Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-22 | use our own ABS instead of the math.h abs(); some tweaks | Max Horn | |
svn-id: r10363 | |||
2003-09-21 | added WRITE_LE/BE_16/32 functions to match our current READ_ funcs - useful ↵ | Max Horn | |
in some places svn-id: r10358 | |||
2003-09-21 | fixed InitLUTs for 555 mode; some tweaks | Max Horn | |
svn-id: r10354 | |||
2003-09-21 | Made Ctrl-Alt 9 the hotkey for the new hq3x scaler, and moved the scanlines | Torbjörn Andersson | |
and dotmatrix ones to Ctrl-Alt C and Ctrl-Alt-D. (Does anyone else feel that scanlines and dotmatrix should either be rewritten so that they can be combined with any scaler and aspect ratio correction, or removed? That's why I moved them off the Ctrl-Alt <digit> hotkeys.) svn-id: r10353 | |||
2003-09-21 | Applied ScummVM formatting conventions | Torbjörn Andersson | |
svn-id: r10349 | |||
2003-09-21 | added HQ3x filter | Max Horn | |
svn-id: r10346 | |||
2003-09-20 | added explicit virtual destructor; added API which makes it potentially ↵ | Max Horn | |
possible to have an overlay with a different size than than the 'normal' screen (e.g. if the game runs at 320x200 and a 2x scaler runs, the overlay could be made 640x400 big, if the backend supports that) svn-id: r10326 | |||
2003-09-18 | disable the custom operator 'new' on Mac OS X, as it cause multiple ↵ | Max Horn | |
definition linker error when building ScummVM with loadable modules svn-id: r10303 | |||
2003-09-18 | moved engine.* to base; this fixes some linking issues when building a ↵ | Max Horn | |
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287 | |||
2003-09-17 | cleanup | Max Horn | |
svn-id: r10284 | |||
2003-09-17 | new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵ | Max Horn | |
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282 | |||
2003-09-17 | some tweaks to the build system (work toward plugin support) | Max Horn | |
svn-id: r10279 | |||
2003-09-17 | added a static method setDefaultDirectory to class File; used this to ↵ | Max Horn | |
simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes svn-id: r10278 | |||
2003-09-17 | delete name only after closing the file | Max Horn | |
svn-id: r10270 | |||
2003-09-11 | added time.h and math.h to default/precompiled headers | Max Horn | |
svn-id: r10168 | |||
2003-09-10 | added refCon parameter to timer class | Max Horn | |
svn-id: r10156 | |||
2003-09-10 | moved declaration of error/warning/debug from engine.h to util.h | Max Horn | |
svn-id: r10149 | |||
2003-09-08 | fixed circular dependency; moved version string to main.cpp (seems more ↵ | Max Horn | |
logical to me, too) svn-id: r10105 | |||
2003-09-08 | changes to get a better link order, and to allow building a 'bare bone' ↵ | Max Horn | |
scummvm executable svn-id: r10103 | |||
2003-09-08 | fixed disabling of modules | Max Horn | |
svn-id: r10102 | |||
2003-09-08 | got rid of version_settings | Max Horn | |
svn-id: r10101 | |||
2003-09-08 | more plugin related work | Max Horn | |
svn-id: r10098 | |||
2003-09-08 | renamed VersionSettings -> TargetSettings and also renamed some of its ↵ | Max Horn | |
members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code svn-id: r10092 | |||
2003-09-08 | Some files are located in a different folder in Atari-ST version of Zak | Chris Apers | |
svn-id: r10087 | |||
2003-09-06 | removed superfluous newline | Max Horn | |
svn-id: r10050 | |||
2003-09-06 | added EVENT_SCREEN_CHANGED; small tweak to the way quit is handled in NewGui | Max Horn | |
svn-id: r10047 | |||
2003-09-06 | avoid accidental copying of Map | Max Horn | |
svn-id: r10044 | |||
2003-09-06 | Fix debug level, only > 1 should be valid. | Travis Howell | |
svn-id: r10039 | |||
2003-09-06 | Game failure message shouldn't be a debug either. | Travis Howell | |
svn-id: r10038 | |||
2003-09-06 | Actually make these game version message shown by default, so users can ↵ | Travis Howell | |
better report bugs. svn-id: r10037 | |||
2003-09-06 | Default debug level should be zero. | Travis Howell | |
svn-id: r10036 | |||
2003-09-05 | init value of _amiga to false | Max Horn | |
svn-id: r10024 | |||
2003-09-05 | Add to config as int for now. | Travis Howell | |
svn-id: r10012 | |||
2003-09-05 | Fix platform command line and add to readme | Travis Howell | |
svn-id: r10011 | |||
2003-09-05 | Use --platform option, instead of system specific options. | Travis Howell | |
Needs config support added. svn-id: r10002 | |||
2003-09-05 | Update docs for new flags | Travis Howell | |
svn-id: r10001 | |||
2003-09-05 | Add atarist and macintosh options, since there seem to be no way to detect ↵ | Travis Howell | |
version been used. svn-id: r9999 | |||
2003-09-03 | prepare for larger target names | Jonathan Gray | |
svn-id: r9986 | |||
2003-08-30 | Feature Request [778833] '-F' not documented | Jamieson Christian | |
Added -F and --fullscreen to the ScummVM --help output. These were added to the README already as part of the fix for Bug [779013]. svn-id: r9915 | |||
2003-08-29 | Memory leak | Chris Apers | |
svn-id: r9910 | |||
2003-08-22 | add sword2 cd dirs | Jonathan Gray | |
svn-id: r9816 | |||
2003-08-22 | change description of -b option to be more correct, also some consistency in ↵ | Jonathan Gray | |
-h output svn-id: r9811 | |||
2003-08-21 | -Werror cleanup, don't try to free const variables... | Jonathan Gray | |
svn-id: r9808 | |||
2003-08-21 | patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local ↵ | Jonathan Gray | |
bits in my tree svn-id: r9807 | |||
2003-08-19 | Fix compile. | Torbjörn Andersson | |
svn-id: r9784 | |||
2003-08-19 | Fix 1 memory leak + 102 memory leaks using launcher | Chris Apers | |
svn-id: r9783 | |||
2003-08-18 | added VersionSettings flag MDT_PREFER_NATIVE for defaulting to midi music | Robert Göffringmann | |
svn-id: r9771 | |||
2003-08-16 | Fixed aspect ratio scaler | Jochen Hoenicke | |
svn-id: r9723 | |||
2003-08-16 | Added fullscreen support to palmos | Chris Apers | |
svn-id: r9721 | |||
2003-08-15 | Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible | Jamieson Christian | |
list of music types supported. This was done because now PC speaker support must be treated separately, along with Adlib and native (GM/MT32) support. This fixes a problem with games that don't support PC speaker (including V5 games that don't parse SPK resources yet) being run with -epcspk or -epcjr. Those games now properly switch to -enull so that music resources still get parsed and music/script synchronization mechanisms don't break. svn-id: r9703 |