Age | Commit message (Expand) | Author |
2015-11-27 | ACCESS: Creation of access.dat for holding Access games engine data | Paul Gilbert |
2015-08-03 | ACCESS: Fix initialisation of AccessEngine::_ask | Max Horn |
2015-07-24 | ACCESS: Use our formatting conventions for variable and function names | Filippos Karapetis |
2015-07-22 | Merge branch 'master' into mm | Willem Jan Palenstijn |
2015-02-06 | ACCESS: MM - Start implementing PRINTCHR and SPRINTCHR | Strangerke |
2015-02-05 | ACCESS: Remove an unused function | Strangerke |
2015-02-04 | ACCESS: Tex2 - Start implementing takePicture() | Strangerke |
2015-01-27 | ACCESS: Initialize some variables | Strangerke |
2015-01-17 | ACCESS: MM - Fix a bug related to the down arrow, some refactoring and renaming | Strangerke |
2015-01-15 | ACCESS: MM - Implement up and down arrows in BubbleBox | Strangerke |
2015-01-15 | ACCESS: MM - Implement getList | Strangerke |
2015-01-14 | ACCESS: MM - Implement displayBoxData | Strangerke |
2015-01-13 | ACCESS: MM - Some more work on BubbleBox class | Strangerke |
2015-01-13 | ACCESS: MM - Work some more on doBox_v1 | Strangerke |
2015-01-12 | ACCESS: MM - Add resource _byte1EEB5[] | Strangerke |
2015-01-12 | ACCESS: MM - Start implementing MM dialog box, split cmdConverse in two (WIP) | Strangerke |
2015-01-09 | ACCESS: MM - Make Bubble Box variable, add MM bubble boxes | Strangerke |
2015-01-06 | ACCESS: MM - Fix TRAVEL array size | Strangerke |
2015-01-05 | ACCESS: MM - Implement some game specific opcodes | Strangerke |
2015-01-05 | ACCESS: Make opcodes dependant to game versions | Strangerke |
2014-12-29 | ACCESS: Split a bit more Player class, add some MM specific code | Strangerke |
2014-12-27 | ACCESS: Use loadSoundTable instead of push_back in several places | Strangerke |
2014-12-27 | ACCESS: Fix speech | Strangerke |
2014-12-21 | ACCESS: Remove unused variable | Strangerke |
2014-12-19 | ACCESS: Extra initialization for various classes | Paul Gilbert |
2014-12-18 | ACCESS: Refactor most of ASurface statics to instance variables | Paul Gilbert |
2014-12-17 | ACCESS: Modify the indentation of constructor when it's multiline | Strangerke |
2014-12-17 | ACCESS: Use writeString in writeSavegameHeader | Strangerke |
2014-12-17 | ACCESS: Use a while statement as suggested by _sev in the merge request | Strangerke |
2014-12-13 | ACCESS: Beginnings of dirty rect handling for screen | Paul Gilbert |
2014-12-12 | ACCESS: Fix compilation errors reported by Criezy | Strangerke |
2014-12-12 | ACCESS: Fix speakText behavior | Strangerke |
2014-12-12 | ACCESS: Separate timer updates from frame updates, and overall delay cleanup | Paul Gilbert |
2014-12-12 | ACCESS: Implement restart after death | Strangerke |
2014-12-12 | ACCESS: Add a debug channel for the sound & music handling | Strangerke |
2014-12-12 | ACCESS: Add a cheat mode which currently skips the guard in chapter 8 | Strangerke |
2014-12-12 | ACCESS: Cleaned up event handling for scene establish text display | Paul Gilbert |
2014-12-12 | ACCESS: Clean up keyboard control | Paul Gilbert |
2014-12-12 | ACCESS: Janitorial | Strangerke |
2014-12-12 | ACCESS: Rename _Eseg | Strangerke |
2014-12-12 | ACCESS: Remove two unused variables | Strangerke |
2014-12-12 | ACCESS: Split SoundManager and MusicManager | Strangerke |
2014-12-12 | ACCESS: Refactor opening scenes logic into Opening class | Paul Gilbert |
2014-12-12 | ACCESS: Remove unused _travel and _ask fields | Paul Gilbert |
2014-12-12 | ACCESS: Moved help table data from AccessEngine to AmazonEngine | Paul Gilbert |
2014-12-12 | ACCESS: Major refactoring of Amazon logic into their own classes | Paul Gilbert |
2014-12-12 | ACCESS: Cleanup of room _function and river canoe movement | Paul Gilbert |
2014-12-12 | ACCESS: Fix left button flag beig stuck after saving & loading games | Paul Gilbert |
2014-12-12 | ACCESS: gcc compilation fixes | Paul Gilbert |
2014-12-12 | ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum | Paul Gilbert |