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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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amazon
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Author
2016-01-17
ACCESS: Handle differences in CD vs Floppy establishment text offsets
Paul Gilbert
2016-01-17
ACCESS: Show correct chapter start establishment text
Paul Gilbert
2015-12-11
ACCESS: Fix differences in floppy chapter changes
Paul Gilbert
2015-11-27
ACCESS: Silence gcc warnings
Paul Gilbert
2015-11-27
ACCESS: Creation of access.dat for holding Access games engine data
Paul Gilbert
2015-11-27
ACCESS: Fix bug in River
Strangerke
2015-07-24
ACCESS: Use our formatting conventions for variable and function names
Filippos Karapetis
2015-07-24
ACCESS: Rename local variable to silence GCC warning
Torbjörn Andersson
2015-07-22
Merge branch 'master' into mm
Willem Jan Palenstijn
2015-07-09
ACCESS: Remove workaround delay from Amazon intro
Torbjörn Andersson
2015-07-09
ACCESS: Use looping audio stream for Amazon intro's projector sound
Torbjörn Andersson
2015-07-05
ACCESS: Increase delay in Amazon intro to allow fanfare to finish
Torbjörn Andersson
2015-01-30
ACCESS: Remove a useless variable
Strangerke
2015-01-30
ACCESS: MM - Add MM specific code in doEstablish
Strangerke
2015-01-25
ACCESS: Fix moonwalking in MM
Paul Gilbert
2015-01-25
ACCESS: MM - Split cmdHelp for MM
Strangerke
2015-01-05
ACCESS: Make opcodes dependant to game versions
Strangerke
2015-01-02
ACCESS: MM - Make RMOUSE game-specific
Strangerke
2014-12-29
ACCESS: Split a bit more Player class, add some MM specific code
Strangerke
2014-12-27
ACCESS: Use loadSoundTable instead of push_back in several places
Strangerke
2014-12-27
ACCESS: Rename loadSoundTable
Strangerke
2014-12-27
ACCESS: Rewrite sound queueing (WIP)
Strangerke
2014-12-21
ACCESS: Remove unused variable
Strangerke
2014-12-21
ACCESS: Fix bug in setHorizontalCode()
Strangerke
2014-12-20
ACCESS: Fix crash in the introduction sequence
Paul Gilbert
2014-12-20
ACCESS: Fix compiler warnings
Paul Gilbert
2014-12-19
ACCESS: Extra initialization for various classes
Paul Gilbert
2014-12-19
ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
Paul Gilbert
2014-12-18
ACCESS: Refactor most of ASurface statics to instance variables
Paul Gilbert
2014-12-17
ACCESS: Constify some resources
Strangerke
2014-12-17
ACCESS: Fix spacing around semicolumn in class definitions
Strangerke
2014-12-17
ACCESS: Get rid of hardcoded size when using Common::Fill
Strangerke
2014-12-17
ACCESS: Fix three out of bounds
Strangerke
2014-12-17
ACCESS: Add missing space before semicolumn in constructors
Strangerke
2014-12-17
ACCESS: Modify the indentation of constructor when it's multiline
Strangerke
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-17
ACCESS: Fix broken file header
Strangerke
2014-12-17
ACCESS: Split mouse data per line
Strangerke
2014-12-17
ACCESS: Split doCredit in two, putting demo code in a separate function
Strangerke
2014-12-16
ACCESS: Fix foreground parallex in opening scene
Paul Gilbert
2014-12-16
ACCESS: Fix crash when getting randomly shot in the cabin
Strangerke
2014-12-14
ACCESS: Fix distortion occurring at left edge of jungle scrolling in introduc...
Paul Gilbert
2014-12-14
ACCESS: Formatting fixes
Paul Gilbert
2014-12-14
ACCESS: Add enum for inventory items referred in hardcoded logic
Paul Gilbert
2014-12-14
ACCESS: Fix a couple of typos in comments
Strangerke
2014-12-14
ACCESS: Some refactoring concerning the mouse cursor
Strangerke
2014-12-13
ACCESS: Add dirty rects when plotting images to the screen
Paul Gilbert
2014-12-12
ACCESS: Remove old dummy unused fields from savegame
Paul Gilbert
2014-12-12
ACCESS: Fix compilation errors reported by Criezy
Strangerke
2014-12-12
ACCESS: Fix for player movement and stab action in pit scene
Paul Gilbert
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