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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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martian
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Author
2015-01-08
ACCESS: MM - Add Death arrays
Strangerke
2015-01-07
ACCESS: MM - Add Two arrays of strings
Strangerke
2015-01-07
ACCESS: MM - Implement mainAreaClick
Strangerke
2015-01-06
ACCESS: MM - Fix some variable initialization
Strangerke
2015-01-06
ACCESS: MM - Format CURSOR data
Strangerke
2015-01-05
ACCESS: Make opcodes dependant to game versions
Strangerke
2015-01-02
ACCESS: MM - Make RMOUSE game-specific
Strangerke
2015-01-02
ACCESS: MM - Fix menu position
Strangerke
2015-01-02
ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call to takeP...
Strangerke
2015-01-02
ACCESS: MM - Implement setIconPalette for MM
Strangerke
2015-01-02
ACCESS: MM - Implement setManPalette
Strangerke
2015-01-02
ACCESS: MM - More renaming
Strangerke
2015-01-02
ACCESS: MM - Some renaming
Strangerke
2015-01-02
ACCESS: MM - Fix the color of notes
Strangerke
2015-01-01
ACCESS: MM - Implement the display of notes at the beginning of chapters (WIP)
Strangerke
2014-12-31
ACCESS: MM - Remove unused intro functions, fix display in showCredits
Strangerke
2014-12-31
ACCESS: MM - Start implementing intro
Strangerke
2014-12-31
ACCESS: MM - Implement some more tex palette handling
Strangerke
2014-12-29
ACCESS: MM - Load TEXPAL
Strangerke
2014-12-29
ACCESS: Split a bit more Player class, add some MM specific code
Strangerke
2014-12-28
ACCESS: MM - Implement some game logic
Strangerke
2014-12-28
ACCESS: MM - Fix character loading by using a dummy character to replace miss...
Strangerke
2014-12-28
ACCESS: MM - Load character table
Strangerke
2014-12-17
ACCESS: Constify some resources in MM too
Strangerke
2014-12-17
ACCESS: Fix spacing around semicolumn in class definitions
Strangerke
2014-12-17
ACCESS: Add missing space before semicolumn in constructors
Strangerke
2014-12-14
ACCESS: Some refactoring concerning the mouse cursor
Strangerke
2014-12-12
ACCESS: Janitorial
Strangerke
2014-12-12
ACCESS: Refactor opening scenes logic into Opening class
Paul Gilbert
2014-12-12
ACCESS: Major refactoring of Amazon logic into their own classes
Paul Gilbert
2014-12-12
ACCESS: Refactor _inactive from AccessEngine to AmazonEngine
Paul Gilbert
2014-12-12
ACCESS: Some more work on RIVER (still WIP)
Strangerke
2014-12-12
ACCESS: Fix compilation warning by adding a dummy inventory combo array for M...
Strangerke
2014-12-12
ACCESS: Add some code to display scene number & description
Strangerke
2014-12-12
ACCESS: Fix display of cutscene at the end of chapter 3
Paul Gilbert
2014-12-12
ACCESS: Merge the sound resource and priority lists
Paul Gilbert
2014-12-12
ACCESS: Fix resetting cursor after conversations
Paul Gilbert
2014-09-16
ACCESS: Implement mWhile2 and plotInactive, change _inactive from Resource* t...
Strangerke
2014-08-30
ACCESS: Implemented cmdDead
Paul Gilbert
2014-08-27
ACCESS: Refactor the file manager to return resource structures
Paul Gilbert
2014-08-26
ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads
Strangerke
2014-08-21
ACCESS: Fix room data loading for MM
Paul Gilbert
2014-08-20
ACCESS: Added initial resources and detection entry for Martian Memorandum
Paul Gilbert