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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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amazon
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Commit message (
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Author
2014-12-12
ACCESS: add code to replace the checks on KEYBUFCNT
Strangerke
2014-12-12
ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum
Paul Gilbert
2014-12-12
ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a logic ...
Strangerke
2014-12-12
ACCESS: Fix flickering slaver guard
Paul Gilbert
2014-12-12
ACCESS: Move slaver guard functions into the Guard class
Paul Gilbert
2014-12-12
ACCESS: Fix character in first screen when the intro is played
Strangerke
2014-12-12
ACCESS: Implement calcIQ
Strangerke
2014-12-12
ACCESS: Implement helpTitle
Strangerke
2014-12-12
ACCESS: Fix guard movement logic on slaver boat
Paul Gilbert
2014-12-12
ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class
Paul Gilbert
2014-12-12
ACCESS: Some work on drawHelp (WIP)
Strangerke
2014-12-12
ACCESS: Implement checkRiverCollide()
Strangerke
2014-12-12
ACCESS: Implement updateObstacles
Strangerke
2014-12-12
ACCESS: Refine scene 9 workaround to stop movement problems on ship
Paul Gilbert
2014-12-12
ACCESS: Implement plotRiver
Strangerke
2014-12-12
ACCESS: Implement moveCanoe
Strangerke
2014-12-12
ACCESS: Implement some more RIVER functions
Strangerke
2014-12-12
ACCESS: Implement two more RIVER related functions
Strangerke
2014-12-12
ACCESS: Fix the mWhileDownRiver cutscene
Paul Gilbert
2014-12-12
ACCESS: Implement riverJumpTest
Strangerke
2014-12-12
ACCESS: Fix freeing alternate player sprites resource
Paul Gilbert
2014-12-12
ACCESS: Fix the ability to switch between players
Paul Gilbert
2014-12-12
ACCESS: Refactor _inactive from AccessEngine to AmazonEngine
Paul Gilbert
2014-12-12
ACCESS: Split cmdDead in order to use it in RIVER
Strangerke
2014-12-12
ACCESS: Reorganise Amazon game-specific variables that are saved
Paul Gilbert
2014-12-12
ACCESS: Fix the jungle walk 2 cutscene
Paul Gilbert
2014-12-12
ACCESS: Use a new structure instead of a byte array for River Objects
Strangerke
2014-12-12
ACCESS: Implement riverSound
Strangerke
2014-12-12
ACCESS: Further fixes for panning
Paul Gilbert
2014-12-12
ACCESS: Tweaks to mWhileDoOpen and fixes to pan method
Paul Gilbert
2014-12-12
ACCESS: Implement setRiverPan
Strangerke
2014-12-12
ACCESS: Some more work on RIVER (still WIP)
Strangerke
2014-12-12
ACCESS: Fix loading of animation at end of mWhileDoOpen
Paul Gilbert
2014-12-12
ACCESS: Start the implementation of RIVER (WIP)
Strangerke
2014-12-12
ACCESS: Implement mWhileDownRiver
Strangerke
2014-12-12
ACCESS: Implement jungleMove
Strangerke
2014-12-12
ACCESS: Implement mWhileJWalk2 (WIP)
Strangerke
2014-12-12
ACCESS: Trigger quit game at the end of doCast
Strangerke
2014-12-12
ACCESS: Implement doCast
Strangerke
2014-12-12
ACCESS: Implement doTent
Strangerke
2014-12-12
ACCESS: Add extra shouldQuit checks during title sequence
Paul Gilbert
2014-12-12
ACCESS: Fix loading correct sprite resource in mWhileDoOpen
Paul Gilbert
2014-12-12
ACCESS: Fix loading animation data in mWhileDoOpen
Paul Gilbert
2014-12-12
ACCESS: Add a hack in order to make the first screen visible
Strangerke
2014-12-12
ACCESS: Fix display height of text in chapter introduction
Strangerke
2014-12-12
ACCESS: Move setupGame before doIntroduction to fix a crash
Strangerke
2014-12-12
ACCESS: Replace doOpening by mWhileDoOpen, move openObj to Amazon Resources
Strangerke
2014-12-12
ACCESS: Simplify doIntroduction()
Strangerke
2014-12-12
ACCESS: Add more intro code, including credit scrolling
Strangerke
2014-12-12
ACCESS: Fix intro countdown, add splashscreen and loading of scene 0
Strangerke
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