05-17_gameId is of type char so it does not make sense to have 299 GIDs. reduce ↵Oliver Kiehl
to 199 svn-id: r7620
2003-05-17Added command line options forJamieson Christian
native MT-32 support and combination Adilb/native MIDI drivers. svn-id: r7594
2003-05-16GF_AFTER_HEV7Jonathan Gray
svn-id: r7571
2003-05-12added method to detect which midi driver will be createdRobert Göffringmann
svn-id: r7482
2003-04-06fixed detection of early scumm gamesPaweł Kołodziejski
svn-id: r6923
2003-03-25added some meat to the global options dialog (no prefs are stored yet, though)Max Horn
svn-id: r6862
2003-03-25cleanupMax Horn
svn-id: r6856
2003-03-23move language enum to gameDetector.hJonathan Gray
svn-id: r6848
2003-03-18add GF_DEFAULT_TO_1X_SCALERJonathan Gray
svn-id: r6830
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06next pedantic cleanup codePaweł Kołodziejski
svn-id: r6714
2003-03-05Patch #697312: Beneath a Steel Sky interim/initial support patchMax Horn
svn-id: r6691
2003-03-01those TODOs have been obsoletedOliver Kiehl
svn-id: r6655
2003-03-01removed the single big VersionSettings list; instead, the simon & scumm ↵Max Horn
modules now keep their target lists seperatly (and when we add BASS, it can have its own target list) svn-id: r6652
2003-03-01don't hardcode the Simon GameID values, rather use the #defines from ↵Max Horn
simon/intern.h. Proper solution pending svn-id: r6651
2003-02-24add gameid for puttdemoJonathan Gray
svn-id: r6636
2003-02-17make good on GF_NEW_COSTUMES threatsJonathan Gray
svn-id: r6616
2003-01-29add ability to specify language for comi see scummvm -h for possible valuesJonathan Gray
svn-id: r6567
2003-01-14Start for Simon 1 amiga cd32 version support, not working right yet.Travis Howell
svn-id: r6450
2003-01-12Fix game-specific scalers overriding global... when game started from LauncherJames Brown
svn-id: r6415
2003-01-11More simon 2 targets (amiga/mac ports)Travis Howell
svn-id: r6396
2002-12-31get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled ↵Max Horn
script dumping svn-id: r6284
2002-12-25fix -pedantic warningsMax Horn
svn-id: r6108
2002-12-14fixed VC++ compileMax Horn
svn-id: r5950
2002-12-14removed unused fieldMax Horn
svn-id: r5944
2002-12-13added an API to query the list of available music drivers; cleanupMax Horn
svn-id: r5942
2002-12-12Tidy one or two things up for future V1/V2/V8 SCUMM support.James Brown
svn-id: r5915