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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-12-12
ACCESS: improve the sound during the title countdown
Strangerke
2014-12-12
ACCESS: Implement music player (WIP)
Strangerke
2014-12-12
ACCESS: Rename _Eseg
Strangerke
2014-12-12
ACCESS: Split SoundManager and MusicManager
Strangerke
2014-12-12
ACCESS: Remove second character sprite in Dead command
Strangerke
2014-12-12
ACCESS: Replaced delayMilli calls to use pollEventsAndWait
Paul Gilbert
2014-12-12
ACCESS: Refactor opening scenes logic into Opening class
Paul Gilbert
2014-12-12
ACCESS: Add some code for VGA mode in cmdHelp
Strangerke
2014-12-12
ACCESS: Fix restoring game scene after using help
Paul Gilbert
2014-12-12
ACCESS: Moved help table data from AccessEngine to AmazonEngine
Paul Gilbert
2014-12-12
ACCESS: Remove unneeded dummy field syncs from serializer
Paul Gilbert
2014-12-12
ACCESS: Move _saveRiver from engine to River class
Paul Gilbert
2014-12-12
ACCESS: Remove accidental resetting of _vm pointers
Paul Gilbert
2014-12-12
ACCESS: Only save river scene fields when actually in the river scene
Paul Gilbert
2014-12-12
ACCESS: Major refactoring of Amazon logic into their own classes
Paul Gilbert
2014-12-12
ACCESS: Workaround for Exit/walk icon in massacre site scene
Paul Gilbert
2014-12-12
ACCESS: Fix to restrict river canoe to 7 allowable 'lanes'
Paul Gilbert
2014-12-12
ACCESS: Cleanup of updateObstacles
Paul Gilbert
2014-12-12
ACCESS: Finish the implementation of cmdHelp (still a redraw issue)
Strangerke
2014-12-12
ACCESS: Fix array sizes for panning objects fields
Paul Gilbert
2014-12-12
ACCESS: Fix saving/loading using ScummVM GMM in the river scene
Paul Gilbert
2014-12-12
ACCESS: Minor cleanups of canoe code
Paul Gilbert
2014-12-12
ACCESS: Cleanup of room _function and river canoe movement
Paul Gilbert
2014-12-12
ACCESS: Fix check for scene area that can be clicked in
Paul Gilbert
2014-12-12
ACCESS: Add a replacement of configSelect, currently just initializing _hintL...
Strangerke
2014-12-12
ACCESS: gcc compilation fixes
Paul Gilbert
2014-12-12
ACCESS: add code to replace the checks on KEYBUFCNT
Strangerke
2014-12-12
ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum
Paul Gilbert
2014-12-12
ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a logic ...
Strangerke
2014-12-12
ACCESS: Fix flickering slaver guard
Paul Gilbert
2014-12-12
ACCESS: Move slaver guard functions into the Guard class
Paul Gilbert
2014-12-12
ACCESS: Fix character in first screen when the intro is played
Strangerke
2014-12-12
ACCESS: Implement calcIQ
Strangerke
2014-12-12
ACCESS: Implement helpTitle
Strangerke
2014-12-12
ACCESS: Fix guard movement logic on slaver boat
Paul Gilbert
2014-12-12
ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class
Paul Gilbert
2014-12-12
ACCESS: Some work on drawHelp (WIP)
Strangerke
2014-12-12
ACCESS: Implement checkRiverCollide()
Strangerke
2014-12-12
ACCESS: Implement updateObstacles
Strangerke
2014-12-12
ACCESS: Refine scene 9 workaround to stop movement problems on ship
Paul Gilbert
2014-12-12
ACCESS: Implement plotRiver
Strangerke
2014-12-12
ACCESS: Implement moveCanoe
Strangerke
2014-12-12
ACCESS: Implement some more RIVER functions
Strangerke
2014-12-12
ACCESS: Implement two more RIVER related functions
Strangerke
2014-12-12
ACCESS: Fix the mWhileDownRiver cutscene
Paul Gilbert
2014-12-12
ACCESS: Implement riverJumpTest
Strangerke
2014-12-12
ACCESS: Fix freeing alternate player sprites resource
Paul Gilbert
2014-12-12
ACCESS: Fix the ability to switch between players
Paul Gilbert
2014-12-12
ACCESS: Refactor _inactive from AccessEngine to AmazonEngine
Paul Gilbert
2014-12-12
ACCESS: Split cmdDead in order to use it in RIVER
Strangerke
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