Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-19 | ANDROIDSDL: add androidsdl backend | lubomyr | |
2016-05-16 | Merge pull request #745 from Cruel/3ds | Eugene Sandulenko | |
3DS: New Backend | |||
2016-04-14 | 3DS: Maintain alphabetical order in configure file | Thomas Edvalson | |
2016-04-11 | 3DS: Add CIA format build, add timer handler thread, fix APT service ↵ | Thomas Edvalson | |
suspending/sleeping/exiting | |||
2016-04-10 | GCW0: Enable building with all scalers disabled | Eugene Sandulenko | |
2016-04-10 | GCW0: Disable Timidity by default | Eugene Sandulenko | |
2016-04-10 | GCW0: GCW0 is fullscreen-only device | Eugene Sandulenko | |
2016-04-06 | 3DS: Add to backend configuration list | Thomas Edvalson | |
2016-04-06 | 3DS: Initial commit | Thomas Edvalson | |
2016-03-27 | BUILD: Fix creating OS X application bundle when Sparkle is enabled | Thierry Crozat | |
2016-03-25 | CONFIGURE: Only check Sparkle and NSDockTilePlugIn availability on OS X | Thierry Crozat | |
2016-03-25 | OS X: Implement a Dock Tile Plugin to display recent games menu in dock | Thierry Crozat | |
This allows to start a recently played game directly from the dock. The ScummVM.app application should have been permanently added to the dock and the menu is only present when ScummVM is not running. The list of recently played game is written by the taskbar code in ScummVM. The Dock Tile Plugin only reads that list to populate the menu. | |||
2016-03-23 | Merge pull request #711 from lordhoto/opengl-revamp | Johannes Schickel | |
OpenGLGraphicsManager: Revamp | |||
2016-03-21 | CONFIGURE: Extend Linux CD check and run it on Linux only. | Johannes Schickel | |
2016-03-16 | CONFIGURE: Abort configure stage when invalid OpenGL mode is specified. | Johannes Schickel | |
2016-03-16 | OPENGL: Support GLES2 contexts. | Johannes Schickel | |
2016-03-16 | OPENGL: Allow runtime specification of OpenGL mode. | Johannes Schickel | |
Formerly, we required that the OpenGL mode was fixed at compile time. Now we allow the code to work with whatever it is given at runtime. It is still possible to force a context type on compile time. | |||
2016-03-16 | OPENGL: Resolve OpenGL functions on run-time. | Johannes Schickel | |
Formerly we relied on static linkage. However, in the presense of modern OpenGL (ES) implementations it is not easily identifable which library to link against. For example, on Linux amd64 with nVidia drivers and SDL2 setup to create a GLES 1.1 context one would need to link against libGL.so. However, traditionally GLES 1.1 required to link against libGLESv1_CM.so. To prevent a huge mess we simply resolve the OpenGL functions on run-time now and stop linking against a static library (in most cases). GLES support needs to be enabled manually on configure time for now. Tizen changes have NOT been tested. | |||
2016-03-13 | BACKENDS: Add a Linux CD-ROM audio player | Matthew Hoops | |
2016-03-09 | CONFIGURE: Fix options for GCW0 | Eugene Sandulenko | |
2016-03-08 | CONFIGURE: Remove out dated comment for MinGW. | Kirben | |
2016-03-08 | CONFIGURE: Update FluidSynth libraries for MinGW. | Kirben | |
2016-03-06 | CONFIGURE: Don't use abbreviations in feature list. | Johannes Schickel | |
2016-03-05 | BUILD: Fix comment for how we get the path to the Xcode Tools | Thierry Crozat | |
2016-03-05 | BUILD: Use xcode-select to determine the path to the Xcode tools on OS X | Thierry Crozat | |
We hardcoded the path as /Developer/Tools, but that path changed with more recent versions of Xcode. There is actually a command line tool to get this path, so use that. But also add an undocumented configure option to allow specifying the path manually. | |||
2016-03-05 | CONFIGURE: Error out when host-os is msys. | Willem Jan Palenstijn | |
The msys shell can be run in both msys and in mingw mode. We don't support it when in msys mode, as this mode seems to be intended as a cygwin-like compatibility layer, instead of for native Windows applications. | |||
2016-03-05 | CONFIGURE: Introduced new engine dependency: highres | Eugene Sandulenko | |
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define. | |||
2016-02-24 | CONFIGURE: Fix for latest gcw0 toolchain | Eugene Sandulenko | |
2016-02-24 | CONFIGURE: Remove trailing spaces | Eugene Sandulenko | |
2016-02-15 | CONFIGURE: Update host alias for raspberrypi for new toolchain. | Johannes Schickel | |
On request of Vanfanel. | |||
2016-02-15 | CONFIGURE: Enable MT-32 for iOS7 and enable shift count warnings again. | Johannes Schickel | |
2016-02-12 | CONFIGURE: Allow to override ronindir through RONINDIR env variable. | Johannes Schickel | |
2016-02-03 | CONFIGURE: Log cmdline and envvars to config.log | Willem Jan Palenstijn | |
2016-01-13 | CONFIGURE: Update dependency list for fluidsynth on OS X | Thierry Crozat | |
Also add missing cc_check_clean after fluid synth check. | |||
2016-01-13 | CONFIGURE: Update note about Fluidsynth in Windows builds. | Kirben | |
2016-01-12 | CONFIGURE: Make FluidSynth detection more reliable. | Johannes Schickel | |
1. We use actual FluidSynth symbols in our test program now. This assures that linking actually checks for presence of symbols. Which in turn checks that the library linked can be used with our link configuration. 2. Add simple hardcoded list of FluidSynth dependencies. This helps detection of statically built FluidSynth. | |||
2016-01-10 | CONFIGURE: Fix missing variable access. | Johannes Schickel | |
Ooops. | |||
2016-01-10 | CONFIGURE: Allow detection of static FreeType2 builds. | Johannes Schickel | |
This is actually a bit abusive of the --static option. However, it works and prevents a lot of hassle to setup building when FreeType2 was built with --disable-shared. | |||
2016-01-09 | CONFIGURE: Disable ARM assembly for iOS targets with Apple's as. | Johannes Schickel | |
2016-01-07 | Merge pull request #643 from raziel-/patch-2 | Johannes Schickel | |
AMIGAOS: Static builds preferred | |||
2016-01-06 | IOS: Merge branch 'master' into ios-fix | Vincent Bénony | |
2016-01-06 | IOS: Merge master | Vincent Bénony | |
2016-01-06 | IOS: Fixes compilation under Linux | Vincent Bénony | |
2016-01-06 | IOS: Create two targets for old iPhone (iOS <= 6) and new one (iOS >= 7) | Vincent Bénony | |
The "iphone" backend is the support for the old iPhones. The "ios7" backend is for the new iPhones. | |||
2016-01-06 | IOS: Uses the SDKROOT variable only if provided | Vincent Bénony | |
2016-01-06 | IOS: Once again, changes the iOS deployment target | Vincent Bénony | |
2016-01-06 | IOS: Changes the deployment target to iOS 7.0 | Vincent Bénony | |
2016-01-06 | IOS: Fixes configure script | Vincent Bénony | |
2016-01-03 | AMIGAOS: Static builds preferred | Hubert Maier | |
Reasons: - Shared objects aren't really shared on AmigaOS (Once two programs load the same .so, it will be loaded twice into memory instead of sharing the already available one) - To make the program run for everyone i need to provide a subdir (SObjs/) which holds all the .so's used while compiling, otherwise some people have to go hunting for the correct .so's online. (That completely defies the use of "shared objects") Even worse is the fact that, if users have older .so's installed, they might experience crashes. - There is no benefit in building ScummVM with shared objects, because even *if* a new lib version is available as an .so it won't be mandatory to immediately switch to it, because the code probably won't take advantage of it as fast. In short: Switchting to static builds to reduce user grief, crash reports and as a bonus have ScummVM start a little faster. | |||
2015-12-25 | SDL/GL Enabled OpenGL(ES) on the Raspberry Pi in the configure script. | vanfanel | |