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path: root/engines/access/room.h
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2015-07-22Merge branch 'master' into mmWillem Jan Palenstijn
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
2015-02-04ACCESS: Tex2 - Start implementing takePicture()Strangerke
2015-01-02ACCESS: MM - Make RMOUSE game-specificStrangerke
2015-01-02ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call to ↵Strangerke
takePicture (not yet implemented)
2014-12-22ACCESS: Move variable from Room manager to local functionStrangerke
2014-12-17ACCESS: Fix spacing around semicolumn in class definitionsStrangerke
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-12ACCESS: Fix RoomInfo for the demo version, fix a typo in a commentStrangerke
2014-12-12ACCESS: Workaround for Exit/walk icon in massacre site scenePaul Gilbert
2014-12-12ACCESS: Cleanup of room _function and river canoe movementPaul Gilbert
2014-12-12ACCESS: Refactor _inactive from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Some more work on RIVER (still WIP)Strangerke
2014-12-12ACCESS: Fix intro countdown, add splashscreen and loading of scene 0Strangerke
2014-12-12ACCESS: Workaround for original game vertical room scrollingPaul Gilbert
2014-08-31ACCESS: Add a check to work around a difference in hardcoded data between ↵Strangerke
the CD and the floppy version
2014-08-30ACCESS: Add new support for mouse wheel for cycling through cursorsPaul Gilbert
2014-08-26ACCESS: Move Establish functions to Amazon engine, start implementing init4QuadsStrangerke
2014-08-23ACCESS: In progress inventory display screenPaul Gilbert
2014-08-23ACCESS: More implementation of CharManagerPaul Gilbert
2014-08-23ACCESS: Beginnings of character/converse managerPaul Gilbert
2014-08-21ACCESS: Fix room data loading for MMPaul Gilbert
2014-08-20ACCESS: Fix freeing player sprites when the scene changesPaul Gilbert
2014-08-18ACCESS: Implemented wall checks for pathfindingPaul Gilbert
2014-08-17ACCESS: Implement cmdSetTex()Strangerke
2014-08-17ACCESS: Split the bubble box code from Room into it's own filePaul Gilbert
2014-08-17ACCESS: Implement some opcodesStrangerke
2014-08-16ACCESS: Added code for bubble box size calculationsPaul Gilbert
2014-08-16ACCESS: Beginnings of code for text bubble drawingPaul Gilbert
2014-08-16ACCESS: Implemented code for clicking in room areaPaul Gilbert
2014-08-16ACCESS: Implementing doCommandPaul Gilbert
2014-08-15ACCESS: Implementing checkScrollPaul Gilbert
2014-08-13ACCESS: Fix rendering of scene backgroundPaul Gilbert
2014-08-12ACCESS: Implemented window size fields setup and copyBF2VidPaul Gilbert
2014-08-10ACCESS: Implement loadPlayFieldPaul Gilbert
2014-08-09ACCESS: Beginnings of animation managerPaul Gilbert
2014-08-07ACCESS: General cleanup of Room classPaul Gilbert
2014-08-07ACCESS: Move playField and tile data to Room classPaul Gilbert
2014-08-07ACCESS: Implement buildScreenPaul Gilbert
2014-08-07ACCESS: Fixes for loading room dataPaul Gilbert
2014-08-07ACCESS: Implemented setupRoom methodPaul Gilbert
2014-08-06ACCESS: Implemented room data loadingPaul Gilbert
2014-08-06ACCESS: Added room clearingPaul Gilbert
2014-08-05ACCESS: Add scripts classes and Amazon room setupPaul Gilbert
2014-08-05ACCESS: Implement outer room handlerPaul Gilbert