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2014-12-12ACCESS: Improve usage of ImageEntry _flags IMGFLAG enumPaul Gilbert
2014-12-12ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a logic ...Strangerke
2014-12-12ACCESS: Fix flickering slaver guardPaul Gilbert
2014-12-12ACCESS: Move slaver guard functions into the Guard classPaul Gilbert
2014-12-12ACCESS: Fix character in first screen when the intro is playedStrangerke
2014-12-12ACCESS: Implement calcIQStrangerke
2014-12-12ACCESS: Implement helpTitleStrangerke
2014-12-12ACCESS: Fix guard movement logic on slaver boatPaul Gilbert
2014-12-12ACCESS: Refactored Amazon specific player loading into new AmazonPlayer classPaul Gilbert
2014-12-12ACCESS: Some work on drawHelp (WIP)Strangerke
2014-12-12ACCESS: Implement checkRiverCollide()Strangerke
2014-12-12ACCESS: Implement updateObstaclesStrangerke
2014-12-12ACCESS: Refine scene 9 workaround to stop movement problems on shipPaul Gilbert
2014-12-12ACCESS: Implement plotRiverStrangerke
2014-12-12ACCESS: Implement moveCanoeStrangerke
2014-12-12ACCESS: Implement some more RIVER functionsStrangerke
2014-12-12ACCESS: Implement two more RIVER related functionsStrangerke
2014-12-12ACCESS: Fix the mWhileDownRiver cutscenePaul Gilbert
2014-12-12ACCESS: Implement riverJumpTestStrangerke
2014-12-12ACCESS: Fix freeing alternate player sprites resourcePaul Gilbert
2014-12-12ACCESS: Fix the ability to switch between playersPaul Gilbert
2014-12-12ACCESS: Refactor _inactive from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Split cmdDead in order to use it in RIVERStrangerke
2014-12-12ACCESS: Reorganise Amazon game-specific variables that are savedPaul Gilbert
2014-12-12ACCESS: Fix the jungle walk 2 cutscenePaul Gilbert
2014-12-12ACCESS: Use a new structure instead of a byte array for River ObjectsStrangerke
2014-12-12ACCESS: Implement riverSoundStrangerke
2014-12-12ACCESS: Further fixes for panningPaul Gilbert
2014-12-12ACCESS: Tweaks to mWhileDoOpen and fixes to pan methodPaul Gilbert
2014-12-12ACCESS: Implement setRiverPanStrangerke
2014-12-12ACCESS: Some more work on RIVER (still WIP)Strangerke
2014-12-12ACCESS: Fix loading of animation at end of mWhileDoOpenPaul Gilbert
2014-12-12ACCESS: Start the implementation of RIVER (WIP)Strangerke
2014-12-12ACCESS: Implement mWhileDownRiverStrangerke
2014-12-12ACCESS: Implement jungleMoveStrangerke
2014-12-12ACCESS: Implement mWhileJWalk2 (WIP)Strangerke
2014-12-12ACCESS: Trigger quit game at the end of doCastStrangerke
2014-12-12ACCESS: Implement doCastStrangerke
2014-12-12ACCESS: Implement doTentStrangerke
2014-12-12ACCESS: Add extra shouldQuit checks during title sequencePaul Gilbert
2014-12-12ACCESS: Fix loading correct sprite resource in mWhileDoOpenPaul Gilbert
2014-12-12ACCESS: Fix loading animation data in mWhileDoOpenPaul Gilbert
2014-12-12ACCESS: Add a hack in order to make the first screen visibleStrangerke
2014-12-12ACCESS: Fix display height of text in chapter introductionStrangerke
2014-12-12ACCESS: Move setupGame before doIntroduction to fix a crashStrangerke
2014-12-12ACCESS: Replace doOpening by mWhileDoOpen, move openObj to Amazon ResourcesStrangerke
2014-12-12ACCESS: Simplify doIntroduction()Strangerke
2014-12-12ACCESS: Add more intro code, including credit scrollingStrangerke
2014-12-12ACCESS: Fix intro countdown, add splashscreen and loading of scene 0Strangerke
2014-12-12ACCESS: Fix the call of doIntroductionStrangerke