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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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access
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amazon
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amazon_game.h
Age
Commit message (
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Author
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-12
ACCESS: Remove a useless variable, some renaming
Strangerke
2014-12-12
ACCESS: Get rid of the use of 'this' in constructor
Strangerke
2014-12-12
ACCESS: Fix _help3 initialization
Strangerke
2014-12-12
ACCESS: Minor River cleanup
Strangerke
2014-12-12
ACCESS: Minor river code clean up and saving fix
Paul Gilbert
2014-12-12
ACCESS: Move river death flags from engine to River class
Paul Gilbert
2014-12-12
ACCESS: Refactor opening scenes logic into Opening class
Paul Gilbert
2014-12-12
ACCESS: Moved help table data from AccessEngine to AmazonEngine
Paul Gilbert
2014-12-12
ACCESS: Move _saveRiver from engine to River class
Paul Gilbert
2014-12-12
ACCESS: Major refactoring of Amazon logic into their own classes
Paul Gilbert
2014-12-12
ACCESS: Cleanup of updateObstacles
Paul Gilbert
2014-12-12
ACCESS: Finish the implementation of cmdHelp (still a redraw issue)
Strangerke
2014-12-12
ACCESS: Add a replacement of configSelect, currently just initializing _hintL...
Strangerke
2014-12-12
ACCESS: gcc compilation fixes
Paul Gilbert
2014-12-12
ACCESS: Move slaver guard functions into the Guard class
Paul Gilbert
2014-12-12
ACCESS: Fix character in first screen when the intro is played
Strangerke
2014-12-12
ACCESS: Implement calcIQ
Strangerke
2014-12-12
ACCESS: Implement helpTitle
Strangerke
2014-12-12
ACCESS: Some work on drawHelp (WIP)
Strangerke
2014-12-12
ACCESS: Implement two more RIVER related functions
Strangerke
2014-12-12
ACCESS: Refactor _inactive from AccessEngine to AmazonEngine
Paul Gilbert
2014-12-12
ACCESS: Reorganise Amazon game-specific variables that are saved
Paul Gilbert
2014-12-12
ACCESS: Use a new structure instead of a byte array for River Objects
Strangerke
2014-12-12
ACCESS: Some more work on RIVER (still WIP)
Strangerke
2014-12-12
ACCESS: Start the implementation of RIVER (WIP)
Strangerke
2014-12-12
ACCESS: Replace doOpening by mWhileDoOpen, move openObj to Amazon Resources
Strangerke
2014-12-12
ACCESS: Add more intro code, including credit scrolling
Strangerke
2014-12-12
ACCESS: Start working on ANT()
Strangerke
2014-12-12
ACCESS: Implement mWhileDoOpen
Strangerke
2014-12-12
ACCESS: Implemented code for cmdChapter
Paul Gilbert
2014-09-16
ACCESS: Implement mWhile2 and plotInactive, change _inactive from Resource* t...
Strangerke
2014-09-11
ACCESS: Implement setInactive and mWhile
Strangerke
2014-08-30
ACCESS: Further cleanup of doEstablish parameters
Paul Gilbert
2014-08-30
ACCESS: Fix parameter usage in doEstablish
Paul Gilbert
2014-08-29
ACCESS: Add synchronize method for savegames
Paul Gilbert
2014-08-27
ACCESS: Implement updateSummary
Strangerke
2014-08-27
ACCESS: Implement tileScreen
Strangerke
2014-08-26
ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads
Strangerke
2014-08-17
ACCESS: Partially implement cmdHelp
Paul Gilbert
2014-08-16
ACCESS: Implemented code for clicking in room area
Paul Gilbert
2014-08-09
ACCESS: Cleanup of Amazon game flags
Paul Gilbert
2014-08-05
ACCESS: Remainder of Amazon game initialization added
Paul Gilbert
2014-08-05
ACCESS: Moved globals into the main engine classes
Paul Gilbert
2014-08-04
ACCESS: Added Globals classes
Paul Gilbert
2014-08-04
ACCESS: Remove graphics manager, and added more skeleton for Amazon intro
Paul Gilbert
2014-08-04
ACCESS: Fleshed out beginning of title sequence, added Screen::clip
Paul Gilbert
2014-08-02
ACCESS: Implement fading routines
Paul Gilbert
2014-08-01
ACCESS: Add Amazon floppy detection and skeleton for Amazon engine
Paul Gilbert