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2014-12-12ACCESS: Remove second character sprite in Dead commandStrangerke
2014-12-12ACCESS: Replaced delayMilli calls to use pollEventsAndWaitPaul Gilbert
2014-12-12ACCESS: Refactor opening scenes logic into Opening classPaul Gilbert
2014-12-12ACCESS: Add some code for VGA mode in cmdHelpStrangerke
2014-12-12ACCESS: Fix restoring game scene after using helpPaul Gilbert
2014-12-12ACCESS: Moved help table data from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Remove unneeded dummy field syncs from serializerPaul Gilbert
2014-12-12ACCESS: Move _saveRiver from engine to River classPaul Gilbert
2014-12-12ACCESS: Remove accidental resetting of _vm pointersPaul Gilbert
2014-12-12ACCESS: Only save river scene fields when actually in the river scenePaul Gilbert
I'm still not happy everything needed is being synchronised, so this way we can work on it further without upsetting other Amazon saves
2014-12-12ACCESS: Major refactoring of Amazon logic into their own classesPaul Gilbert
2014-12-12ACCESS: Workaround for Exit/walk icon in massacre site scenePaul Gilbert
2014-12-12ACCESS: Fix to restrict river canoe to 7 allowable 'lanes'Paul Gilbert
2014-12-12ACCESS: Cleanup of updateObstaclesPaul Gilbert
2014-12-12ACCESS: Finish the implementation of cmdHelp (still a redraw issue)Strangerke
2014-12-12ACCESS: Fix array sizes for panning objects fieldsPaul Gilbert
2014-12-12ACCESS: Fix saving/loading using ScummVM GMM in the river scenePaul Gilbert
2014-12-12ACCESS: Minor cleanups of canoe codePaul Gilbert
2014-12-12ACCESS: Cleanup of room _function and river canoe movementPaul Gilbert
2014-12-12ACCESS: Fix check for scene area that can be clicked inPaul Gilbert
2014-12-12ACCESS: Add a replacement of configSelect, currently just initializing ↵Strangerke
_hintLevel
2014-12-12ACCESS: gcc compilation fixesPaul Gilbert
2014-12-12ACCESS: add code to replace the checks on KEYBUFCNTStrangerke
2014-12-12ACCESS: Improve usage of ImageEntry _flags IMGFLAG enumPaul Gilbert
2014-12-12ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a logic ↵Strangerke
flaw
2014-12-12ACCESS: Fix flickering slaver guardPaul Gilbert
2014-12-12ACCESS: Move slaver guard functions into the Guard classPaul Gilbert
2014-12-12ACCESS: Fix character in first screen when the intro is playedStrangerke
2014-12-12ACCESS: Implement calcIQStrangerke
2014-12-12ACCESS: Implement helpTitleStrangerke
2014-12-12ACCESS: Fix guard movement logic on slaver boatPaul Gilbert
2014-12-12ACCESS: Refactored Amazon specific player loading into new AmazonPlayer classPaul Gilbert
2014-12-12ACCESS: Some work on drawHelp (WIP)Strangerke
2014-12-12ACCESS: Implement checkRiverCollide()Strangerke
2014-12-12ACCESS: Implement updateObstaclesStrangerke
2014-12-12ACCESS: Refine scene 9 workaround to stop movement problems on shipPaul Gilbert
2014-12-12ACCESS: Implement plotRiverStrangerke
2014-12-12ACCESS: Implement moveCanoeStrangerke
2014-12-12ACCESS: Implement some more RIVER functionsStrangerke
2014-12-12ACCESS: Implement two more RIVER related functionsStrangerke
2014-12-12ACCESS: Fix the mWhileDownRiver cutscenePaul Gilbert
2014-12-12ACCESS: Implement riverJumpTestStrangerke
2014-12-12ACCESS: Fix freeing alternate player sprites resourcePaul Gilbert
2014-12-12ACCESS: Fix the ability to switch between playersPaul Gilbert
2014-12-12ACCESS: Refactor _inactive from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Split cmdDead in order to use it in RIVERStrangerke
2014-12-12ACCESS: Reorganise Amazon game-specific variables that are savedPaul Gilbert
2014-12-12ACCESS: Fix the jungle walk 2 cutscenePaul Gilbert
2014-12-12ACCESS: Use a new structure instead of a byte array for River ObjectsStrangerke
2014-12-12ACCESS: Implement riverSoundStrangerke