index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
access
/
amazon
Age
Commit message (
Expand
)
Author
2014-08-27
ACCESS: Implement updateSummary
Strangerke
2014-08-27
ACCESS: Implement tileScreen
Strangerke
2014-08-26
ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads
Strangerke
2014-08-23
ACCESS: Fix cursor positioning in scrolled screens, and background restores
Paul Gilbert
2014-08-22
ACCESS: Stop player moving when scene changes
Paul Gilbert
2014-08-20
ACCESS: Added initial resources and detection entry for Martian Memorandum
Paul Gilbert
2014-08-20
ACCESS: Finish moving timer flag from bool to byte based on the assembly, mod...
Strangerke
2014-08-17
ACCESS: Fix selecting location for player to walk to
Paul Gilbert
2014-08-17
ACCESS: Partially implement cmdHelp
Paul Gilbert
2014-08-17
ACCESS: Shifted some Amazon specific opcodes to the AmazonScripts class
Paul Gilbert
2014-08-17
ACCESS: Fix decoding of font data
Paul Gilbert
2014-08-16
ACCESS: Added data for font2 and font6x6
Paul Gilbert
2014-08-16
ACCESS: Implemented code for clicking in room area
Paul Gilbert
2014-08-16
ACCESS: Fix display of mouse cursor
Paul Gilbert
2014-08-16
ACCESS: Cleanup of timer flags and some inventory logic
Paul Gilbert
2014-08-16
ACCESS: Implementing doCommand
Paul Gilbert
2014-08-16
ACCESS: Add a second parameter to doEstablish()
Strangerke
2014-08-16
ACCESS: Add details in executeSpecial TODO
Strangerke
2014-08-16
ACCESS: Update TODOs
Strangerke
2014-08-14
ACCESS: Implemented player plotting methods
Paul Gilbert
2014-08-13
ACCESS: Fix more gcc compiler warnings
Paul Gilbert
2014-08-13
ACCESS: Fix compiler warnings and deallocation crash on exit
Paul Gilbert
2014-08-13
ACCESS: Implemented cmdSpecial script opcode
Paul Gilbert
2014-08-12
ACCESS: Implemented window size fields setup and copyBF2Vid
Paul Gilbert
2014-08-12
ACCESS: Implemented copyBlocks
Paul Gilbert
2014-08-10
ACCESS: Decompress sprite resource frames immediately on creation
Paul Gilbert
2014-08-10
ACCESS: Changed _objectsTable from raw data array to SpriteResource array
Paul Gilbert
2014-08-10
ACCESS: Adding sprite resources and screen saving
Paul Gilbert
2014-08-10
ACCESS: Fix bug in reloadRoom1
Strangerke
2014-08-09
ACCESS: Implemented roomMenu
Paul Gilbert
2014-08-09
ACCESS: Cleanup of Amazon game flags
Paul Gilbert
2014-08-09
ACCESS: Beginnings of inventory management
Paul Gilbert
2014-08-08
ACCESS: Simplify command list array to use a virtual method
Paul Gilbert
2014-08-07
ACCESS: Implemented skeleton script command method list
Paul Gilbert
2014-08-07
ACCESS: Implemented setupRoom method
Paul Gilbert
2014-08-06
ACCESS: Implemented room data loading
Paul Gilbert
2014-08-06
ACCESS: Add Amazon character and room resource lists
Paul Gilbert
2014-08-06
ACCESS: Split resources into a seperate file just for Amazon resources
Paul Gilbert
2014-08-05
ACCESS: Add scripts classes and Amazon room setup
Paul Gilbert
2014-08-05
ACCESS: Implement outer room handler
Paul Gilbert
2014-08-05
ACCESS: Remainder of Amazon game initialization added
Paul Gilbert
2014-08-05
ACCESS: Moved globals into the main engine classes
Paul Gilbert
2014-08-04
ACCESS: Added Globals classes
Paul Gilbert
2014-08-04
ACCESS: Remove graphics manager, and added more skeleton for Amazon intro
Paul Gilbert
2014-08-04
ACCESS: Fleshed out beginning of title sequence, added Screen::clip
Paul Gilbert
2014-08-02
ACCESS: Added screen loading and file index load fixes
Paul Gilbert
2014-08-02
ACCESS: Adding file loading
Paul Gilbert
2014-08-02
ACCESS: Implement fading routines
Paul Gilbert
2014-08-01
ACCESS: Add Amazon floppy detection and skeleton for Amazon engine
Paul Gilbert