Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-20 | JANITORIAL: Remove trailing whitespace | Adrian Frühwirth | |
2018-05-01 | CREDITS: Add credits for Xeen engine | Paul Gilbert | |
2018-04-27 | XEEN: Move some few overlooked strings and spell array into xeen.ccs | Paul Gilbert | |
2018-04-22 | CREATE_PROJECT: CMAKE: Fix importing SDL2 when it was built using CMake | Bastien Bouclet | |
When SDL is built using CMake, Find_Package imports a target instead of defining variables. If a target was imported we now define the include path and linker flags variables from the target's properties. Using imported targets is a best practice. Ideally, we should define an imported target when we detect variables were defined. However, the linker flags variable would need to be parsed into a library path and a list of libraries, making that approach impractical. | |||
2018-04-15 | XEEN: Added differences introduced in Swords of Xeen | Paul Gilbert | |
2018-04-13 | SUPERNOVA: Update English translation | Thierry Crozat | |
2018-04-07 | XEEN: Fix Protection From Elements spell | Paul Gilbert | |
2018-04-07 | XEEN: Fix single pixel difference for post-deposit message | Paul Gilbert | |
I still haven't tracked down how the original handles the integer division rounding that results in the pre and post deposit Deposit dialog message being offset by 1 pixel. But since the problem could be resolved by standardising when center alignment is set in both messages, and I haven't noticed any problem elsewhere, I think this is sufficient for now | |||
2018-04-07 | SUPERNOVA: Fix missing return statement | Adrian Frühwirth | |
2018-04-06 | XEEN: Fix teleporting outdoors | Paul Gilbert | |
2018-04-03 | XEEN: Don't allow saving in the war zone | Paul Gilbert | |
2018-04-01 | XEEN: Fixes for full description of misc items | Paul Gilbert | |
2018-03-28 | XEEN: Add data for Swords of Xeen to create_xeen | Paul Gilbert | |
2018-03-28 | XEEN: String fixes in create_xeen | Paul Gilbert | |
2018-03-28 | XEEN: Fix missing message for when all Guild spells bought | Paul Gilbert | |
2018-03-26 | XEEN: Fix display condition '+' characters in Character Info | Paul Gilbert | |
2018-03-25 | XEEN: Fix string for bank location display | Paul Gilbert | |
2018-03-25 | XEEN: Cleanup of create_xeen constant strings | Paul Gilbert | |
2018-03-24 | XEEN: Fix showing training costs for next level | Paul Gilbert | |
2018-03-22 | XEEN: Add original copy protection dialog | Paul Gilbert | |
2018-03-20 | CREATE_PROJECT: Place libs requiring symbols before libs providing them | Bastien Bouclet | |
In the CMake generator. So the linker can resolve the symbols it marked as unresolved as it walks the libraries. Fixes building ResidualVM with msys2 from Qt Creator on Windows. | |||
2018-03-18 | XEEN: Fix spells list selection for Vertigo guild | Paul Gilbert | |
2018-03-18 | XEEN: Fix display of Spell Info dialog in Guild shops | Paul Gilbert | |
2018-03-15 | SUPERNOVA: Add bitmap for the second newspaper English translation | Joseph-Eugene Winzer | |
In addition to the pbm file for create_supernova, I added the xcf file in case for corrections. | |||
2018-03-13 | XEEN: Fix text colors during intro/exit cutscenes | Paul Gilbert | |
2018-03-04 | XEEN: Fix game credits text in create_xeen | Paul Gilbert | |
2018-03-04 | XEEN: Fix loading saves from main menus and launcher | Paul Gilbert | |
2018-02-25 | XEEN: Spelling correct in create_xeen text | Paul Gilbert | |
2018-02-24 | XEEN: Add difficulty selection dialog to WOX starting menu | Paul Gilbert | |
2018-02-24 | XEEN: Fix format string for items dialog weapon lines | Paul Gilbert | |
2018-02-23 | SUPERNOVA: Add strings for quit game prompt | Thierry Crozat | |
2018-02-23 | XEEN: Compilation fixes for create_xeen tool | Paul Gilbert | |
2018-02-23 | XEEN: Add data to create_xeen for Clouds of Xeen on it's own | Paul Gilbert | |
2018-02-23 | XEEN: Add Clouds of Xeen MAE and Spells to xeen.ccs | Paul Gilbert | |
The later games stored them in resources, but Clouds of Xeen had them hardcoded. So this adds them under the same resource names as the later games, so the existing code can load them | |||
2018-02-23 | XEEN: Fix some incorrect string arrays in create_xeen | Paul Gilbert | |
2018-02-23 | XEEN: Add custom maze to the create_xeen tool | Paul Gilbert | |
This could be used as an example of how other new maps could be added in the future, and it also gives people a cool result if they try typing 'ScummVM' into the teleport mirror | |||
2018-02-23 | XEEN: Creation of create_xeen tool | Paul Gilbert | |
2018-02-21 | DRASCULA: Added support for Russian fan translation | Eugene Sandulenko | |
2018-02-04 | SCUMM HE: Use Miles AdLib driver | nukeykt | |
2018-01-23 | BUILD: Add supernova.dat to install rules | Thierry Crozat | |
2018-01-23 | DEVTOOLS: Add create_supernova to devtools README | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Update English translation | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Improve English translation | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Implement dialogs with variable text | Thierry Crozat | |
This was partially implemented but not finished. However I reverted the changes already done to support that in order to use a different approach. | |||
2018-01-23 | SUPERNOVA: Implement alarm | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Add 2 missing translation strings, handle variable dialogs in ↵ | Strangerke | |
AxacussCorridor5 | |||
2018-01-23 | SUPERNOVA: Replace non-ASCII characters with actal values | Thierry Crozat | |
2018-01-23 | SUPERNOVA; Move some strings to game text file, | Strangerke | |
2018-01-23 | SUPERNOVA: Move 2 strings to the DAT file | Strangerke | |
2018-01-23 | SUPERNOVA: Fix a german string | Thierry Crozat | |